mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
711 lines
29 KiB
Plaintext
711 lines
29 KiB
Plaintext
———————————————————————————————————————————————————————————————————————————
|
||
:::::::::::::::×:::::::::::: .______ ::::::::::::::::::: _ ::::::::::
|
||
| _________ / ___°/ -------. (_)'\ / `°|
|
||
× /______ ° ---__---./ /___ _________ / --- / __| / \ °²
|
||
× _______\ \ / ___ // /____//\_____ ° /---/ / ___ --- ×
|
||
| °________/ / / / // /__ _______\ \ / / \ \ / / .||
|
||
::::::::::::::::/ /::--/_______\::.________/::::/ /:::\ _ \::::::×:::
|
||
:::::::°:::::::/___\:::::::::::::::::::::::::::::/ /::::/__/ \--::::::::
|
||
°:::::::::::::::::×:::::::::::::::°::::×:::::::::\--/::::::::::::::::::×:::::
|
||
————————————————————————————————————————————————————————————————————————————
|
||
|
||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||
|0O×øo· Snes9x GX 4.0.8 ·oø×O0|
|
||
| http://code.google.com/p/snes9x-gx |
|
||
| (Under GPL License) |
|
||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||
|
||
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
|
||
Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
|
||
originally ported by SoftDev for the GameCube, and has been worked on by
|
||
various authors. Development has since moved to the Wii, and the project is
|
||
currently being maintained by Tantric and michniewski.
|
||
|
||
Snes9x GX is a "homebrew application" which means you will need a way to run
|
||
unsigned code on your Nintendo Wii. The best website for getting started with
|
||
Wii homebrew is WiiBrew (www.wiibrew.org).
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| FEATURES |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
* Based on Snes9x 1.51 - superior ROM compatibility
|
||
* Wiimote, Nunchuk, Classic, and Gamecube controller support
|
||
* SNES Superscope, Mouse, Justifier support
|
||
* Cheat support
|
||
* Auto Load/Save Game Snapshots and SRAM
|
||
* Custom controller configurations
|
||
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
|
||
* Autodetect PAL/NTSC, 16:9 widescreen support
|
||
* Original/filtered/unfiltered video modes
|
||
* Turbo Mode - up to 2x the normal speed
|
||
* Zoom option to zoom in/out
|
||
* Open Source!
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| UPDATE HISTORY |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
[4.0.8 - July 9, 2009]
|
||
|
||
* Faster SMB/USB browsing
|
||
* Last browsed folder is now remembered
|
||
* Fixed controller mapping reset button
|
||
* Fixed no sound on GameCube version
|
||
* Directory names are no longer altered
|
||
* Preferences now only saved on exit
|
||
* Fixed on-screen keyboard glitches
|
||
* SRAM auto-saved on power-off from within a game
|
||
* Prevent 7z lockups, better 7z error messages
|
||
* Increase cheats limit from 30 to 150
|
||
* Cheats no longer effect next game loaded - they are cleared properly
|
||
|
||
[4.0.7 - June 30, 2009]
|
||
|
||
* Fixed auto-update
|
||
* Increased file browser listing to 10 entries, decreased font size
|
||
* Added text scrolling on file browser
|
||
* Added reset button for controller mappings
|
||
* Settings are now loaded from USB when loading the app from USB on HBC
|
||
* Fixed menu crashes caused by ogg player bugs
|
||
* Fixed memory card saving verification bug
|
||
* Fixed game savebrowser bugs
|
||
* Miscellaneous code cleanup/corrections
|
||
|
||
[4.0.6 - May 30, 2009]
|
||
|
||
* Fixed SD/USB corruption bug
|
||
* SMB works again
|
||
* GUI bugs fixed, GUI behavioral improvements
|
||
|
||
[4.0.5 - May 26, 2009]
|
||
|
||
* Improved stability
|
||
* Fixed broken SDHC from HBC 1.0.2 update
|
||
* Fixed issues with returning to menu from in-game
|
||
* Add option to disable rumble
|
||
* Auto-determines if HBC is present - returns to Wii menu otherwise
|
||
* Fixed Super Scope turbo button issue
|
||
* Miscellaneous bugfixes
|
||
|
||
[4.0.4 - April 30, 2009]
|
||
|
||
* Improved scrollbar
|
||
