mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-24 18:21:50 +01:00
510 lines
16 KiB
C++
510 lines
16 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#include "snes9x.h"
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#include "spc700.h"
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#include "apu.h"
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#include "soundux.h"
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#include "cpuexec.h"
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#ifdef DEBUGGER
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extern int32 env_counter_table[32];
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FILE *apu_trace = NULL;
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static char *S9xMnemonics [256] = {
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"NOP", "TCALL 0", "SET1 $%02X.0", "BBS $%02X.0,$%04X",
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"OR A,$%02X", "OR A,!$%04X", "OR A,(X)", "OR A,[$%02X+X]",
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"OR A,#$%02X", "OR $%02X,$%02X", "OR1 C,$%04X.%d", "ASL $%02X",
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"MOV !$%04X,Y", "PUSH PSW", "TSET1 !$%04X", "BRK",
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"BPL $%04X", "TCALL 1", "CLR1 $%02X.0", "BBC $%02X.0,$%04X",
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"OR A,$%02X+X", "OR A,!$%04X+X", "OR A,!$%04X+Y", "OR A,[$%02X]+Y",
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"OR $%02X,#$%02X", "OR (X),(Y)", "DECW $%02X", "ASL $%02X+X",
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"ASL A", "DEC X", "CMP X,!$%04X", "JMP [!$%04X+X]",
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"CLRP", "TCALL 2", "SET1 $%02X.1", "BBS $%02X.1,$%04X",
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"AND A,$%02X", "AND A,!$%04X", "AND A,(X)", "AND A,[$%02X+X]",
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"AND A,#$%02X", "AND $%02X,$%02X", "OR1 C,/$%04X.%d", "ROL $%02X",
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"ROL !$%04X", "PUSH A", "CBNE $%02X,$%04X", "BRA $%04X",
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"BMI $%04X", "TCALL 3", "CLR1 $%02X.1", "BBC $%02X.1,$%04X",
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"AND A,$%02X+X", "AND A,!$%04X+X", "AND A,!$%04X+Y", "AND A,[$%02X]+Y",
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"AND $%02X,#$%02X", "AND (X),(Y)", "INCW $%02X", "ROL $%02X+X",
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"ROL A", "INC X", "CMP X,$%02X", "CALL !$%04X",
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"SETP", "TCALL 4", "SET1 $%02X.2", "BBS $%02X.2,$%04X",
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"EOR A,$%02X", "EOR A,!$%04X", "EOR A,(X)", "EOR A,[$%02X+X]",
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"EOR A,#$%02X", "EOR $%02X,$%02X", "AND1 C,$%04X.%d", "LSR $%02X",
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"LSR !$%04X", "PUSH X", "TCLR1 !$%04X", "PCALL $%02X",
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"BVC $%04X", "TCALL 5", "CLR1 $%02X.2", "BBC $%02X.2,$%04X",
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"EOR A,$%02X+X", "EOR A,!$%04X+X", "EOR A,!$%04X+Y", "EOR A,[$%02X]+Y",
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"EOR $%02X,#$%02X", "EOR (X),(Y)", "CMPW YA,$%02X", "LSR $%02X+X",
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"LSR A", "MOV X,A", "CMP Y,!$%04X", "JMP !$%04X",
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"CLRC", "TCALL 6", "SET1 $%02X.3", "BBS $%02X.3,$%04X",
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"CMP A,$%02X", "CMP A,!$%04X", "CMP A,(X)", "CMP A,[$%02X+X]",
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"CMP A,#$%02X", "CMP $%02X,$%02X", "AND1 C,/$%04X.%d", "ROR $%02X",
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"ROR !$%04X", "PUSH Y", "DBNZ $%02X,$%04X", "RET",
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"BVS $%04X", "TCALL 7", "CLR1 $%02X.3", "BBC $%02X.3,$%04X",
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"CMP A,$%02X+X", "CMP A,!$%04X+X", "CMP A,!$%04X+Y", "CMP A,[$%02X]+Y",
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"CMP $%02X,#$%02X", "CMP (X),(Y)", "ADDW YA,$%02X", "ROR $%02X+X",
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"ROR A", "MOV A,X", "CMP Y,$%02X", "RET1",
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"SETC", "TCALL 8", "SET1 $%02X.4", "BBS $%02X.4,$%04X",
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"ADC A,$%02X", "ADC A,!$%04X", "ADC A,(X)", "ADC A,[$%02X+X]",
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"ADC A,#$%02X", "ADC $%02X,$%02X", "EOR1 C,$%04X.%d", "DEC $%02X",
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"DEC !$%04X", "MOV Y,#$%02X", "POP PSW", "MOV $%02X,#$%02X",
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"BCC $%04X", "TCALL 9", "CLR1 $%02X.4", "BBC $%02X.4,$%04X",
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"ADC A,$%02X+X", "ADC A,!$%04X+X", "ADC A,!$%04X+Y", "ADC A,[$%02X]+Y",
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"ADC $%02X,#$%02X", "ADC (X),(Y)", "SUBW YA,$%02X", "DEC $%02X+X",
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"DEC A", "MOV X,SP", "DIV YA,X", "XCN A",
