snes9xgx/source/menu.h
bladeoner 1479319bb5 Add Interpolation option and Add Gamemenu Audio
This adds the following:
- A new gamemenu option called Audio
- Under the new gamemenu option an option Interpolation with three options:  Gaussian (Default), Linear, None
2018-12-23 18:14:30 +01:00

49 lines
1.0 KiB
C

/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
*
* Tantric 2008-2010
*
* menu.h
*
* Menu flow routines - handles all menu logic
***************************************************************************/
#ifndef _MENU_H_
#define _MENU_H_
#include <ogcsys.h>
void InitGUIThreads();
void MainMenu (int menuitem);
void ErrorPrompt(const char * msg);
int ErrorPromptRetry(const char * msg);
void InfoPrompt(const char * msg);
void ShowAction (const char *msg);
void CancelAction();
void ShowProgress (const char *msg, int done, int total);
void ResetText();
enum
{
MENU_EXIT = -1,
MENU_NONE,
MENU_SETTINGS,
MENU_SETTINGS_FILE,
MENU_SETTINGS_MENU,
MENU_SETTINGS_NETWORK,
MENU_GAMESELECTION,
MENU_GAME,
MENU_GAME_SAVE,
MENU_GAME_LOAD,
MENU_GAME_DELETE,
MENU_GAMESETTINGS,
MENU_GAMESETTINGS_MAPPINGS,
MENU_GAMESETTINGS_MAPPINGS_CTRL,
MENU_GAMESETTINGS_MAPPINGS_MAP,
MENU_GAMESETTINGS_VIDEO,
MENU_GAMESETTINGS_AUDIO,
MENU_GAMESETTINGS_CHEATS
};
#endif