* Built with more stable libogc/libfat
|
||
* Fixed rumble bug in filebrowser
|
||
* Added confirmation prompts
|
||
* Fixed settings saving glitches
|
||
|
||
[4.0.3 - April 23, 2009]
|
||
|
||
* Settings resetting glitch fixed
|
||
|
||
[4.0.2 - April 22, 2009]
|
||
|
||
* GameCube controller home trigger fixed
|
||
* USB support fixed
|
||
* More stable SMB support
|
||
* Corrections/improvements to game saving/loading
|
||
* Video mode corrections
|
||
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
|
||
* Corrections to cheat file parsing
|
||
* Super Scope turbo now activated when holding Down button
|
||
* Settings are now saved when exiting game menu settings area
|
||
* Super Scope pause button now works
|
||
* Invalid VRAM access is now allowed - should fix some homebrew games
|
||
* New video mode selection in menu (forcing a video mode is not recommended)
|
||
|
||
[4.0.1 - April 13, 2009]
|
||
|
||
* Fixed turning off autosave in menu
|
||
* Keyboard fixed, more keys added
|
||
* Fixed 7z loading from DVD
|
||
* Enable auto loading and renaming of SRAM save without "Auto" in the name
|
||
* PAL resolution fixed - no more letterboxing
|
||
* File browser scrollbar box now draggable, arrow buttons now scroll list
|
||
* Better handling of multiple on-screen wiimotes
|
||
* Menu restructured - new "Game Settings" menu
|
||
|
||
[4.0.0 - April 4, 2009]
|
||
|
||
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
|
||
support, sounds, graphics, animation effects, and more
|
||
* Thanks to the3seashells for designing some top-notch artwork, to
|
||
Peter de Man for composing the music, and a special thanks to shagkur for
|
||
fixing libogc bugs that would have otherwise prevented the release
|
||
* Onscreen keyboard for changing save/load folders and network settings
|
||
* Menu configuration options (configurable exit button, wiimote orientation,
|
||
volumes)
|
||
* Configurable button mapping for superscope, mouse and justifier
|
||
* New save manager, allowing multiple saves and save browsing. Shows
|
||
screenshots for Snapshot saves, and save dates/times
|
||
* Experimental hq2x filter, contributed by michniewski
|
||
|
||
[009 - January 27, 2009]
|
||
|
||
* Faster SD/USB - new read-ahead cache
|
||
* Removed trigger of back to menu for Classic Controller right joystick
|
||
* Fixed a bug with reading files < 2048 bytes
|
||
* Fixed some memory leaks, buffer overflows, etc
|
||
* Code cleanup, other general bugfixes
|
||
|
||
[008 - December 24, 2008]
|
||
|
||
* Fixed unstable SD card access
|
||
* Proper SD/USB hotswap (Wii only)
|
||
* Auto-update feature (Wii only)
|
||
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
|
||
* Improved file access code
|
||
* Resetting preferences now resets controls
|
||
* Fixed "invalid file size" error on smaller games (eg: Space Invaders)
|
||
* Fixed hangup in Super Mario RPG
|
||
* Minor bug fixes
|
||
|
||
[007 - November 19, 2008]
|
||
|
||
* added: SDHC support
|
||
* added: SD/USB hot-swapping
|
||
* added: zoom saving
|
||
* added: IPS/UPS/PPF patch support
|
||
* added: Qoob modchip support (thanks emukidid!)
|
||
* added: Added console/remote power button support (Wii only)
|
||
* added: Added reset button support - resets game (Wii only)
|
||
* changed: Settings file is now named settings.xml and is stored in the same
|
||
folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only)
|
||
* fixed: swc, sfc file support
|
||
* fixed: inverted sound channels
|
||
* fixed: some game crashes
|
||
* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
|
||
* fixed: justifier support
|
||
* fixed: superscope turbo button
|
||
* fixed: widescreen support
|
||
* fixed: ActRaiser 2 issues
|
||
* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage
|
||
now can be emulated with HDMA. (zones)
|
||
* fixed: Updated snapshot to prevent desync. Added some variables related to
|
||
APU and HDMA. (gocha)
|
||
* fixed: zoom issues (thanks eke-eke!)
