mirror of
https://github.com/dborth/snes9xgx.git
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1303 lines
30 KiB
C++
1303 lines
30 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#ifndef __cplusplus
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//C++ in C
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typedef unsigned char bool;
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#define true 1
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#define false 0
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#endif
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uint16 DSP3_DataROM[1024] = {
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0x8000, 0x4000, 0x2000, 0x1000, 0x0800, 0x0400, 0x0200, 0x0100,
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0x0080, 0x0040, 0x0020, 0x0010, 0x0008, 0x0004, 0x0002, 0x0001,
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0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080, 0x0100,
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0x0000, 0x000f, 0x0400, 0x0200, 0x0140, 0x0400, 0x0200, 0x0040,
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0x007d, 0x007e, 0x007e, 0x007b, 0x007c, 0x007d, 0x007b, 0x007c,
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0x0002, 0x0020, 0x0030, 0x0000, 0x000d, 0x0019, 0x0026, 0x0032,
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0x003e, 0x004a, 0x0056, 0x0062, 0x006d, 0x0079, 0x0084, 0x008e,
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0x0098, 0x00a2, 0x00ac, 0x00b5, 0x00be, 0x00c6, 0x00ce, 0x00d5,
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0x00dc, 0x00e2, 0x00e7, 0x00ec, 0x00f1, 0x00f5, 0x00f8, 0x00fb,
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0x00fd, 0x00ff, 0x0100, 0x0100, 0x0100, 0x00ff, 0x00fd, 0x00fb,
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0x00f8, 0x00f5, 0x00f1, 0x00ed, 0x00e7, 0x00e2, 0x00dc, 0x00d5,
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0x00ce, 0x00c6, 0x00be, 0x00b5, 0x00ac, 0x00a2, 0x0099, 0x008e,
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0x0084, 0x0079, 0x006e, 0x0062, 0x0056, 0x004a, 0x003e, 0x0032,
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0x0026, 0x0019, 0x000d, 0x0000, 0xfff3, 0xffe7, 0xffdb, 0xffce,
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0xffc2, 0xffb6, 0xffaa, 0xff9e, 0xff93, 0xff87, 0xff7d, 0xff72,
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0xff68, 0xff5e, 0xff54, 0xff4b, 0xff42, 0xff3a, 0xff32, 0xff2b,
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0xff25, 0xff1e, 0xff19, 0xff14, 0xff0f, 0xff0b, 0xff08, 0xff05,
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0xff03, 0xff01, 0xff00, 0xff00, 0xff00, 0xff01, 0xff03, 0xff05,
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0xff08, 0xff0b, 0xff0f, 0xff13, 0xff18, 0xff1e, 0xff24, 0xff2b,
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0xff32, 0xff3a, 0xff42, 0xff4b, 0xff54, 0xff5d, 0xff67, 0xff72,
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0xff7c, 0xff87, 0xff92, 0xff9e, 0xffa9, 0xffb5, 0xffc2, 0xffce,
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0xffda, 0xffe7, 0xfff3, 0x002b, 0x007f, 0x0020, 0x00ff, 0xff00,
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0xffbe, 0x0000, 0x0044, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffc1, 0x0001, 0x0002, 0x0045,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffc5, 0x0003, 0x0004, 0x0005, 0x0047, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffca, 0x0006, 0x0007, 0x0008,
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0x0009, 0x004a, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffd0, 0x000a, 0x000b, 0x000c, 0x000d, 0x000e, 0x004e, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffd7, 0x000f, 0x0010, 0x0011,
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0x0012, 0x0013, 0x0014, 0x0053, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffdf, 0x0015, 0x0016, 0x0017, 0x0018, 0x0019, 0x001a, 0x001b,
