mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-27 11:41:49 +01:00
362 lines
7.8 KiB
C++
362 lines
7.8 KiB
C++
/****************************************************************************
|
|
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
|
*
|
|
* softdev July 2006
|
|
* crunchy2 May 2007-July 2007
|
|
* Michniewski 2008
|
|
* Tantric September 2008
|
|
*
|
|
* snes9xGX.cpp
|
|
*
|
|
* This file controls overall program flow. Most things start and end here!
|
|
***************************************************************************/
|
|
|
|
#include <gccore.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include <ogcsys.h>
|
|
#include <unistd.h>
|
|
#include <wiiuse/wpad.h>
|
|
#include <sdcard/card_cmn.h>
|
|
#include <sdcard/wiisd_io.h>
|
|
#include <sdcard/card_io.h>
|
|
#include <fat.h>
|
|
|
|
#ifdef WII_DVD
|
|
extern "C" {
|
|
#include <di/di.h>
|
|
}
|
|
#endif
|
|
|
|
#include "snes9x.h"
|
|
#include "memmap.h"
|
|
#include "debug.h"
|
|
#include "cpuexec.h"
|
|
#include "ppu.h"
|
|
#include "apu.h"
|
|
#include "display.h"
|
|
#include "gfx.h"
|
|
#include "soundux.h"
|
|
#include "spc700.h"
|
|
#include "spc7110.h"
|
|
#include "controls.h"
|
|
|
|
#include "snes9xGX.h"
|
|
#include "aram.h"
|
|
#include "dvd.h"
|
|
#include "smbop.h"
|
|
#include "video.h"
|
|
#include "menudraw.h"
|
|
#include "s9xconfig.h"
|
|
#include "audio.h"
|
|
#include "menu.h"
|
|
#include "sram.h"
|
|
#include "freeze.h"
|
|
#include "preferences.h"
|
|
#include "button_mapping.h"
|
|
#include "fileop.h"
|
|
#include "input.h"
|
|
|
|
#include "gui.h"
|
|
|
|
int ConfigRequested = 0;
|
|
FILE* debughandle;
|
|
|
|
extern int FrameTimer;
|
|
|
|
extern long long prev;
|
|
extern unsigned int timediffallowed;
|
|
|
|
/****************************************************************************
|
|
* ipl_set_config
|
|
* lowlevel Qoob Modchip disable
|
|
***************************************************************************/
|
|
|
|
void ipl_set_config(unsigned char c)
|
|
{
|
|
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
|
|
unsigned long val,addr;
|
|
addr=0xc0000000;
|
|
val = c << 24;
|
|
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
|
|
//write addr of IPL
|
|
exi[0 * 5 + 4] = addr;
|
|
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
|
|
while (exi[0 * 5 + 3] & 1);
|
|
//write the ipl we want to send
|
|
exi[0 * 5 + 4] = val;
|
|
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
|
|
while (exi[0 * 5 + 3] & 1);
|
|
|
|
exi[0] &= 0x405; //deselect IPL
|
|
}
|
|
|
|
/****************************************************************************
|
|
* setFrameTimerMethod()
|
|
* change frametimer method depending on whether ROM is NTSC or PAL
|
|
***************************************************************************/
|
|
extern u8 vmode_60hz;
|
|
int timerstyle;
|
|
|
|
void setFrameTimerMethod()
|
|
{
|
|
/*
|
|
Set frametimer method
|
|
(timerstyle: 0=NTSC vblank, 1=PAL int timer)
|
|