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"EI", "TCALL 10", "SET1 $%02X.5", "BBS $%02X.5,$%04X",
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"SBC A,$%02X", "SBC A,!$%04X", "SBC A,(X)", "SBC A,[$%02X+X]",
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"SBC A,#$%02X", "SBC $%02X,$%02X", "MOV1 C,$%04X.%d", "INC $%02X",
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"INC !$%04X", "CMP Y,#$%02X", "POP A", "MOV (X)+,A",
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"BCS $%04X", "TCALL 11", "CLR1 $%02X.5", "BBC $%02X.5,$%04X",
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"SBC A,$%02X+X", "SBC A,!$%04X+X", "SBC A,!$%04X+Y", "SBC A,[$%02X]+Y",
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"SBC $%02X,#$%02X", "SBC (X),(Y)", "MOVW YA,$%02X", "INC $%02X+X",
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"INC A", "MOV SP,X", "DAS A", "MOV A,(X)+",
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"DI", "TCALL 12", "SET1 $%02X.6", "BBS $%02X.6,$%04X",
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"MOV $%02X,A", "MOV !$%04X,A", "MOV (X),A", "MOV [$%02X+X],A",
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"CMP X,#$%02X", "MOV !$%04X,X", "MOV1 $%04X.%d,C", "MOV $%02X,Y",
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"ASL !$%04X", "MOV X,#$%02X", "POP X", "MUL YA",
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"BNE $%04X", "TCALL 13", "CLR1 $%02X.6", "BBC $%02X.6,$%04X",
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"MOV $%02X+X,A", "MOV !$%04X+X,A", "MOV !$%04X+Y,A", "MOV [$%02X]+Y,A",
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"MOV $%02X,X", "MOV $%02X+Y,X", "MOVW $%02X,YA", "MOV $%02X+X,Y",
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"DEC Y", "MOV A,Y", "CBNE $%02X+X,$%04X", "DAA A",
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"CLRV", "TCALL 14", "SET1 $%02X.7", "BBS $%02X.7,$%04X",
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"MOV A,$%02X", "MOV A,!$%04X", "MOV A,(X)", "MOV A,[$%02X+X]",
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"MOV A,#$%02X", "MOV X,!$%04X", "NOT1 $%04X.%d", "MOV Y,$%02X",
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"MOV Y,!$%04X", "NOTC", "POP Y", "SLEEP",
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"BEQ $%04X", "TCALL 15", "CLR1 $%02X.7", "BBC $%02X.7,$%04X",
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"MOV A,$%02X+X", "MOV A,!$%04X+X", "MOV A,!$%04X+Y", "MOV A,[$%02X]+Y",
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"MOV X,$%02X", "MOV X,$%02X+Y", "MOV $%02X,$%02X", "MOV Y,$%02X+X",
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"INC Y", "MOV Y,A", "DBNZ Y,$%04X", "STOP"
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};
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#undef ABS
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#define DP 0
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#define ABS 1
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#define IM 2
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#define DP2DP 3
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#define DPIM 4
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#define DPREL 5
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#define ABSBIT 6
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#define REL 7
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static uint8 Modes [256] = {
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IM, IM, DP, DPREL,
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DP, ABS, IM, DP,
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DP, DP2DP, ABSBIT, DP,
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ABS, IM, ABS, IM,
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REL, IM, DP, DPREL,
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DP, ABS, ABS, DP,
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DPIM, IM, DP, DP,
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IM, IM, ABS, ABS,
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IM, IM, DP, DPREL,
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DP, ABS, IM, DP,
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DP, DP2DP, ABSBIT, DP,
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ABS, IM, DPREL, REL,
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REL, IM, DP, DPREL,
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DP, ABS, ABS, DP,
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DPIM, IM, DP, DP,
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IM, IM, DP, ABS,
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IM, IM, DP, DPREL,
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DP, ABS, IM, DP,
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DP, DP2DP, ABSBIT, DP,
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ABS, IM, ABS, DP,
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REL, IM, DP, DPREL,
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DP, ABS, ABS, DP,
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DPIM, IM, DP, DP,
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IM, IM, ABS, ABS,
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IM, IM, DP, DPREL,