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0x0059, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffe8, 0x001c, 0x001d, 0x001e,
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0x001f, 0x0020, 0x0021, 0x0022, 0x0023, 0x0060, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xfff2, 0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002a,
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0x002b, 0x002c, 0x0068, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xfffd, 0x002d, 0x002e, 0x002f,
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0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0071,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffc7, 0x0037, 0x0038, 0x0039, 0x003a, 0x003b, 0x003c, 0x003d,
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0x003e, 0x003f, 0x0040, 0x0041, 0x007b, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffd4, 0x0000, 0x0001, 0x0002,
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0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x0009, 0x000a,
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0x000b, 0x0044, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffe2, 0x000c, 0x000d, 0x000e, 0x000f, 0x0010, 0x0011, 0x0012,
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0x0013, 0x0014, 0x0015, 0x0016, 0x0017, 0x0018, 0x0050, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xfff1, 0x0019, 0x001a, 0x001b,
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0x001c, 0x001d, 0x001e, 0x001f, 0x0020, 0x0021, 0x0022, 0x0023,
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0x0024, 0x0025, 0x0026, 0x005d, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffcb, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b, 0x002c, 0x002d,
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0x002e, 0x002f, 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035,
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0x006b, 0x0000, 0x0000, 0x0000, 0xffdc, 0x0000, 0x0001, 0x0002,
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0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x0009, 0x000a,
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0x000b, 0x000c, 0x000d, 0x000e, 0x000f, 0x0044, 0x0000, 0x0000,
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0xffee, 0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016,
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0x0017, 0x0018, 0x0019, 0x001a, 0x001b, 0x001c, 0x001d, 0x001e,
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0x001f, 0x0020, 0x0054, 0x0000, 0xffee, 0x0021, 0x0022, 0x0023,
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0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b,
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0x002c, 0x002d, 0x002e, 0x002f, 0x0030, 0x0031, 0x0032, 0x0065,
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0xffbe, 0x0000, 0xfeac, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffc1, 0x0001, 0x0002, 0xfead,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffc5, 0x0003, 0x0004, 0x0005, 0xfeaf, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffca, 0x0006, 0x0007, 0x0008,
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0x0009, 0xfeb2, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffd0, 0x000a, 0x000b, 0x000c, 0x000d, 0x000e, 0xfeb6, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffd7, 0x000f, 0x0010, 0x0011,
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0x0012, 0x0013, 0x0014, 0xfebb, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffdf, 0x0015, 0x0016, 0x0017, 0x0018, 0x0019, 0x001a, 0x001b,
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0xfec1, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffe8, 0x001c, 0x001d, 0x001e,
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0x001f, 0x0020, 0x0021, 0x0022, 0x0023, 0xfec8, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xfff2, 0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002a,
