mirror of
https://github.com/dborth/snes9xgx.git
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273 lines
5.8 KiB
C++
273 lines
5.8 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007-July 2007
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* Michniewski 2008
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* Tantric 2008-2009
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*
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* freeze.cpp
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*
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* Snapshots Memory File System
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*
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* This is a single global memory file controller.
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* Don't even think of opening two at the same time!
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***************************************************************************/
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#include <malloc.h>
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fat.h>
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#include <zlib.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "soundux.h"
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#include "snapshot.h"
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#include "srtc.h"
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#include "snes9xGX.h"
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#include "freeze.h"
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#include "fileop.h"
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#include "filebrowser.h"
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#include "menu.h"
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#include "video.h"
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#include "pngu.h"
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extern void S9xSRTCPreSaveState ();
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extern void NGCFreezeStruct ();
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extern bool8 S9xUnfreezeGame (const char *filename);
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static int bufoffset;
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/****************************************************************************
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* GetMem
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*
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* Return x bytes from memory buffer
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***************************************************************************/
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int
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GetMem (char *buffer, int len)
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{
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memcpy (buffer, savebuffer + bufoffset, len);
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bufoffset += len;
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return len;
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}
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/****************************************************************************
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* PutMem
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*
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* Put some values in memory buffer
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***************************************************************************/
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static void
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PutMem (char *buffer, int len)
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{
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memcpy (savebuffer + bufoffset, buffer, len);
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bufoffset += len;
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}
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void
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NGCFreezeBlock (char *name, uint8 * block, int size)
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{
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char buffer[512];
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sprintf (buffer, "%s:%06d:", name, size);
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PutMem (buffer, strlen (buffer));
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PutMem ((char *) block, size);
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}
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/****************************************************************************
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* NGCFreezeMembuffer
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*
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* Copies a snapshot of Snes9x state into memory
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***************************************************************************/
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static int
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NGCFreezeMemBuffer ()
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{
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int i;
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char buffer[1024];
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bufoffset = 0;
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S9xUpdateRTC ();
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S9xSRTCPreSaveState ();
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for (i = 0; i < 8; i++)
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{
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SoundData.channels[i].previous16[0] =
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(int16) SoundData.channels[i].previous[0];
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SoundData.channels[i].previous16[1] =
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(int16) SoundData.channels[i].previous[1];
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}
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sprintf (buffer, "%s:%04d\n", SNAPSHOT_MAGIC, SNAPSHOT_VERSION);
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PutMem (buffer, strlen (buffer));
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sprintf (buffer, "NAM:%06d:%s%c", (int) strlen (Memory.ROMFilename) + 1,
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Memory.ROMFilename, 0);
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PutMem (buffer, strlen (buffer) + 1);
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NGCFreezeStruct ();
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return 0;
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}
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/****************************************************************************
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* SaveSnapshot
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***************************************************************************/
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int
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SaveSnapshot (char * filepath, bool silent)
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{
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int offset = 0; // bytes written (actual)
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int woffset = 0; // bytes written (expected)
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int imgSize = 0; // image screenshot bytes written
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int device;
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if(!FindDevice(filepath, &device))
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return 0;
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// save screenshot - I would prefer to do this from gameScreenTex
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if(gameScreenTex2 != NULL)
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{
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AllocSaveBuffer ();
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IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
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if (pngContext != NULL)
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{
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imgSize = PNGU_EncodeFromGXTexture(pngContext, screenwidth, screenheight, gameScreenTex2, 0);
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PNGU_ReleaseImageContext(pngContext);
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}
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if(imgSize > 0)
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{
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char screenpath[1024];
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strncpy(screenpath, filepath, 1024);
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screenpath[strlen(screenpath)-4] = 0;
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sprintf(screenpath, "%s.png", screenpath);
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SaveFile(screenpath, imgSize, silent);
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}
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FreeSaveBuffer ();
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}
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S9xSetSoundMute (TRUE);
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S9xPrepareSoundForSnapshotSave (FALSE);
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AllocSaveBuffer ();
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// copy freeze mem into savebuffer - bufoffset contains # bytes written
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NGCFreezeMemBuffer ();
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woffset = bufoffset;
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S9xPrepareSoundForSnapshotSave (TRUE);
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S9xSetSoundMute (FALSE);
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offset = SaveFile(filepath, woffset, silent);
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FreeSaveBuffer ();
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if(offset > 0) // save successful!
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{
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if(!silent)
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InfoPrompt("Save successful");
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return 1;
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}
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return 0;
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}
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int
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SaveSnapshotAuto (bool silent)
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{
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char filepath[1024];
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if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
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return false;
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return SaveSnapshot(filepath, silent);
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}
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/****************************************************************************
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* NGCUnFreezeBlock
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***************************************************************************/
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int
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NGCUnFreezeBlock (char *name, uint8 * block, int size)
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{
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char buffer[20], *e;
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int len = 0;
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int rem = 0;
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GetMem (buffer, 11);
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if (strncmp (buffer, name, 3) != 0 || buffer[3] != ':' ||
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buffer[10] != ':' || (len = strtol (&buffer[4], &e, 10)) == 0 ||
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e != buffer + 10)
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{
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bufoffset -= 11; // go back to where we started
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return WRONG_FORMAT;
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}
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if (len > size)
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{
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rem = len - size;
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len = size;
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}
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ZeroMemory (block, size);
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GetMem ((char *) block, len);
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if (rem)
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{
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bufoffset += rem;
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}
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return SUCCESS;
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}
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/****************************************************************************
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* LoadSnapshot
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***************************************************************************/
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int
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LoadSnapshot (char * filepath, bool silent)
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{
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int offset = 0;
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int result = 0;
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bufoffset = 0;
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int device;
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if(!FindDevice(filepath, &device))
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return 0;
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AllocSaveBuffer();
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offset = LoadFile(filepath, silent);
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if(offset > 0)
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{
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if (S9xUnfreezeGame ("AGAME") == SUCCESS)
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result = 1;
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else
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ErrorPrompt("Error thawing");
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}
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else
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{
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if(!silent)
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ErrorPrompt("Freeze file not found");
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}
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FreeSaveBuffer();
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return result;
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}
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int
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LoadSnapshotAuto (bool silent)
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{
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char filepath[1024];
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if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
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return false;
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return LoadSnapshot(filepath, silent);
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}
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