|
||
* fixed: original modes (thanks eke-eke!)
|
||
* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
|
||
|
||
[006 - October 15, 2008]
|
||
|
||
Tantric
|
||
* added: 480p for GameCube
|
||
* added: Sound sync
|
||
* added: 7z support
|
||
* changed: Faster SD/USB access (readahead cache enabled)
|
||
* fixed: Video offset issues
|
||
* fixed: BS-X games work now
|
||
* fixed: Wii DVD works now
|
||
* fixed: DVD re-enabled for GameCube
|
||
* fixed: Nunchuk analog stick issues
|
||
* fixed: Many crashes, memory leaks, etc
|
||
|
||
michniewski
|
||
* added: Video shift options
|
||
* changed: Turn DVD motor off option re-enabled for GameCube
|
||
|
||
[005 - September 23, 2008]
|
||
|
||
michniewski
|
||
* added: Superscope/mouse/justifier support, with Wii remote
|
||
* added: 3 render modes - Original, Filtered, Unfiltered
|
||
* added: widescreen compensation option
|
||
* added: DVD support on the Wii
|
||
* changed: zoom - limited range, added reset zoom option
|
||
|
||
Tantric
|
||
* added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
|
||
* added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
|
||
.CHT file name must match file name of ROM
|
||
* added: load/save preference selector. ROM, SRAM, Freeze, and preferences
|
||
are saved/loaded according to these
|
||
* added: preliminary Windows file share loading/saving (SMB) support on Wii:
|
||
You can input your network settings into snes9xGX.xml, or edit
|
||
s9xconfig.cpp from the source code and compile.
|
||
* added: 'Auto' settings for save/load - attempts to automatically determine
|
||
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
|
||
* added: ROM Information page
|
||
* added: Game Menu - all game-specific options are here now:
|
||
SRAM save/load, Snapshot save/load, game reload, etc
|
||
* added: Credits page
|
||
* fixed: sd gecko works now
|
||
* fixed: full USB support
|
||
* changed: menu structure
|
||
* changed: preferences are now loaded and saved in XML format. You can open
|
||
snes9xGX.xml edit all settings, including some not available within
|
||
the program
|
||
* changed: if Home button is pressed when a game is running, Game Menu pops up
|
||
* changed: if preferences can't be loaded at the start and/or are reset,
|
||
preferences menu pops up - remove to save your preferences!
|
||
* changed: SRAM load - game reloaded automatically after loading SRAM
|
||
|
||
[004 - August 5, 2008]
|
||
|
||
* added: option to disable AA filtering
|
||
(snes graphics 'crisper', AA now default OFF)
|
||
* added: mapped zooming and turbo mode to classic controller
|
||
* added: preliminary usb support (loading)
|
||
* changed: sram and freezes now saved by filename, not internal romname.
|
||
If you have multiple versions of the same game, you can now have
|
||
srams and freezes for each version. A prompt to convert to the
|
||
new naming is provided for sram only.
|
||
* changed: by default, autoload/save sram and freeze enabled
|
||
|
||
[003 - July 25, 2008]
|
||
* added: alphabetical file sorting
|
||
* added: background logo/backdrop + nicer menus
|
||
* added: scrolling in ROM selector
|
||
* fixed: switching between pal/ntsc ROMS doesn't mess up timings
|
||
* fixed: GC controller config works now
|
||
* fixed: freeze autoloading on ROM load
|
||
* fixed: zipped ROMS should now load in a reasonable time
|
||
* fixed: precompiled dols for autosaving to various locations (see readme)
|
||
* changed: GC default quickload slot (to sd) (thanks kerframil)
|
||
* changed: default load/save dirs are now "/snes9x/roms" and
|
||
"/snes9x/saves/" (thanks kerframil)
|
||
* changed: Classic X and Y defaults aren't switched
|
||
* changed: if autosave is enabled, it doesn't ask to save SRAM
|
||
anymore. It is saved in the background.