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0x002b, 0x002c, 0xfed0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xfffd, 0x002d, 0x002e, 0x002f,
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0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0xfed9,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffc7, 0x0037, 0x0038, 0x0039, 0x003a, 0x003b, 0x003c, 0x003d,
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0x003e, 0x003f, 0x0040, 0x0041, 0xfee3, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xffd4, 0x0000, 0x0001, 0x0002,
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0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x0009, 0x000a,
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0x000b, 0xfeac, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffe2, 0x000c, 0x000d, 0x000e, 0x000f, 0x0010, 0x0011, 0x0012,
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0x0013, 0x0014, 0x0015, 0x0016, 0x0017, 0x0018, 0xfeb8, 0x0000,
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0x0000, 0x0000, 0x0000, 0x0000, 0xfff1, 0x0019, 0x001a, 0x001b,
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0x001c, 0x001d, 0x001e, 0x001f, 0x0020, 0x0021, 0x0022, 0x0023,
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0x0024, 0x0025, 0x0026, 0xfec5, 0x0000, 0x0000, 0x0000, 0x0000,
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0xffcb, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b, 0x002c, 0x002d,
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0x002e, 0x002f, 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035,
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0xfed3, 0x0000, 0x0000, 0x0000, 0xffdc, 0x0000, 0x0001, 0x0002,
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0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x0009, 0x000a,
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0x000b, 0x000c, 0x000d, 0x000e, 0x000f, 0xfeac, 0x0000, 0x0000,
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0xffee, 0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016,
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0x0017, 0x0018, 0x0019, 0x001a, 0x001b, 0x001c, 0x001d, 0x001e,
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0x001f, 0x0020, 0xfebc, 0x0000, 0xffee, 0x0021, 0x0022, 0x0023,
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0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b,
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0x002c, 0x002d, 0x002e, 0x002f, 0x0030, 0x0031, 0x0032, 0xfecd,
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0x0154, 0x0218, 0x0110, 0x00b0, 0x00cc, 0x00b0, 0x0088, 0x00b0,
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0x0044, 0x00b0, 0x0000, 0x00b0, 0x00fe, 0xff07, 0x0002, 0x00ff,
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0x00f8, 0x0007, 0x00fe, 0x00ee, 0x07ff, 0x0200, 0x00ef, 0xf800,
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0x0700, 0x00ee, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0001,
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0x0001, 0x0001, 0x0001, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff,
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0xffff, 0x0000, 0x0000, 0x0001, 0x0001, 0x0001, 0x0001, 0x0000,
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0x0000, 0xffff, 0xffff, 0x0000, 0xffff, 0x0001, 0x0000, 0x0001,
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0x0001, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000,
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0xffff, 0x0001, 0x0000, 0x0001, 0x0001, 0x0000, 0x0000, 0xffff,
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0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0044, 0x0088, 0x00cc,
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0x0110, 0x0154, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
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0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
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0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
