mirror of
https://github.com/dborth/snes9xgx.git
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3a3385da4b
- 3 'versions' of filter with varying effects (like on windows)
422 lines
12 KiB
C++
422 lines
12 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* preferences.cpp
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*
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* Preferences save/load to XML file
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <mxml.h>
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#include "snes9xGX.h"
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#include "images/saveicon.h"
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#include "menudraw.h"
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#include "memcardop.h"
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#include "fileop.h"
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#include "filesel.h"
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#include "input.h"
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/****************************************************************************
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* Prepare Preferences Data
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*
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* This sets up the save buffer for saving.
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***************************************************************************/
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static mxml_node_t *xml = NULL;
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static mxml_node_t *data = NULL;
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static mxml_node_t *section = NULL;
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static mxml_node_t *item = NULL;
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static mxml_node_t *elem = NULL;
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static char temp[20];
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static const char * toStr(int i)
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{
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sprintf(temp, "%d", i);
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return temp;
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}
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static const char * FtoStr(float i)
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{
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sprintf(temp, "%.2f", i);
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return temp;
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}
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static void createXMLSection(const char * name, const char * description)
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{
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section = mxmlNewElement(data, "section");
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mxmlElementSetAttr(section, "name", name);
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mxmlElementSetAttr(section, "description", description);
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}
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static void createXMLSetting(const char * name, const char * description, const char * value)
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{
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item = mxmlNewElement(section, "setting");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "value", value);
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mxmlElementSetAttr(item, "description", description);
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}
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static void createXMLController(unsigned int controller[], const char * name, const char * description)
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{
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item = mxmlNewElement(section, "controller");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "description", description);
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// create buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlNewElement(item, "button");
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mxmlElementSetAttr(elem, "number", toStr(i));
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mxmlElementSetAttr(elem, "assignment", toStr(controller[i]));
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}
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}
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static const char * XMLSaveCallback(mxml_node_t *node, int where)
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{
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const char *name;
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name = node->value.element.name;
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if(where == MXML_WS_BEFORE_CLOSE)
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{
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if(!strcmp(name, "file") || !strcmp(name, "section"))
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return ("\n");
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else if(!strcmp(name, "controller"))
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return ("\n\t");
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}
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if (where == MXML_WS_BEFORE_OPEN)
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{
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if(!strcmp(name, "file"))
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return ("\n");
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else if(!strcmp(name, "section"))
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return ("\n\n");
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else if(!strcmp(name, "setting") || !strcmp(name, "controller"))
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return ("\n\t");
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else if(!strcmp(name, "button"))
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return ("\n\t\t");
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}
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return (NULL);
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}
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static int
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preparePrefsData (int method)
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{
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int offset = 0;
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// add save icon and comments for Memory Card saves
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if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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offset = sizeof (saveicon);
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// Copy in save icon
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memcpy (savebuffer, saveicon, offset);
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// And the comments
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char prefscomment[2][32];
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memset(prefscomment, 0, 64);
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sprintf (prefscomment[0], "%s Prefs", APPNAME);
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sprintf (prefscomment[1], "Preferences");
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memcpy (savebuffer + offset, prefscomment, 64);
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offset += 64;
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}
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xml = mxmlNewXML("1.0");
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mxmlSetWrapMargin(0); // disable line wrapping
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data = mxmlNewElement(xml, "file");
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mxmlElementSetAttr(data, "app",APPNAME);
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mxmlElementSetAttr(data, "version",APPVERSION);
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createXMLSection("File", "File Settings");
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createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad));
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createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave));
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createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod));
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createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod));
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createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder);
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createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
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createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
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createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves));
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createXMLSection("Network", "Network Settings");
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createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip);
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createXMLSetting("smbshare", "Share Name", GCSettings.smbshare);
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createXMLSetting("smbuser", "Share Username", GCSettings.smbuser);
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createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd);
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createXMLSection("Emulation", "Emulation Settings");
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createXMLSetting("Zoom", "Zoom On/Off", toStr(GCSettings.Zoom));
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createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen));
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createXMLSetting("FilterMethod", "Filter Method", toStr(GCSettings.FilterMethod));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSection("Controller", "Controller Settings");
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createXMLSetting("MultiTap", "MultiTap", toStr(Settings.MultiPlayer5Master));
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createXMLSetting("Superscope", "Superscope", toStr(GCSettings.Superscope));
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createXMLSetting("Mice", "Mice", toStr(GCSettings.Mouse));
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createXMLSetting("Justifiers", "Justifiers", toStr(GCSettings.Justifier));
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createXMLController(gcpadmap, "gcpadmap", "GameCube Pad");
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createXMLController(wmpadmap, "wmpadmap", "Wiimote");
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createXMLController(ccpadmap, "ccpadmap", "Classic Controller");
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createXMLController(ncpadmap, "ncpadmap", "Nunchuk");
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int datasize = mxmlSaveString(xml, (char *)savebuffer+offset, (SAVEBUFFERSIZE-offset), XMLSaveCallback);
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mxmlDelete(xml);
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return datasize;
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}
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/****************************************************************************
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* loadXMLSetting
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*
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* Load XML elements into variables for an individual variable
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***************************************************************************/
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static void loadXMLSetting(char * var, const char * name, int maxsize)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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snprintf(var, maxsize, "%s", tmp);
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}
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}
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static void loadXMLSetting(int * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atoi(tmp);
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}
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}
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static void loadXMLSetting(float * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atof(tmp);
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}
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}
