mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
70c7e883d7
- Fixed all broken include references - Cleanup memmap.cpp code by removing UNZIP and JMA SUPPORT code which are not used - Cleanup reader.cpp code by removing the UNZIP SUPPORT reference to unzip.h
403 lines
10 KiB
C++
403 lines
10 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_savebrowser.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../filebrowser.h"
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/**
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* Constructor for the GuiSaveBrowser class.
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*/
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GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a)
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{
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width = w;
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height = h;
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saves = s;
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action = a;
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selectable = true;
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if(action == 0) // load
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listOffset = 0;
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else if(action == 2) // delete SRAM / Snapshot
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listOffset = 0;
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else
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listOffset = -2; // save - reserve -2 & -1 for new slots
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selectedItem = 0;
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focus = 0; // allow focus
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trig2 = new GuiTrigger;
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trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0);
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btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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gameSave = new GuiImageData(button_gamesave_png);
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gameSaveOver = new GuiImageData(button_gamesave_over_png);
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gameSaveBlank = new GuiImageData(button_gamesave_blank_png);
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scrollbar = new GuiImageData(scrollbar_png);
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scrollbarImg = new GuiImage(scrollbar);
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scrollbarImg->SetParent(this);
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scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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scrollbarImg->SetPosition(0, 30);
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arrowDown = new GuiImageData(scrollbar_arrowdown_png);
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arrowDownImg = new GuiImage(arrowDown);
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arrowDownOver = new GuiImageData(scrollbar_arrowdown_over_png);
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arrowDownOverImg = new GuiImage(arrowDownOver);
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arrowUp = new GuiImageData(scrollbar_arrowup_png);
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arrowUpImg = new GuiImage(arrowUp);
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arrowUpOver = new GuiImageData(scrollbar_arrowup_over_png);
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arrowUpOverImg = new GuiImage(arrowUpOver);
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arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
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arrowUpBtn->SetParent(this);
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arrowUpBtn->SetImage(arrowUpImg);
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arrowUpBtn->SetImageOver(arrowUpOverImg);
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arrowUpBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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arrowUpBtn->SetSelectable(false);
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arrowUpBtn->SetTrigger(trigA);
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arrowUpBtn->SetSoundOver(btnSoundOver);
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arrowUpBtn->SetSoundClick(btnSoundClick);
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arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
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arrowDownBtn->SetParent(this);
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arrowDownBtn->SetImage(arrowDownImg);
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arrowDownBtn->SetImageOver(arrowDownOverImg);
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arrowDownBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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arrowDownBtn->SetSelectable(false);
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arrowDownBtn->SetTrigger(trigA);
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arrowDownBtn->SetSoundOver(btnSoundOver);
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arrowDownBtn->SetSoundClick(btnSoundClick);
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for(int i=0; i<SAVELISTSIZE; i++)
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{
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saveDate[i] = new GuiText(NULL, 18, (GXColor){0, 0, 0, 0xff});
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saveDate[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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saveDate[i]->SetPosition(80,5);
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saveTime[i] = new GuiText(NULL, 18, (GXColor){0, 0, 0, 0xff});
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saveTime[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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saveTime[i]->SetPosition(80,27);
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saveType[i] = new GuiText(NULL, 18, (GXColor){0, 0, 0, 0xff});
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saveType[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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saveType[i]->SetPosition(80,50);
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saveBgImg[i] = new GuiImage(gameSave);
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saveBgOverImg[i] = new GuiImage(gameSaveOver);
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savePreviewImg[i] = new GuiImage(gameSaveBlank);
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savePreviewImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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savePreviewImg[i]->SetPosition(5,0);
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saveBtn[i] = new GuiButton(saveBgImg[i]->GetWidth(),saveBgImg[i]->GetHeight());
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saveBtn[i]->SetParent(this);
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saveBtn[i]->SetLabel(saveDate[i], 0);
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saveBtn[i]->SetLabel(saveTime[i], 1);
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saveBtn[i]->SetLabel(saveType[i], 2);
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saveBtn[i]->SetImage(saveBgImg[i]);
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saveBtn[i]->SetImageOver(saveBgOverImg[i]);
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saveBtn[i]->SetIcon(savePreviewImg[i]);
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saveBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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saveBtn[i]->SetPosition(257*(i % 2),87*(i>>1));
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saveBtn[i]->SetTrigger(trigA);
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saveBtn[i]->SetTrigger(trig2);
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saveBtn[i]->SetState(STATE_DISABLED);
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saveBtn[i]->SetEffectGrow();
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saveBtn[i]->SetVisible(false);
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saveBtn[i]->SetSoundOver(btnSoundOver);
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saveBtn[i]->SetSoundClick(btnSoundClick);
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saveBtnLastOver[i] = false;
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}
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saveBtn[0]->SetState(STATE_SELECTED, -1);
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saveBtn[0]->SetVisible(true);
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}
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/**
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* Destructor for the GuiSaveBrowser class.