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0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
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0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
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0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
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};
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void (*SetDSP3)();
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void DSP3_Command();
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uint16 DSP3_DR;
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uint16 DSP3_SR;
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uint16 DSP3_MemoryIndex;
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void DSP3_Reset()
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{
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DSP3_DR = 0x0080;
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DSP3_SR = 0x0084;
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SetDSP3 = &DSP3_Command;
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}
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void DSP3_MemorySize()
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{
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DSP3_DR = 0x0300;
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SetDSP3 = &DSP3_Reset;
|
|
}
|
|
|
|
void DSP3_TestMemory()
|
|
{
|
|
DSP3_DR = 0x0000;
|
|
SetDSP3 = &DSP3_Reset;
|
|
}
|
|
|
|
void DSP3_DumpDataROM()
|
|
{
|
|
DSP3_DR = DSP3_DataROM[DSP3_MemoryIndex++];
|
|
if (DSP3_MemoryIndex == 1024)
|
|
SetDSP3 = &DSP3_Reset;
|
|
}
|
|
|
|
void DSP3_MemoryDump()
|
|
{
|
|
DSP3_MemoryIndex = 0;
|
|
SetDSP3 = &DSP3_DumpDataROM;
|
|
DSP3_DumpDataROM();
|
|
}
|
|
|
|
int16 DSP3_WinLo;
|
|
int16 DSP3_WinHi;
|
|
|
|
void DSP3_OP06()
|
|
{
|
|
DSP3_WinLo = (uint8)(DSP3_DR);
|
|
DSP3_WinHi = (uint8)(DSP3_DR >> 8);
|
|
DSP3_Reset();
|
|
}
|
|
|
|
void DSP3_OP03()
|
|
{
|
|
int16 Lo = (uint8)(DSP3_DR);
|
|
int16 Hi = (uint8)(DSP3_DR >> 8);
|
|
int16 Ofs = (DSP3_WinLo * Hi << 1) + (Lo << 1);
|
|
DSP3_DR = Ofs >> 1;
|
|
SetDSP3 = &DSP3_Reset;
|
|
}
|
|
|
|
int16 DSP3_AddLo;
|
|
int16 DSP3_AddHi;
|
|
|
|
void DSP3_OP07_B()
|
|
{
|
|
int16 Ofs = (DSP3_WinLo * DSP3_AddHi << 1) + (DSP3_AddLo << 1);
|
|
DSP3_DR = Ofs >> 1;
|
|
SetDSP3 = &DSP3_Reset;
|
|
}
|
|
|
|
void DSP3_OP07_A()
|
|
{
|
|
int16 Lo = (uint8)(DSP3_DR);
|
|
int16 Hi = (uint8)(DSP3_DR >> 8);
|
|
|
|
if (Lo & 1) Hi += (DSP3_AddLo & 1);
|
|
|
|
DSP3_AddLo += Lo;
|
|
DSP3_AddHi += Hi;
|
|
|
|
if (DSP3_AddLo < 0)
|
|
DSP3_AddLo += DSP3_WinLo;
|
|
else
|
|
if (DSP3_AddLo >= DSP3_WinLo)
|
|
DSP3_AddLo -= DSP3_WinLo;
|
|
|
|
if (DSP3_AddHi < 0)
|
|
DSP3_AddHi += DSP3_WinHi;
|
|
else
|
|
if (DSP3_AddHi >= DSP3_WinHi)
|
|
DSP3_AddHi -= DSP3_WinHi;
|
|
|
|
DSP3_DR = DSP3_AddLo | (DSP3_AddHi << 8) | ((DSP3_AddHi >> 8) & 0xff);
|
|
SetDSP3 = &DSP3_OP07_B;
|
|
}
|
|
|
|
void DSP3_OP07()
|
|
{
|
|
uint32 dataOfs = ((DSP3_DR << 1) + 0x03b2) & 0x03ff;
|
|
|
|
DSP3_AddHi = DSP3_DataROM[dataOfs];
|
|
DSP3_AddLo = DSP3_DataROM[dataOfs + 1];
|
|
|
|
SetDSP3 = &DSP3_OP07_A;
|
|
DSP3_SR = 0x0080;
|
|
}
|
|
|
|
uint16 DSP3_Codewords;
|
|
uint16 DSP3_Outwords;
|
|
uint16 DSP3_Symbol;
|
|
uint16 DSP3_BitCount;
|
|
uint16 DSP3_Index;
|
|
uint16 DSP3_Codes[512];
|
|
uint16 DSP3_BitsLeft;
|
|
uint16 DSP3_ReqBits;
|
|
uint16 DSP3_ReqData;
|
|
uint16 DSP3_BitCommand;
|
|
uint8 DSP3_BaseLength;
|
|
uint16 DSP3_BaseCodes;
|
|
uint16 DSP3_BaseCode;
|
|
uint8 DSP3_CodeLengths[8];
|
|
uint16 DSP3_CodeOffsets[8];
|
|
uint16 DSP3_LZCode;
|
|
uint8 DSP3_LZLength;
|
|
|
|
uint16 DSP3_X;
|
|
uint16 DSP3_Y;
|
|
|
|
void DSP3_Coordinate()
|
|
{
|
|
DSP3_Index++;
|
|
|
|
switch (DSP3_Index)
|
|
{
|
|
case 3:
|
|
{
|
|
if (DSP3_DR == 0xffff)
|
|
DSP3_Reset();
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
DSP3_X = DSP3_DR;
|
|
break;
|
|
}
|
|
case 5:
|
|
{
|
|
DSP3_Y = DSP3_DR;
|
|
DSP3_DR = 1;
|
|
break;
|
|
}
|
|