*/
|
|
if ( Settings.PAL ) {
|
|
if(vmode_60hz == 1)
|
|
timerstyle = 1;
|
|
else
|
|
timerstyle = 0;
|
|
//timediffallowed = Settings.FrameTimePAL;
|
|
} else {
|
|
if(vmode_60hz == 1)
|
|
timerstyle = 0;
|
|
else
|
|
timerstyle = 1;
|
|
//timediffallowed = Settings.FrameTimeNTSC;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Emulation loop
|
|
***************************************************************************/
|
|
extern void S9xInitSync();
|
|
bool CheckVideo = 0; // for forcing video reset in video.cpp
|
|
extern uint32 prevRenderedFrameCount;
|
|
|
|
void
|
|
emulate ()
|
|
{
|
|
S9xSetSoundMute (TRUE);
|
|
AudioStart ();
|
|
S9xInitSync(); // Eke-Eke: initialize frame Sync
|
|
|
|
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
|
|
|
|
while (1)
|
|
{
|
|
S9xMainLoop ();
|
|
NGCReportButtons ();
|
|
|
|
if (ConfigRequested)
|
|
{
|
|
// change to menu video mode
|
|
ResetVideo_Menu ();
|
|
|
|
if ( GCSettings.AutoSave == 1 )
|
|
{
|
|
SaveSRAM ( GCSettings.SaveMethod, SILENT );
|
|
}
|
|
else if ( GCSettings.AutoSave == 2 )
|
|
{
|
|
if ( WaitPromptChoice ((char*)"Save Freeze State?", (char*)"Don't Save", (char*)"Save") )
|
|
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
|
|
}
|
|
else if ( GCSettings.AutoSave == 3 )
|
|
{
|
|
if ( WaitPromptChoice ((char*)"Save SRAM and Freeze State?", (char*)"Don't Save", (char*)"Save") )
|
|
{
|
|
SaveSRAM(GCSettings.SaveMethod, SILENT );
|
|
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
|
|
}
|
|
}
|
|
|
|
// GUI Stuff
|
|
/*
|
|
gui_alloc();
|
|
gui_makebg ();
|
|
gui_clearscreen();
|
|
gui_draw ();
|
|
gui_showscreen ();
|
|
//gui_savescreen ();
|
|
*/
|
|
|
|
MainMenu (2); // go to game menu
|
|
|
|
// save zoom level
|
|
SavePrefs(GCSettings.SaveMethod, SILENT);
|
|
|
|
FrameTimer = 0;
|
|
setFrameTimerMethod (); // set frametimer method every time a ROM is loaded
|
|
|
|
Settings.SuperScopeMaster = (GCSettings.Superscope > 0 ? true : false);
|
|
Settings.MouseMaster = (GCSettings.Mouse > 0 ? true : false);
|
|
Settings.JustifierMaster = (GCSettings.Justifier > 0 ? true : false);
|
|
SetControllers ();
|
|
//S9xReportControllers ();
|
|
|
|
ConfigRequested = 0;
|
|
|
|
#ifdef _DEBUG_VIDEO
|
|
// log stuff
|
|
fprintf(debughandle, "\n\nPlaying ROM: %s", Memory.ROMFilename);
|
|
fprintf(debughandle, "\nrender: %u", GCSettings.render);
|
|
#endif
|
|
|
|
CheckVideo = 1; // force video update
|
|
prevRenderedFrameCount = IPPU.RenderedFramesCount;
|
|
|
|
|
|
}//if ConfigRequested
|
|
|
|
}//while
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MAIN
|
|
*
|
|
* Steps to Snes9x Emulation :
|
|
* 1. Initialise GC Video
|
|
* 2. Initialise libfreetype (Nice to read something)
|
|
* 3. Set S9xSettings to standard defaults (s9xconfig.h)
|
|
* 4. Allocate Snes9x Memory
|
|
* 5. Allocate APU Memory
|
|
* 6. Set Pixel format to RGB565 for GL Rendering
|
|
* 7. Initialise Snes9x/GC Sound System
|
|
* 8. Initialise Snes9x Graphics subsystem
|
|
* 9. Let's Party!