|
||
* updated README
|
||
|
||
[002 - July 21, 2008]
|
||
* added: classic and nunchuk support
|
||
* added: all controllers can now be configured
|
||
* added: GC version (untested)
|
||
* changed: mappings are no longer stored in SRAM, but in config file.
|
||
This means no per-game configurations, but one global
|
||
config per controller.
|
||
* one makefile to make all versions. (thanks to snes9x143 SVN)
|
||
|
||
|
||
[001 - July 12, 2008]
|
||
* compiles with latest devkitppc (r15)
|
||
* now uses libfat (can use front sd slot on wii)
|
||
* updated menu items a bit
|
||
* wiimote support
|
||
* fixed: autoload sram/freeze
|
||
* fixed: rom plays immediately after loading
|
||
|
||
[older update history at the bottom]
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| INSTALLATION |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
To install Snes9x GX you will need to copy over the "apps" and "snes9x"
|
||
folders (directories) from this archive to your SD Card. It comes
|
||
pre-packaged in the Homebrew Channel format (which you will use to launch
|
||
the emulator). Once you've copied the directories to your SD Card you will
|
||
need to place your ROM image(s) into "\snes9x\roms" directory and place any
|
||
cheat code files (optional) in the "\snes9x\cheats" directory. Once this is
|
||
done you can proceed to run the emulator via the Homebrew Channel.
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| INITIAL SETUP |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
If you are upgrading from a previous version you will need to remove the
|
||
"settings.xml" file from "\apps\Snes9xGX" directory on your SD Card. If you
|
||
are not upgrading then don't worry about it.
|
||
|
||
The first time you run Snes9x GX it will create a new "settings.xml" file on
|
||
the SD Card which stores the configuration of the emulator. So when you run
|
||
Snes9x GX it will automatically detect your storage medium and will bring you
|
||
to the ROM selection screen. If you want to run a game with the default
|
||
settings then just highlight the game and press "A" on it and it will load.
|
||
However, you can configure SNES9X to your liking.
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| CONFIGURATION |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
To configure Snes9x GX press "A" on the "Settings" box. This will brings up
|
||
the "Settings" screen where you can configure the Button Mappings, Video,
|
||
Saving, Menu and Network. You can also restore the settings to their initial
|
||
values by clicking on the "Reset Settings" and you can return to the ROM
|
||
selection screen by clicking on "Go Back".
|
||
|
||
--•[ Button Mappings ]•--
|
||
|
||
Once in the Button Mappings settings menu you'll have the option to pick to
|
||
configure the SNES Controller, Super Scope, SNES Mouse and the Justifier.
|
||
Once you select a controller to configure you will be presented with which
|
||
input device you would like to configure. To set the button simply click on
|
||
the input device you wish to use and then pick the button you wish to map.
|
||
After you select a button to configure Snes9x GX will prompt you to press
|
||
the button you wish to assign to the button you've selected. Below is a list
|
||
of each controller followed by the input devices and the default values for
|
||
those devices.
|
||
|
||
[ SNES Controller ]
|
||
|
||
• GameCube Controller
|
||
|
||
A = A
|
||
B = B
|
||
X = X
|
||
Y = Y
|
||
L = L
|
||
R = R
|
||
START = START
|
||
SELECT = Z
|
||
UP = UP
|
||
DOWN = DOWN
|
||
LEFT = LEFT
|
||
RIGHT = RIGHT
|
||
|
||
• Wiimote
|
||
|
||
A = B
|
||
B = 2
|
||
X = 1
|
||
Y = A
|
||
START = PLUS
|
||
SELECT = MINUS
|
||
UP = UP
|
||
DOWN = DOWN
|
||
LEFT = LEFT
|
||
RIGHT = RIGHT
|
||
|
||
• Classic Controller
|
||
|
||
A = A
|
||
B = B
|
||
X = X
|
||
Y = Y
|
||
L = L
|
||