case 6:
|
|
{
|
|
DSP3_DR = DSP3_X;
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
DSP3_DR = DSP3_Y;
|
|
DSP3_Index = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint8 DSP3_Bitmap[8];
|
|
uint8 DSP3_Bitplane[8];
|
|
uint16 DSP3_BMIndex;
|
|
uint16 DSP3_BPIndex;
|
|
uint16 DSP3_Count;
|
|
|
|
void DSP3_Convert_A()
|
|
{
|
|
if (DSP3_BMIndex < 8)
|
|
{
|
|
DSP3_Bitmap[DSP3_BMIndex++] = (uint8) (DSP3_DR);
|
|
DSP3_Bitmap[DSP3_BMIndex++] = (uint8) (DSP3_DR >> 8);
|
|
|
|
if (DSP3_BMIndex == 8)
|
|
{
|
|
short i, j;
|
|
for (i=0; i < 8; i++)
|
|
for (j=0; j < 8; j++)
|
|
{
|
|
DSP3_Bitplane[j] <<= 1;
|
|
DSP3_Bitplane[j] |= (DSP3_Bitmap[i] >> j) & 1;
|
|
}
|
|
|
|
DSP3_BPIndex = 0;
|
|
DSP3_Count--;
|
|
}
|
|
}
|
|
|
|
if (DSP3_BMIndex == 8)
|
|
{
|
|
if (DSP3_BPIndex == 8)
|
|
{
|
|
if (!DSP3_Count) DSP3_Reset();
|
|
DSP3_BMIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
DSP3_DR = DSP3_Bitplane[DSP3_BPIndex++];
|
|
DSP3_DR |= DSP3_Bitplane[DSP3_BPIndex++] << 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DSP3_Convert()
|
|
{
|
|
DSP3_Count = DSP3_DR;
|
|
DSP3_BMIndex = 0;
|
|
SetDSP3 = &DSP3_Convert_A;
|
|
}
|
|
|
|
bool DSP3_GetBits(uint8 Count)
|
|
{
|
|
if (!DSP3_BitsLeft)
|
|
{
|
|
DSP3_BitsLeft = Count;
|
|
DSP3_ReqBits = 0;
|
|
}
|
|
|
|
do {
|
|
if (!DSP3_BitCount)
|
|
{
|
|
DSP3_SR = 0xC0;
|
|
return false;
|
|
}
|
|
|
|
DSP3_ReqBits <<= 1;
|
|
if (DSP3_ReqData & 0x8000) DSP3_ReqBits++;
|
|
DSP3_ReqData <<= 1;
|
|
|
|
DSP3_BitCount--;
|
|
DSP3_BitsLeft--;
|
|
|
|
} while (DSP3_BitsLeft);
|
|
|
|
return true;
|
|
}
|
|
|
|
void DSP3_Decode_Data()
|
|
{
|
|
if (!DSP3_BitCount)
|
|
{
|
|
if (DSP3_SR & 0x40)
|
|
{
|
|
DSP3_ReqData = DSP3_DR;
|
|
DSP3_BitCount += 16;
|
|
}
|
|
else
|
|
{
|
|
DSP3_SR = 0xC0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (DSP3_LZCode == 1)
|
|
{
|
|
if (!DSP3_GetBits(1))
|
|
return;
|
|
|
|
if (DSP3_ReqBits)
|
|
DSP3_LZLength = 12;
|
|
else
|
|
DSP3_LZLength = 8;
|
|
|
|
DSP3_LZCode++;
|
|
}
|
|
|
|
if (DSP3_LZCode == 2)
|
|
{
|
|
if (!DSP3_GetBits(DSP3_LZLength))
|
|
return;
|
|
|
|
DSP3_LZCode = 0;
|
|
DSP3_Outwords--;
|
|
if (!DSP3_Outwords) SetDSP3 = &DSP3_Reset;
|
|
|
|
DSP3_SR = 0x80;
|
|
DSP3_DR = DSP3_ReqBits;
|
|
return;
|
|
}
|
|
|
|
if (DSP3_BaseCode == 0xffff)
|
|
{
|
|
if (!DSP3_GetBits(DSP3_BaseLength))
|
|
return;
|
|
|
|
DSP3_BaseCode = DSP3_ReqBits;
|
|
}
|
|
|
|
if (!DSP3_GetBits(DSP3_CodeLengths[DSP3_BaseCode]))
|
|
return;
|
|
|
|
DSP3_Symbol = DSP3_Codes[DSP3_CodeOffsets[DSP3_BaseCode] + DSP3_ReqBits];
|
|
DSP3_BaseCode = 0xffff;
|
|
|
|
if (DSP3_Symbol & 0xff00)
|
|
{
|
|
DSP3_Symbol += 0x7f02;
|
|
DSP3_LZCode++;
|
|
}
|
|
else
|
|
{
|
|
DSP3_Outwords--;
|
|
if (!DSP3_Outwords)
|
|
SetDSP3 = &DSP3_Reset;
|
|
}
|
|
|
|
DSP3_SR = 0x80;
|
|
DSP3_DR = DSP3_Symbol;
|
|
}
|
|
|
|
void DSP3_Decode_Tree()
|
|
{
|
|
if (!DSP3_BitCount)
|
|
{
|
|
DSP3_ReqData = DSP3_DR;
|
|
DSP3_BitCount += 16;
|
|
}
|
|
|
|
if (!DSP3_BaseCodes)
|
|
{
|
|
DSP3_GetBits(1);
|
|
if (DSP3_ReqBits)
|
|
{
|
|
DSP3_BaseLength = 3;
|
|
DSP3_BaseCodes = 8;
|
|
}
|
|
else
|
|
{
|
|
DSP3_BaseLength = 2;
|
|
DSP3_BaseCodes = 4;
|
|
}
|
|
}
|
|
|
|
while (DSP3_BaseCodes)
|
|
{
|
|
if (!DSP3_GetBits(3))
|
|
return;
|
|
|
|
DSP3_ReqBits++;
|
|
|
|
DSP3_CodeLengths[DSP3_Index] = (uint8) DSP3_ReqBits;
|
|
DSP3_CodeOffsets[DSP3_Index] = DSP3_Symbol;
|
|
DSP3_Index++;
|
|
|
|
DSP3_Symbol += 1 << DSP3_ReqBits;
|
|
DSP3_BaseCodes--;
|
|
}
|
|
|
|
DSP3_BaseCode = 0xffff;
|
|
DSP3_LZCode = 0;
|
|
|
|
SetDSP3 = &DSP3_Decode_Data;
|
|
if (DSP3_BitCount) DSP3_Decode_Data();
|
|
}
|
|
|
|
void DSP3_Decode_Symbols()
|
|
{
|
|
DSP3_ReqData = DSP3_DR;
|
|
DSP3_BitCount += 16;
|
|
|
|
do {
|
|
|
|
if (DSP3_BitCommand == 0xffff)
|
|
{
|
|
if (!DSP3_GetBits(2)) return;
|
|
DSP3_BitCommand = DSP3_ReqBits;
|
|
}
|
|
|
|
switch (DSP3_BitCommand)
|
|
{
|
|
case 0:
|
|
{
|
|
if (!DSP3_GetBits(9)) return;
|
|
DSP3_Symbol = DSP3_ReqBits;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
DSP3_Symbol++;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