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*/
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GuiSaveBrowser::~GuiSaveBrowser()
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{
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delete arrowUpBtn;
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delete arrowDownBtn;
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delete scrollbarImg;
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delete arrowDownImg;
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delete arrowDownOverImg;
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delete arrowUpImg;
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delete arrowUpOverImg;
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delete gameSave;
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delete gameSaveOver;
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delete gameSaveBlank;
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delete scrollbar;
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delete arrowDown;
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delete arrowDownOver;
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delete arrowUp;
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delete arrowUpOver;
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delete btnSoundOver;
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delete btnSoundClick;
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delete trigA;
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delete trig2;
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for(int i=0; i<SAVELISTSIZE; i++)
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{
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delete saveBtn[i];
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delete saveDate[i];
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delete saveTime[i];
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delete saveType[i];
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delete saveBgImg[i];
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delete saveBgOverImg[i];
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delete savePreviewImg[i];
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}
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}
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void GuiSaveBrowser::SetFocus(int f)
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{
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focus = f;
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for(int i=0; i<SAVELISTSIZE; i++)
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saveBtn[i]->ResetState();
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if(f == 1 && selectedItem >= 0)
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saveBtn[selectedItem]->SetState(STATE_SELECTED);
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}
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void GuiSaveBrowser::ResetState()
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{
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if(state != STATE_DISABLED)
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for(int i=0; i<SAVELISTSIZE; i++)
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{
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saveBtn[i]->ResetState();
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}
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}
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int GuiSaveBrowser::GetClickedSave()
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{
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int found = -3;
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for(int i=0; i<SAVELISTSIZE; i++)
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{
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if(saveBtn[i]->GetState() == STATE_CLICKED)
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{
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saveBtn[i]->SetState(STATE_SELECTED);
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found = listOffset+i;
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break;
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}
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}
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return found;
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}
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/**
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* Draw the button on screen
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*/
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void GuiSaveBrowser::Draw()
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{
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if(!this->IsVisible())
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return;
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for(int i=0; i<SAVELISTSIZE; i++)
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saveBtn[i]->Draw();
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scrollbarImg->Draw();
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arrowUpBtn->Draw();
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arrowDownBtn->Draw();
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this->UpdateEffects();
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}
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void GuiSaveBrowser::Update(GuiTrigger * t)
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{
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if(state == STATE_DISABLED || !t)
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return;
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int i, len;
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char savetext[50];
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arrowUpBtn->Update(t);
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arrowDownBtn->Update(t);
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// pad/joystick navigation
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if(!focus)
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goto endNavigation; // skip navigation
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if(selectedItem < 0) selectedItem = 0;
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if(t->Right())
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{
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if(selectedItem == SAVELISTSIZE-1)
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{
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if(listOffset + SAVELISTSIZE < saves->length)
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{
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// move list down by 1 row
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listOffset += 2;
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selectedItem -= 1;
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}
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}
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else if(saveBtn[selectedItem+1]->IsVisible())
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{
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saveBtn[selectedItem]->ResetState();
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saveBtn[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
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selectedItem += 1;
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}
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}
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else if(t->Left())
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{
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if(selectedItem == 0)
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{
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if((listOffset - 2 >= 0 && action == 0) ||
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(listOffset >= 0 && action == 1) ||
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(listOffset - 2 >= 0 && action == 2))
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{
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// move list up by 1
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listOffset -= 2;
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selectedItem = SAVELISTSIZE-1;
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}
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}
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else
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{
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selectedItem -= 1;
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}
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}