R = R
|
||
UP = UP
|
||
DOWN = DOWN
|
||
LEFT = LEFT
|
||
RIGHT = RIGHT
|
||
|
||
• Wiimote Nunchuck + Wiimote
|
||
|
||
A = A
|
||
B = B
|
||
X = C
|
||
Y = Z
|
||
L = 2
|
||
R = 1
|
||
START = PLUS
|
||
SELECT = MINUS
|
||
UP = UP
|
||
DOWN = DOWN
|
||
LEFT = LEFT
|
||
RIGHT = RIGHT
|
||
|
||
[ Super Scope ]
|
||
|
||
• GameCube Controller
|
||
|
||
FIRE = A
|
||
AIM OFFSCREEN = B
|
||
CURSOR = Z
|
||
TURBO ON = Y
|
||
TURBO OFF = X
|
||
PAUSE = START
|
||
|
||
• Wiimote
|
||
|
||
FIRE = B
|
||
AIM OFFSCREEN = A
|
||
CURSOR = MINUS
|
||
TURBO ON = UP
|
||
TURBO OFF = DOWN
|
||
PAUSE = PLUS
|
||
|
||
[ SNES Mouse ]
|
||
|
||
• GameCube Controller
|
||
|
||
LEFT BUTTON = A
|
||
RIGHT BUTTON = B
|
||
|
||
• Wiimote
|
||
|
||
LEFT BUTTON = A
|
||
RIGHT BUTTON = B
|
||
|
||
[ Justifier ]
|
||
|
||
• GameCube Controller
|
||
|
||
FIRE = B
|
||
AIM OFFSCREEN = A
|
||
START = START
|
||
|
||
• Wiimote
|
||
|
||
FIRE = B
|
||
AIM OFFSCREEN = A
|
||
START = PLUS
|
||
|
||
--•[ VIDEO ]•--
|
||
|
||
The Video settings screen will allow you to configure various video settings
|
||
including the Rendering method, Scaling, Filtering, Screen Zoom and Screen
|
||
Position. You can toggle the options for the first three selections by
|
||
clicking on them. To make the Filtering option you select you must enable
|
||
Filtering under the Rendering setting.
|
||
|
||
• Rendering - Unfiltered
|
||
- Original
|
||
- Filtered
|
||
|
||
• Scaling - Default
|
||
- 16:9 Correction
|
||
|
||
• Filtering - None
|
||
- hq2x
|
||
- hq2x Soft
|
||
- hq2x Bold
|
||
|
||
Screen Zoom will bring up a menu where you can adjust the Zoom level by using
|
||
the left and right arrows that you can click on. The default setting is 100%.
|
||
|
||
The Screen Position option will bring up a screen with four arrows that
|
||
allows you to move the position of the output. You'll only need to use this
|
||
option if the screen is not centered. Combining this with the Zoom and
|
||
Scaling you should be able to get a proper display on your television.
|
||
|
||
--•[ SAVING & LOADING ]•--
|
||
|
||
From this setup option you can configure the way Snes9x GX loads and saves.
|
||
Your options are Load Method, Load Folder, Save Method, Save Folder, Auto
|
||
Load and Auto Save. Clicking on all of the options except the folders will
|
||
let you toggle through their settings. Clicking on the folder options will
|
||
bring up a text box where you can enter in the folder you wish to use for
|
||
your save data. Snes9x GX has two types of saves - one is the SRAM which is
|
||
the save game data (this is only applicable if the game you're playing
|
||
supports saving) and the other is Snapshots which are real time saves. Real
|
||
time saves allow you to save your game in it's current state and resume it
|
||
at a later time.
|
||
|
||
• Load Method - SD, USB, DVD, Network and Auto
|
||
|
||
• Save Method - SD, USB, Network and Auto
|
||
|
||
• Auto Load - SRAM, Snapshot and Off
|
||
|
||
• Auto Save - SRAM, Snapshot and Off
|
||
|
||
--•[ MENU ]•--
|
||
|
||
This settings screen will allow you to customize a few aspects on how the
|
||
Menu works including the Exit Action, Wiimote Orientation, Music Volume and
|
||
the Sound Effects Volume. The Exit Action can be set to "Return to Loader",
|
||
"Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set
|
||
to Vertical or Horizontal and then you can increase and decrease the Music
|
||
and Sound Effects Volume.
|
||
|
||
--•[ NETWORK ]•--
|
||
|
||
If you're going to be using your Network (LAN) to load and/or save from you
|
||
will need to enter in the SMB share settings you've setup on your computer
|
||
via this settings menu. You will need to enter in the SMB Share IP, Share
|
||
Name, Share Username and Share Password. If you do not have a password on
|
||
your SMB share then set the SMB Share Password to "0".