if (!DSP3_GetBits(1)) return;
|
|
DSP3_Symbol += 2 + DSP3_ReqBits;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
if (!DSP3_GetBits(4)) return;
|
|
DSP3_Symbol += 4 + DSP3_ReqBits;
|
|
break;
|
|
}
|
|
}
|
|
|
|
DSP3_BitCommand = 0xffff;
|
|
|
|
DSP3_Codes[DSP3_Index++] = DSP3_Symbol;
|
|
DSP3_Codewords--;
|
|
|
|
} while (DSP3_Codewords);
|
|
|
|
DSP3_Index = 0;
|
|
DSP3_Symbol = 0;
|
|
DSP3_BaseCodes = 0;
|
|
|
|
SetDSP3 = &DSP3_Decode_Tree;
|
|
if (DSP3_BitCount) DSP3_Decode_Tree();
|
|
}
|
|
|
|
void DSP3_Decode_A()
|
|
{
|
|
DSP3_Outwords = DSP3_DR;
|
|
SetDSP3 = &DSP3_Decode_Symbols;
|
|
DSP3_BitCount = 0;
|
|
DSP3_BitsLeft = 0;
|
|
DSP3_Symbol = 0;
|
|
DSP3_Index = 0;
|
|
DSP3_BitCommand = 0xffff;
|
|
DSP3_SR = 0xC0;
|
|
}
|
|
|
|
void DSP3_Decode()
|
|
{
|
|
DSP3_Codewords = DSP3_DR;
|
|
SetDSP3 = &DSP3_Decode_A;
|
|
}
|
|
|
|
|
|
// Opcodes 1E/3E bit-perfect to 'dsp3-intro' log
|
|
// src: adapted from SD Gundam X/G-Next
|
|
|
|
int16 op3e_x;
|
|
int16 op3e_y;
|
|
|
|
int16 op1e_terrain[0x2000];
|
|
int16 op1e_cost[0x2000];
|
|
int16 op1e_weight[0x2000];
|
|
|
|
int16 op1e_cell;
|
|
int16 op1e_turn;
|
|
int16 op1e_search;
|
|
|
|
int16 op1e_x;
|
|
int16 op1e_y;
|
|
|
|
int16 op1e_min_radius;
|
|
int16 op1e_max_radius;
|
|
|
|
int16 op1e_max_search_radius;
|
|
int16 op1e_max_path_radius;
|
|
|
|
int16 op1e_lcv_radius;
|
|
int16 op1e_lcv_steps;
|
|
int16 op1e_lcv_turns;
|
|
|
|
void DSP3_OP3E()
|
|
{
|
|
op3e_x = (uint8)(DSP3_DR & 0x00ff);
|
|
op3e_y = (uint8)((DSP3_DR & 0xff00)>>8);
|
|
|
|
DSP3_OP03();
|
|
|
|
op1e_terrain[ DSP3_DR ] = 0x00;
|
|
op1e_cost[ DSP3_DR ] = 0xff;
|
|
op1e_weight[ DSP3_DR ] = 0;
|
|
|
|
op1e_max_search_radius = 0;
|
|
op1e_max_path_radius = 0;
|
|
}
|
|
|
|
void DSP3_OP1E_A();
|
|
void DSP3_OP1E_A1();
|
|
void DSP3_OP1E_A2();
|
|
void DSP3_OP1E_A3();
|
|
|
|
void DSP3_OP1E_B();
|
|
void DSP3_OP1E_B1();
|
|
void DSP3_OP1E_B2();
|
|
|
|
void DSP3_OP1E_C();
|
|
void DSP3_OP1E_C1();
|
|
void DSP3_OP1E_C2();
|
|
|
|
void DSP3_OP1E_D( int16, int16 *, int16 * );
|
|
void DSP3_OP1E_D1( int16 move, int16 *lo, int16 *hi );
|
|
|
|
void DSP3_OP1E()
|
|
{
|
|
int lcv;
|
|
|
|
op1e_min_radius = (uint8)(DSP3_DR & 0x00ff);
|
|
op1e_max_radius = (uint8)((DSP3_DR & 0xff00)>>8);
|
|
|
|
if( op1e_min_radius == 0 )
|
|
op1e_min_radius++;
|
|
|
|
if( op1e_max_search_radius >= op1e_min_radius )
|
|
op1e_min_radius = op1e_max_search_radius+1;
|
|
|
|
if( op1e_max_radius > op1e_max_search_radius )
|
|
op1e_max_search_radius = op1e_max_radius;
|
|
|
|
op1e_lcv_radius = op1e_min_radius;
|
|
op1e_lcv_steps = op1e_min_radius;
|
|
|
|
op1e_lcv_turns = 6;
|
|
op1e_turn = 0;
|
|
|
|
op1e_x = op3e_x;
|
|
op1e_y = op3e_y;
|
|
|
|
for( lcv = 0; lcv < op1e_min_radius; lcv++ )
|
|
DSP3_OP1E_D( op1e_turn, &op1e_x, &op1e_y );
|
|
|
|
DSP3_OP1E_A();
|
|
}
|
|
|
|
void DSP3_OP1E_A()
|
|
{
|
|
int lcv;
|
|
|
|
if( op1e_lcv_steps == 0 ) {
|
|
op1e_lcv_radius++;
|
|
|
|
op1e_lcv_steps = op1e_lcv_radius;
|
|
|
|
op1e_x = op3e_x;
|
|
op1e_y = op3e_y;
|
|
|
|
for( lcv = 0; lcv < op1e_lcv_radius; lcv++ )
|
|
DSP3_OP1E_D( op1e_turn, &op1e_x, &op1e_y );
|
|
}
|
|
|
|
if( op1e_lcv_radius > op1e_max_radius ) {
|
|
op1e_turn++;
|
|
op1e_lcv_turns--;
|
|
|
|
op1e_lcv_radius = op1e_min_radius;
|
|
op1e_lcv_steps = op1e_min_radius;
|
|
|
|
op1e_x = op3e_x;
|
|
op1e_y = op3e_y;
|
|
|
|
for( lcv = 0; lcv < op1e_min_radius; lcv++ )
|
|
DSP3_OP1E_D( op1e_turn, &op1e_x, &op1e_y );
|
|
}
|
|
|
|
if( op1e_lcv_turns == 0 ) {
|
|
DSP3_DR = 0xffff;
|
|
DSP3_SR = 0x0080;
|
|
SetDSP3 = &DSP3_OP1E_B;
|
|
return;
|
|
}
|
|
|
|
DSP3_DR = (uint8)(op1e_x) | ((uint8)(op1e_y)<<8);
|
|
DSP3_OP03();
|
|
|
|
op1e_cell = DSP3_DR;
|
|
|
|
DSP3_SR = 0x0080;
|
|
SetDSP3 = &DSP3_OP1E_A1;
|
|
}
|
|
|
|
void DSP3_OP1E_A1()
|
|
{
|
|
DSP3_SR = 0x0084;
|
|
SetDSP3 = &DSP3_OP1E_A2;
|
|
}
|
|
|
|
void DSP3_OP1E_A2()
|
|
{
|
|
op1e_terrain[ op1e_cell ] = (uint8)(DSP3_DR & 0x00ff);
|
|
|
|
DSP3_SR = 0x0084;
|
|
SetDSP3 = &DSP3_OP1E_A3;
|
|
}
|
|
|
|