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else if(t->Down() || arrowDownBtn->GetState() == STATE_CLICKED)
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{
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if(selectedItem >= SAVELISTSIZE-2)
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{
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if(listOffset + SAVELISTSIZE + 1 < saves->length)
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{
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listOffset += 2;
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}
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else if(listOffset + SAVELISTSIZE < saves->length)
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{
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listOffset += 2;
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if(selectedItem == SAVELISTSIZE-1)
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selectedItem -= 1;
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}
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}
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else if(saveBtn[selectedItem+2]->IsVisible())
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{
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selectedItem += 2;
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}
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}
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else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED)
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{
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if(selectedItem < 2)
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{
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if((listOffset - 2 >= 0 && action == 0) ||
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(listOffset >= 0 && action == 1) ||
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(listOffset - 2 >= 0 && action == 2))
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{
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// move list up by 1
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listOffset -= 2;
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}
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}
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else
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{
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selectedItem -= 2;
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}
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}
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endNavigation:
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if(arrowDownBtn->GetState() == STATE_CLICKED)
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arrowDownBtn->ResetState();
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if(arrowUpBtn->GetState() == STATE_CLICKED)
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arrowUpBtn->ResetState();
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for(i=0; i<SAVELISTSIZE; i++)
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{
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if(listOffset+i < 0 && action == 1)
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{
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saveDate[0]->SetText(NULL);
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saveDate[1]->SetText(NULL);
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saveTime[0]->SetText("New");
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saveTime[1]->SetText("New");
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saveType[0]->SetText("SRAM");
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saveType[1]->SetText("Snapshot");
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savePreviewImg[0]->SetImage(gameSaveBlank);
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savePreviewImg[1]->SetImage(gameSaveBlank);
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saveBtn[0]->SetVisible(true);
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saveBtn[1]->SetVisible(true);
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if(saveBtn[0]->GetState() == STATE_DISABLED)
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saveBtn[0]->SetState(STATE_DEFAULT);
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if(saveBtn[1]->GetState() == STATE_DISABLED)
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saveBtn[1]->SetState(STATE_DEFAULT);
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}
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else if(listOffset+i < saves->length)
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{
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if(saveBtn[i]->GetState() == STATE_DISABLED || !saveBtn[i]->IsVisible())
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{
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saveBtn[i]->SetVisible(true);
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saveBtn[i]->SetState(STATE_DEFAULT);
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}
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saveDate[i]->SetText(saves->date[listOffset+i]);
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saveTime[i]->SetText(saves->time[listOffset+i]);
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if(saves->type[listOffset+i] == FILE_SRAM)
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sprintf(savetext, "SRAM");
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else
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sprintf(savetext, "Snapshot");
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len = strlen(saves->filename[listOffset+i]);
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if(len > 10 &&
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((saves->filename[listOffset+i][len-8] == 'A' &&
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saves->filename[listOffset+i][len-7] == 'u' &&
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saves->filename[listOffset+i][len-6] == 't' &&
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saves->filename[listOffset+i][len-5] == 'o') ||
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saves->filename[listOffset+i][len-5] == '0')
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)
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{
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strcat(savetext, " (Auto)");
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}
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saveType[i]->SetText(savetext);
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if(saves->previewImg[listOffset+i] != NULL)
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savePreviewImg[i]->SetImage(saves->previewImg[listOffset+i]);
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else
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savePreviewImg[i]->SetImage(gameSaveBlank);
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}
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else
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{
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saveBtn[i]->SetVisible(false);
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saveBtn[i]->SetState(STATE_DISABLED);
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}
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if(i != selectedItem && saveBtn[i]->GetState() == STATE_SELECTED)
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saveBtn[i]->ResetState();
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else if(focus && i == selectedItem && saveBtn[i]->GetState() == STATE_DEFAULT)
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saveBtn[selectedItem]->SetState(STATE_SELECTED, t->chan);
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if(t->wpad->ir.valid)
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{
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if(!saveBtnLastOver[i] && saveBtn[i]->IsInside(t->wpad->ir.x, t->wpad->ir.y))
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saveBtn[i]->ResetState();
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saveBtnLastOver[i] = saveBtn[i]->IsInside(t->wpad->ir.x, t->wpad->ir.y);
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}
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saveBtn[i]->Update(t);
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if(saveBtn[i]->GetState() == STATE_SELECTED)
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selectedItem = i;
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}
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if(updateCB)
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updateCB(this);
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}
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