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| FILE BROWSER |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
The File Browser will automatically load when you start the emulator and it
|
||
will automatically list the contents of the "\snes9x\roms\" directory on your
|
||
SD card. Like mentioned above in the Configuration -> Saving & Loading you
|
||
can specifically a different directory to load from. To launch a game (the
|
||
game can either be uncompressed or inside a ZIP archive) simply click on it
|
||
and it will load. You may also change the directory you're in by clicking
|
||
on "Up One Level".
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| GAMEPLAY |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
Once you load a game you can access another option menu by pressing the
|
||
"Home" button. This will bring up the Save, Load, Reset, Controller and
|
||
Cheats options. From this menu you can also return to the File Browser by
|
||
selecting "Main Menu". To leave the menu and resume game play select "Close".
|
||
|
||
The Save option will allow you to save either your SRAM or a Snapshot. Once
|
||
you've selected Save two options will appear named "New SRAM" and "New
|
||
Snapshot". Clicking on these will create a new save. Once you have a save
|
||
you can save over it by selecting it instead of a "New" option. The Load
|
||
option will allow you to load your saved SRAM or Snapshot. Reset will reset
|
||
the game. If you pick Controller you can toggle between which controller you
|
||
wish to use to control your game with. The last option, Cheats, will allow you
|
||
to toggle your cheat codes (see below).
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| CHEATS |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
Cheats are loaded from the "\snes9x\cheats" directory and must be in the
|
||
SNES9X .CHT file format. They also must be named the same name as the game
|
||
you're playing with the .cht extentsion. An example would be if you have a
|
||
ROM called "Super Mario World.smc" you would need to name your .cht file to
|
||
"Super Mario World.cht". You can find a link to a massive collection of Super
|
||
NES cheat codes in the Links section (below).
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| TURBO MODE |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
TurboMode increases the playback speed of the game by about 2x. To use
|
||
TurboMode simply press the c-stick (yellow control stick) to the right and
|
||
hold it right as long as you want playback to be double-speed. Release the
|
||
c-stick when you want normal playback speed to resume.
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| IMPORTING AND EXPORTING SRAM |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
Snes9x GX now includes the ability to load SRAM from Snes9x on other
|
||
platforms (Mac/PC/Linux/etc) and to save back to those platforms.
|
||
|
||
To load a SRAM file on the Wii or Gamecube from another platform, ensure the
|
||
name of the SRM file matches the filename of the ROM (except with an SRM
|
||
extension).
|
||
|
||
To use a Wii/GameCube SRAM file on another platform just do the opposite:
|
||
copy the saved SRAM file to the other platform. You may have to rename the
|
||
file to be what that version of snes9x expects it to be.
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| UPDATE HISTORY (OLD) |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
[2.0.1b8]
|
||
* Added: SD slot B options for freezes, sram and loading of roms
|
||
* Changed: SMB options no longer displayed in menus when run on a Wii
|
||
* Changed: Game auto resumes running after resetting when choosing the "Reset
|
||
Game" menu option
|
||
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
|
||
test! - svpe
|
||
|
||
[2.0.1b7]
|
||
* Fixed: Zip compressed freezes to memory card could become corrupted as the
|
||
file size changed - fixed this by deleting the existing file before writing
|
||
a new one if the file size increased. If the file got smaller or stayed the
|
||
same the original file is updated, using less of the existing file if the
|
||
actual file size is smaller. A check is made before deleting the existing
|
||
freeze file to ensure that there is enough space available for the new
|
||
file. Note that additional space equivalent to the new file size must be
|
||
available. If not enough space is available the original freeze is retained
|
||
and the user is informed of the lack of space.
|
||
* Fixed: If option to auto-load freeze was selected, joypad config would not
|
||
be restored since that is stored in SRAM. Resolved this for now by first
|
||
loading SRAM if any and then loading the freeze. Obviously having to have
|
||
both SRAM and freeze is not ideal, but this gets the job done if you have
|
||
enough space on your memory card, SD card, etc.