void DSP3_OP1E_A3()
|
|
{
|
|
op1e_cost[ op1e_cell ] = (uint8)(DSP3_DR & 0x00ff);
|
|
|
|
if( op1e_lcv_radius == 1 ) {
|
|
if( op1e_terrain[ op1e_cell ] & 1 ) {
|
|
op1e_weight[ op1e_cell ] = 0xff;
|
|
} else {
|
|
op1e_weight[ op1e_cell ] = op1e_cost[ op1e_cell ];
|
|
}
|
|
}
|
|
else {
|
|
op1e_weight[ op1e_cell ] = 0xff;
|
|
}
|
|
|
|
DSP3_OP1E_D( (int16)(op1e_turn+2), &op1e_x, &op1e_y );
|
|
op1e_lcv_steps--;
|
|
|
|
DSP3_SR = 0x0080;
|
|
DSP3_OP1E_A();
|
|
}
|
|
|
|
|
|
void DSP3_OP1E_B()
|
|
{
|
|
op1e_x = op3e_x;
|
|
op1e_y = op3e_y;
|
|
op1e_lcv_radius = 1;
|
|
|
|
op1e_search = 0;
|
|
|
|
DSP3_OP1E_B1();
|
|
|
|
SetDSP3 = &DSP3_OP1E_C;
|
|
}
|
|
|
|
|
|
void DSP3_OP1E_B1()
|
|
{
|
|
while( op1e_lcv_radius < op1e_max_radius ) {
|
|
op1e_y--;
|
|
|
|
op1e_lcv_turns = 6;
|
|
op1e_turn = 5;
|
|
|
|
while( op1e_lcv_turns ) {
|
|
op1e_lcv_steps = op1e_lcv_radius;
|
|
|
|
while( op1e_lcv_steps ) {
|
|
DSP3_OP1E_D1( op1e_turn, &op1e_x, &op1e_y );
|
|
|
|
if( 0 <= op1e_y && op1e_y < DSP3_WinHi &&
|
|
0 <= op1e_x && op1e_x < DSP3_WinLo ) {
|
|
DSP3_DR = (uint8)(op1e_x) | ((uint8)(op1e_y)<<8);
|
|
DSP3_OP03();
|
|
|
|
op1e_cell = DSP3_DR;
|
|
if( op1e_cost[ op1e_cell ] < 0x80 &&
|
|
op1e_terrain[ op1e_cell ] < 0x40 ) {
|
|
DSP3_OP1E_B2();
|
|
} // end cell perimeter
|
|
}
|
|
|
|
op1e_lcv_steps--;
|
|
} // end search line
|
|
|
|
op1e_turn--;
|
|
if( op1e_turn == 0 ) op1e_turn = 6;
|
|
|
|
op1e_lcv_turns--;
|
|
} // end circle search
|
|
|
|
op1e_lcv_radius++;
|
|
} // end radius search
|
|
}
|
|
|
|
|
|
void DSP3_OP1E_B2()
|
|
{
|
|
int16 cell;
|
|
int16 path;
|
|
int16 x,y;
|
|
int16 lcv_turns;
|
|
|
|
path = 0xff;
|
|
lcv_turns = 6;
|
|
|
|
while( lcv_turns ) {
|
|
x = op1e_x;
|
|
y = op1e_y;
|
|
|
|
DSP3_OP1E_D1( lcv_turns, &x, &y );
|
|
|
|
DSP3_DR = (uint8)(x) | ((uint8)(y)<<8);
|
|
DSP3_OP03();
|
|
|
|
cell = DSP3_DR;
|
|
|
|
if( 0 <= y && y < DSP3_WinHi &&
|
|
0 <= x && x < DSP3_WinLo ) {
|
|
|
|
if( op1e_terrain[ cell ] < 0x80 || op1e_weight[ cell ] == 0 ) {
|
|
if( op1e_weight[ cell ] < path ) {
|
|
path = op1e_weight[ cell ];
|
|
}
|
|
}
|
|
} // end step travel
|
|
|
|
lcv_turns--;
|
|
} // end while turns
|
|
|
|
if( path != 0xff ) {
|
|
op1e_weight[ op1e_cell ] = path + op1e_cost[ op1e_cell ];
|
|
}
|
|
}
|
|
|
|
|
|
void DSP3_OP1E_C()
|
|
{
|
|
int lcv;
|
|
|
|
op1e_min_radius = (uint8)(DSP3_DR & 0x00ff);
|
|
op1e_max_radius = (uint8)((DSP3_DR & 0xff00)>>8);
|
|
|
|
if( op1e_min_radius == 0 )
|
|
op1e_min_radius++;
|
|
|
|
if( op1e_max_path_radius >= op1e_min_radius )
|
|
op1e_min_radius = op1e_max_path_radius+1;
|
|
|
|
if( op1e_max_radius > op1e_max_path_radius )
|
|
op1e_max_path_radius = op1e_max_radius;
|
|
|
|
op1e_lcv_radius = op1e_min_radius;
|
|
op1e_lcv_steps = op1e_min_radius;
|
|
|
|
op1e_lcv_turns = 6;
|
|
op1e_turn = 0;
|
|
|
|
op1e_x = op3e_x;
|
|
op1e_y = op3e_y;
|
|
|
|
for( lcv = 0; lcv < op1e_min_radius; lcv++ )
|
|
DSP3_OP1E_D( op1e_turn, &op1e_x, &op1e_y );
|
|
|
|
DSP3_OP1E_C1();
|
|
}
|
|
|
|
|
|
void DSP3_OP1E_C1()
|
|
{
|
|
int lcv;
|
|
|
|
if( op1e_lcv_steps == 0 ) {
|
|
op1e_lcv_radius++;
|
|
|
|
op1e_lcv_steps = op1e_lcv_radius;
|
|
|
|
op1e_x = op3e_x;
|
|
op1e_y = op3e_y;
|
|
|
|
for( lcv = 0; lcv < op1e_lcv_radius; lcv++ )
|
|
DSP3_OP1E_D( op1e_turn, &op1e_x, &op1e_y );
|
|
}
|
|
|
|
if( op1e_lcv_radius > op1e_max_radius ) {
|
|
op1e_turn++;
|
|
op1e_lcv_turns--;
|
|
|
|
op1e_lcv_radius = op1e_min_radius;
|
|
op1e_lcv_steps = op1e_min_radius;
|
|
|
|
op1e_x = op3e_x;
|
|
op1e_y = op3e_y;
|
|
|
|
for( lcv = 0; lcv < op1e_min_radius; lcv++ )
|
|
DSP3_OP1E_D( op1e_turn, &op1e_x, &op1e_y );
|
|
}
|
|
|
|
if( op1e_lcv_turns == 0 ) {
|
|
DSP3_DR = 0xffff;
|
|
DSP3_SR = 0x0080;
|
|
SetDSP3 = &DSP3_Reset;
|
|
return;
|
|
}
|
|
|
|
DSP3_DR = (uint8)(op1e_x) | ((uint8)(op1e_y)<<8);
|
|
DSP3_OP03();
|
|
|
|
op1e_cell = DSP3_DR;
|
|
|
|
DSP3_SR = 0x0080;
|
|
SetDSP3 = &DSP3_OP1E_C2;
|
|
}
|
|
|
|
|
|
void DSP3_OP1E_C2()
|
|
{
|
|
DSP3_DR = op1e_weight[ op1e_cell ];
|
|
|
|
DSP3_OP1E_D( (int16)(op1e_turn+2), &op1e_x, &op1e_y );