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static void loadXMLSetting(bool8 * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atoi(tmp);
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}
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}
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/****************************************************************************
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* loadXMLController
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*
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* Load XML elements into variables for a controller mapping
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***************************************************************************/
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static void loadXMLController(unsigned int controller[], const char * name)
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{
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item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
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if(item)
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{
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// populate buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND);
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if(elem)
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{
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const char * tmp = mxmlElementGetAttr(elem, "assignment");
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if(tmp)
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controller[i] = atoi(tmp);
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}
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}
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}
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}
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/****************************************************************************
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* decodePrefsData
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*
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* Decodes preferences - parses XML and loads preferences into the variables
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***************************************************************************/
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static bool
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decodePrefsData (int method)
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{
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bool result = false;
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int offset = 0;
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// skip save icon and comments for Memory Card saves
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if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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offset = sizeof (saveicon);
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offset += 64; // sizeof comment
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}
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xml = mxmlLoadString(NULL, (char *)savebuffer+offset, MXML_TEXT_CALLBACK);
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if(xml)
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{
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// check settings version
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// we don't do anything with the version #, but we'll store it anyway
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item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND);
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if(item) // a version entry exists
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{
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const char * version = mxmlElementGetAttr(item, "version");
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if(version)
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{
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result = true; // assume version is valid
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}
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}
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if(result)
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{
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// File Settings
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loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad");
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loadXMLSetting(&GCSettings.AutoSave, "AutoSave");
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loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod");
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loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod");
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loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder));
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loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder));
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loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder));
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loadXMLSetting(&GCSettings.VerifySaves, "VerifySaves");
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// Network Settings
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loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip));
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loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare));
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loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser));
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loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd));
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// Emulation Settings
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loadXMLSetting(&GCSettings.Zoom, "Zoom");
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loadXMLSetting(&GCSettings.ZoomLevel, "ZoomLevel");
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loadXMLSetting(&GCSettings.render, "render");
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loadXMLSetting(&GCSettings.widescreen, "widescreen");
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loadXMLSetting(&GCSettings.FilterMethod, "FilterMethod");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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loadXMLSetting(&GCSettings.yshift, "yshift");
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// Controller Settings
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loadXMLSetting(&Settings.MultiPlayer5Master, "MultiTap");
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loadXMLSetting(&GCSettings.Superscope, "Superscope");
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loadXMLSetting(&GCSettings.Mouse, "Mice");
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loadXMLSetting(&GCSettings.Justifier, "Justifiers");
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loadXMLController(gcpadmap, "gcpadmap");
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loadXMLController(wmpadmap, "wmpadmap");
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loadXMLController(ccpadmap, "ccpadmap");
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loadXMLController(ncpadmap, "ncpadmap");
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}
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mxmlDelete(xml);
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}
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return result;
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}
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/****************************************************************************
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* Save Preferences
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***************************************************************************/
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bool
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SavePrefs (bool silent)
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{
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char filepath[1024];
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int datasize;
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int offset = 0;
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// We'll save using the first available method (probably SD) since this
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// is the method preferences will be loaded from by default
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int method = autoSaveMethod(silent);
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if(!MakeFilePath(filepath, FILE_PREF, method))
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return false;
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if (!silent)
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ShowAction ("Saving preferences...");
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AllocSaveBuffer ();
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datasize = preparePrefsData (method);
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offset = SaveFile(filepath, datasize, method, silent);
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FreeSaveBuffer ();
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if (offset > 0)
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{
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if (!silent)
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WaitPrompt ("Preferences saved");
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return true;
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}
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return false;
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}
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/****************************************************************************
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* Load Preferences from specified method
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***************************************************************************/
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bool
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LoadPrefsFromMethod (int method)
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{
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bool retval = false;
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char filepath[1024];
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int offset = 0;
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if(!MakeFilePath(filepath, FILE_PREF, method))
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return false;
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AllocSaveBuffer ();
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offset = LoadFile(filepath, method, SILENT);
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if (offset > 0)
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retval = decodePrefsData (method);
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FreeSaveBuffer ();
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return retval;
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}
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/****************************************************************************
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* Load Preferences
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* Checks sources consecutively until we find a preference file
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***************************************************************************/
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bool LoadPrefs()
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{
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ShowAction ("Loading preferences...");
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bool prefFound = false;
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if(ChangeInterface(METHOD_SD, SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_SD);
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if(!prefFound && ChangeInterface(METHOD_USB, SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_USB);
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if(!prefFound && TestCard(CARD_SLOTA, SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTA);
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if(!prefFound && TestCard(CARD_SLOTB, SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTB);
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if(!prefFound && ChangeInterface(METHOD_SMB, SILENT))
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prefFound = LoadPrefsFromMethod(METHOD_SMB);
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return prefFound;
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}
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