mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-27 03:31:50 +01:00
42 lines
977 B
C
42 lines
977 B
C
/****************************************************************************
|
|
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
|
*
|
|
* softdev July 2006
|
|
* Michniewski 2008
|
|
*
|
|
* video.h
|
|
*
|
|
* Video routines
|
|
***************************************************************************/
|
|
|
|
#ifndef _GCVIDEOH_
|
|
#define _GCVIDEOH_
|
|
|
|
#include <ogcsys.h>
|
|
|
|
#include "snes9x.h"
|
|
|
|
void AllocGfxMem();
|
|
void FreeGfxMem();
|
|
void InitGCVideo ();
|
|
void StopGX();
|
|
void ResetVideo_Emu();
|
|
void setGFX();
|
|
void update_video (int width, int height);
|
|
void zoom (float speed);
|
|
void zoom_reset ();
|
|
|
|
void ResetVideo_Menu();
|
|
void TakeScreenshot();
|
|
void Menu_Render();
|
|
void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF );
|
|
void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
|
|
|
|
extern int screenheight;
|
|
extern int screenwidth;
|
|
extern bool progressive;
|
|
extern u8 * gameScreenTex;
|
|
extern u8 * gameScreenTex2;
|
|
|
|
#endif
|