|
|
op1e_lcv_steps--;
|
|
|
|
DSP3_SR = 0x0084;
|
|
SetDSP3 = &DSP3_OP1E_C1;
|
|
}
|
|
|
|
|
|
void DSP3_OP1E_D( int16 move, int16 *lo, int16 *hi )
|
|
{
|
|
uint32 dataOfs = ((move << 1) + 0x03b2) & 0x03ff;
|
|
int16 Lo;
|
|
int16 Hi;
|
|
|
|
DSP3_AddHi = DSP3_DataROM[dataOfs];
|
|
DSP3_AddLo = DSP3_DataROM[dataOfs + 1];
|
|
|
|
Lo = (uint8)(*lo);
|
|
Hi = (uint8)(*hi);
|
|
|
|
if (Lo & 1) Hi += (DSP3_AddLo & 1);
|
|
|
|
DSP3_AddLo += Lo;
|
|
DSP3_AddHi += Hi;
|
|
|
|
if (DSP3_AddLo < 0)
|
|
DSP3_AddLo += DSP3_WinLo;
|
|
else
|
|
if (DSP3_AddLo >= DSP3_WinLo)
|
|
DSP3_AddLo -= DSP3_WinLo;
|
|
|
|
if (DSP3_AddHi < 0)
|
|
DSP3_AddHi += DSP3_WinHi;
|
|
else
|
|
if (DSP3_AddHi >= DSP3_WinHi)
|
|
DSP3_AddHi -= DSP3_WinHi;
|
|
|
|
*lo = DSP3_AddLo;
|
|
*hi = DSP3_AddHi;
|
|
}
|
|
|
|
|
|
void DSP3_OP1E_D1( int16 move, int16 *lo, int16 *hi )
|
|
{
|
|
//uint32 dataOfs = ((move << 1) + 0x03b2) & 0x03ff;
|
|
int16 Lo;
|
|
int16 Hi;
|
|
|
|
const unsigned short HiAdd[] = {
|
|
0x00, 0xFF, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00,
|
|
0x00, 0xFF, 0xFF, 0x00, 0x01, 0x00, 0xFF, 0x00
|
|
};
|
|
const unsigned short LoAdd[] = {
|
|
0x00, 0x00, 0x01, 0x01, 0x00, 0xFF, 0xFF, 0x00
|
|
};
|
|
|
|
if( (*lo) & 1 )
|
|
DSP3_AddHi = HiAdd[ move + 8 ];
|
|
else
|
|
DSP3_AddHi = HiAdd[ move + 0 ];
|
|
DSP3_AddLo = LoAdd[ move ];
|
|
|
|
Lo = (uint8)(*lo);
|
|
Hi = (uint8)(*hi);
|
|
|
|
if (Lo & 1) Hi += (DSP3_AddLo & 1);
|
|
|
|
DSP3_AddLo += Lo;
|
|
DSP3_AddHi += Hi;
|
|
|
|
*lo = DSP3_AddLo;
|
|
*hi = DSP3_AddHi;
|
|
}
|
|
|
|
|
|
void DSP3_OP10()
|
|
{
|
|
if( DSP3_DR == 0xffff ) {
|
|
DSP3_Reset();
|
|
} else {
|
|
// absorb 2 bytes
|
|
DSP3_DR = DSP3_DR;
|
|
}
|
|
}
|
|
|
|
|
|
void DSP3_OP0C_A()
|
|
{
|
|
// absorb 2 bytes
|
|
|
|
DSP3_DR = 0;
|
|
SetDSP3 = &DSP3_Reset;
|
|
}
|
|
|
|
|
|
void DSP3_OP0C()
|
|
{
|
|
// absorb 2 bytes
|
|
|
|
DSP3_DR = 0;
|
|
//SetDSP3 = &DSP3_OP0C_A;
|
|
SetDSP3 = &DSP3_Reset;
|
|
}
|
|
|
|
|
|
void DSP3_OP1C_C()
|
|
{
|
|
// return 2 bytes
|
|
DSP3_DR = 0;
|
|
SetDSP3 = &DSP3_Reset;
|
|
}
|
|
|
|
|
|
void DSP3_OP1C_B()
|
|
{
|
|
// absorb 2 bytes
|
|
|
|
// return 2 bytes
|
|
DSP3_DR = 0;
|
|
SetDSP3 = &DSP3_OP1C_C;
|
|
}
|
|
|
|
|
|
void DSP3_OP1C_A()
|
|
{
|
|
// absorb 2 bytes
|
|
|
|
SetDSP3 = &DSP3_OP1C_B;
|
|
}
|
|
|
|
|
|
void DSP3_OP1C()
|
|
{
|
|
// absorb 2 bytes
|
|
|
|
SetDSP3 = &DSP3_OP1C_A;
|
|
}
|
|
|
|
|
|
void DSP3_Command()
|
|
{
|
|
if (DSP3_DR < 0x40)
|
|
{
|
|
switch (DSP3_DR)
|
|
{
|
|
case 0x02: SetDSP3 = &DSP3_Coordinate; break;
|
|
case 0x03: SetDSP3 = &DSP3_OP03; break;
|
|
case 0x06: SetDSP3 = &DSP3_OP06; break;
|
|
case 0x07: SetDSP3 = &DSP3_OP07; return;
|
|
case 0x0c: SetDSP3 = &DSP3_OP0C; break;
|
|
case 0x0f: SetDSP3 = &DSP3_TestMemory; break;
|
|
case 0x10: SetDSP3 = &DSP3_OP10; break;
|
|
case 0x18: SetDSP3 = &DSP3_Convert; break;
|
|
case 0x1c: SetDSP3 = &DSP3_OP1C; break;
|
|
case 0x1e: SetDSP3 = &DSP3_OP1E; break;
|
|
case 0x1f: SetDSP3 = &DSP3_MemoryDump; break;
|
|
case 0x38: SetDSP3 = &DSP3_Decode; break;
|
|
case 0x3e: SetDSP3 = &DSP3_OP3E; break;
|
|
default:
|
|
return;
|
|
}
|
|
DSP3_SR = 0x0080;
|
|
DSP3_Index = 0;
|
|
}
|
|
}
|
|
|
|
void DSP3SetByte(uint8 byte, uint16 address)
|
|
{
|
|
if (address < DSP1.boundary)
|
|
{
|
|
if (DSP3_SR & 0x04)
|
|
{
|
|
DSP3_DR = (DSP3_DR & 0xff00) + byte;
|
|
(*SetDSP3)();
|
|
}
|
|
else
|
|
{
|
|
DSP3_SR ^= 0x10;
|
|
|
|
if (DSP3_SR & 0x10)
|
|
DSP3_DR = (DSP3_DR & 0xff00) + byte;
|
|
else
|
|
{
|
|
DSP3_DR = (DSP3_DR & 0x00ff) + (byte << 8);
|
|
(*SetDSP3)();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint8 DSP3GetByte(uint16 address)
|
|
{
|
|
if (address < DSP1.boundary)
|
|
{
|
|
uint8 byte;
|
|
|
|
if (DSP3_SR & 0x04)
|
|
{
|
|
byte = (uint8) DSP3_DR;
|
|
(*SetDSP3)();
|
|
}
|
|
else
|
|
{
|
|
DSP3_SR ^= 0x10;
|
|
|
|
if (DSP3_SR & 0x10)
|
|
byte = (uint8) (DSP3_DR);
|
|
else
|
|
{
|
|
byte = (uint8) (DSP3_DR >> 8);
|
|
(*SetDSP3)();
|
|
}
|
|
}
|
|
|
|
return byte;
|
|
}
|
|
|
|
return (uint8) DSP3_SR;
|
|
}
|