|
|
***************************************************************************/
|
|
int
|
|
main ()
|
|
{
|
|
#ifdef HW_DOL
|
|
ipl_set_config(6); // disable Qoob modchip
|
|
#endif
|
|
|
|
#ifdef WII_DVD
|
|
DI_Init(); // first
|
|
#endif
|
|
|
|
int selectedMenu = -1;
|
|
|
|
// Initialise video
|
|
InitGCVideo ();
|
|
|
|
// Controllers
|
|
#ifdef HW_RVL
|
|
WPAD_Init();
|
|
// read wiimote accelerometer and IR data
|
|
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
|
|
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
|
|
#endif
|
|
|
|
PAD_Init ();
|
|
|
|
// Audio
|
|
AUDIO_Init (NULL);
|
|
|
|
// GC Audio RAM (for ROM and backdrop storage)
|
|
AR_Init (NULL, 0);
|
|
|
|
// GameCube only - Injected ROM
|
|
// Before going any further, let's copy any injected ROM image
|
|
// We'll put it in ARAM for safe storage
|
|
|
|
#ifdef HW_DOL
|
|
int *romptr = (int *) 0x81000000; // location of injected rom
|
|
|
|
if (memcmp ((char *) romptr, "SNESROM0", 8) == 0)
|
|
{
|
|
SNESROMSize = romptr[2];
|
|
|
|
if(SNESROMSize > (1024*128) && SNESROMSize < (1024*1024*8))
|
|
{
|
|
romptr = (int *) 0x81000020;
|
|
ARAMPut ((char *) romptr, (char *) AR_SNESROM, SNESROMSize);
|
|
}
|
|
else // not a valid ROM size
|
|
{
|
|
SNESROMSize = 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Initialise freetype font system
|
|
if (FT_Init ())
|
|
{
|
|
printf ("Cannot initialise font subsystem!\n");
|
|
while (1);
|
|
}
|
|
|
|
unpackbackdrop ();
|
|
|
|
// Set defaults
|
|
DefaultSettings ();
|
|
|
|
S9xUnmapAllControls ();
|
|
SetDefaultButtonMap ();
|
|
|
|
// Allocate SNES Memory
|
|
if (!Memory.Init ())
|
|
while (1);
|
|
|
|
// Allocate APU
|
|
if (!S9xInitAPU ())
|
|
while (1);
|
|
|
|
// Set Pixel Renderer to match 565
|
|
S9xSetRenderPixelFormat (RGB565);
|
|
|
|
// Initialise Snes Sound System
|
|
S9xInitSound (5, TRUE, 1024);
|
|
|
|
// Initialise Graphics
|
|
setGFX ();
|
|
if (!S9xGraphicsInit ())
|
|
while (1);
|
|
|
|
// Initialize libFAT for SD and USB
|
|
fatInit (8, false);
|
|
|
|
#ifdef _DEBUG_VIDEO
|
|
// log stuff
|
|
debughandle = fopen ("log.txt", "wb");
|
|
#endif
|
|
|
|
// Initialize DVD subsystem (GameCube only)
|
|
#ifndef HW_RVL
|
|
DVD_Init ();
|
|
#endif
|
|
|
|
// Check if DVD drive belongs to a Wii
|
|
SetDVDDriveType();
|
|
|
|
// Load preferences
|
|
if(!LoadPrefs())
|
|
{
|
|
WaitPrompt((char*) "Preferences reset - check settings!");
|
|
selectedMenu = 1; // change to preferences menu
|
|
}
|
|
|
|
// GameCube only - Injected ROM
|
|
// Everything's been initialized, we can copy our ROM back
|
|
// from ARAM into main memory
|
|
|
|
#ifdef HW_DOL
|
|
if(SNESROMSize > 0)
|
|
{
|
|
ARAMFetchSlow( (char *)Memory.ROM, (char *)AR_SNESROM, SNESROMSize);
|
|
Memory.LoadROM ("BLANK.SMC");
|
|
Memory.LoadSRAM ("BLANK");
|
|
}
|
|
#endif
|
|
|
|
// Get the user to load a ROM
|
|
while (SNESROMSize <= 0)
|
|
{
|
|
MainMenu (selectedMenu);
|
|
}
|
|
|
|
// Emulate
|
|
emulate ();
|
|
|
|
// NO! - We're never leaving here!
|
|
while (1);
|
|
return 0;
|
|
}
|