|
||
* Added prompt when returning to the menu with autosave enabled allowing the
|
||
user choose whether or not to perform the save. Press A to save or B if you
|
||
don't wish to save.
|
||
* Added optional verification of Gamecube memory card saves. After writing
|
||
the file it reads it back in and verifies that the written file matches
|
||
what was to be saved. If it doesn't or if there was a problem opening the
|
||
file it reports the problem to the user. Set this option in the preferences
|
||
if desired.
|
||
* Added Reset Gamecube/Wii menu item
|
||
* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
|
||
no way to test this, so please report on whether or not it works! Based on
|
||
svpe's code.
|
||
|
||
NOTE: due to changes in the settings, this version will reset your emulator
|
||
options settings, so if you had saved preferences you will need to make your
|
||
changes to the emulator settings again and save them.
|
||
|
||
[2.0.1b6a]
|
||
* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
|
||
|
||
[2.0.1b6]
|
||
* PAL Wii support - no separate version necessary! - eke-eke
|
||
* PAL roms now play at correct speed via internal timer, ntsc roms still use
|
||
more accurate VSYNC timing - eke-eke
|
||
* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
|
||
code
|
||
* Added option for auto save and load of freezes. For saving, can do both SRAM
|
||
and Freeze if desired
|
||
* Memory card saving and loading shows a progress bar
|
||
* More miscellaneous ease-of-use improvements and cleanup
|
||
* Fixed: pressing B to get out of a rom file selection screen no longer drops
|
||
you all the way back to the main menu. Now goes back to choice of where to
|
||
load ROM (the "Load from DVD", "Load from SMB"... screen)
|
||
* Fixed: loading of joypad configuration in SRAM works again - no longer gets
|
||
messed up
|
||
|
||
[2.0.1b5]
|
||
* B button implemented in all menus (returns to previous menu)
|
||
* Fixed bug when freezing state to SD card - would crash if SD support was not
|
||
previously initialized
|
||
* Fixed double A button press needed after manual prefs/sram save to memory card
|
||
* Fixed delay after pressing A button after saving freeze to SD card
|
||
* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
|
||
ROM loaded
|
||
* Fixed version number in SRAM and preferences
|
||
* Minor other code revisions
|
||
|
||
[2.0.1b1 through 2.0.1b4]
|
||
* SRAM saving and loading from snes9x on other platforms via SD card or SMB
|
||
* Games now autostart once loaded
|
||
* After manually loading SRAM the emulator is automatically reset
|
||
* Optional auto-loading of SRAM from memory card, SD or SMB after game loads
|
||
* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
|
||
* TurboMode
|
||
* Global emulator preferences
|
||
* Menus redesigned (hopefully for the better!)
|
||
* Comes in 6 variants, each auto-loading/saving preferences/sram to a different
|
||
location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
|
||
* ROM injector works again
|
||
* A number of small improvements and bug fixes
|
||
|
||
[2.0 WIP6]
|
||
* Port of SNES9X 1.50
|
||
* SMB support
|
||
* SD support
|
||
* Greatly improved emulation and timing for NTSC roms
|
||
* Save states (freezes) to SD and SMB
|
||
* Screen zoom
|
||
* Improved font and display
|
||
* ROM injector
|
||
* ... and more ...
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| CREDITS |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
Coding & menu design Tantric
|
||
Coding michniewski
|
||
Menu artwork the3seashells
|
||
Menu sound Peter de Man
|
||
|
||
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
|
||
Snes9x GX GameCube SoftDev, crunchy2,
|
||
eke-eke, others
|
||
|
||
Snes9x 1.51 Snes9x Team
|
||
libogc/devkitPPC shagkur & wintermute
|
||
FreeTypeGX Armin Tamzarian
|
||
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
| LINKS |
|
||
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|
||
|
||
SNES9X GX Project Page
|
||
http://code.google.com/p/snes9x-gx
|
||
|
||
Wii Homebrew Community
|
||
www.wiibrew.org
|
||
|
||
Free (Public Domain) ROMs
|
||
www.pdroms.de
|
||
|
||
Cheat Codes
|
||
www.cheatzilla.com
|
||
|
||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||
|0O×øo· ·oø×O0|
|
||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' |