snes9xgx/source/ngc/freeze.h
2009-10-01 22:35:12 +00:00

37 lines
892 B
C

/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
* Michniewski 2008
* Tantric August 2008
*
* freeze.h
*
* Snapshots Memory File System
*
* This is a single global memory file controller.
* Don't even think of opening two at the same time!
***************************************************************************/
#ifndef _NGCMEMFILE_
#define _NGCMEMFILE_
typedef struct
{
char filename[512]; /*** Way over size - but who cares -;) ***/
int filehandle;
int currpos;
int length;
int mode;
char *buffer; /*** Memspace for read / write ***/
}
MEMFILE;
int NGCFreezeGame (char * filepath, bool silent);
int NGCFreezeGameAuto (bool silent);
int NGCUnfreezeGame (char * filepath, bool silent);
int NGCUnfreezeGameAuto (bool silent);
#endif