mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-28 05:24:21 +01:00
fe9d114fd0
better handling of multiple wiimote cursors on-screen code refactor - move trigger class definition to gui.h better filebrowser scrollbar allow all controllers to use Home button to exit in-game
38 lines
912 B
C
38 lines
912 B
C
/****************************************************************************
|
|
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
|
*
|
|
* softdev July 2006
|
|
* crunchy2 May-June 2007
|
|
* Michniewski 2008
|
|
* Tantric 2008-2009
|
|
*
|
|
* input.h
|
|
*
|
|
* Wii/Gamecube controller management
|
|
***************************************************************************/
|
|
|
|
#ifndef _INPUT_H_
|
|
#define _INPUT_H_
|
|
|
|
#include <gccore.h>
|
|
#include <wiiuse/wpad.h>
|
|
|
|
#define PI 3.14159265f
|
|
#define PADCAL 50
|
|
#define MAXJP 12 // # of mappable controller buttons
|
|
|
|
extern u32 btnmap[4][4][12];
|
|
extern int rumbleRequest[4];
|
|
|
|
void ResetControls();
|
|
void ShutoffRumble();
|
|
void DoRumble(int i);
|
|
s8 WPAD_Stick(u8 chan, u8 right, int axis);
|
|
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y);
|
|
void decodepad (int pad);
|
|
void NGCReportButtons ();
|
|
void SetControllers ();
|
|
void SetDefaultButtonMap ();
|
|
|
|
#endif
|