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DP, ABS, IM, DP,
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DP, DP2DP, ABSBIT, DP,
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ABS, IM, DPREL, IM,
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REL, IM, DP, DPREL,
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DP, ABS, ABS, DP,
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DPIM, IM, DP, DP,
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IM, IM, DP, IM,
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IM, IM, DP, DPREL,
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DP, ABS, IM, DP,
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DP, DP2DP, ABSBIT, DP,
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ABS, DP, IM, DPIM,
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REL, IM, DP, DPREL,
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DP, ABS, ABS, DP,
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DPIM, IM, DP, DP,
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IM, IM, IM, IM,
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IM, IM, DP, DPREL,
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DP, ABS, IM, DP,
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DP, DP2DP, ABSBIT, DP,
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ABS, DP, IM, IM,
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REL, IM, DP, DPREL,
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DP, ABS, ABS, DP,
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DPIM, IM, DP, DP,
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IM, IM, IM, IM,
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IM, IM, DP, DPREL,
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DP, ABS, IM, DP,
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DP, ABS, ABSBIT, DP,
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ABS, DP, IM, IM,
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REL, IM, DP, DPREL,
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DP, ABS, ABS, DP,
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DP, DP, DP, DP,
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IM, IM, DPREL, IM,
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IM, IM, DP, DPREL,
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DP, ABS, IM, DP,
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DP, ABS, ABSBIT, DP,
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ABS, IM, IM, IM,
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REL, IM, DP, DPREL,
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DP, ABS, ABS, DP,
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DP, DP, DP2DP, DP,
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IM, IM, REL, IM
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};
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static uint8 ModesToBytes [] = {
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2, 3, 1, 3, 3, 3, 3, 2
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};
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static FILE *SoundTracing = NULL;
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void S9xOpenCloseSoundTracingFile (bool8 open)
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{
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if (open && !SoundTracing)
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{
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SoundTracing = fopen ("sound_trace.log", "w");
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}
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else
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if (!open && SoundTracing)
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{
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fclose (SoundTracing);
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SoundTracing = NULL;
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}
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}
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void S9xTraceSoundDSP (const char *s, int i1 = 0, int i2 = 0, int i3 = 0,
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int i4 = 0, int i5 = 0, int i6 = 0, int i7 = 0)
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{
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fprintf (SoundTracing, s, i1, i2, i3, i4, i5, i6, i7);
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}
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int S9xTraceAPU ()
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{
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char buffer [200];
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uint8 b = S9xAPUOPrint (buffer, IAPU.PC - IAPU.RAM);
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if (apu_trace == NULL)
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apu_trace = fopen ("apu_trace.log", "wb");
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fprintf (apu_trace, "%s\n", buffer);
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return (b);
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}
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int S9xAPUOPrint (char *buffer, uint16 Address)
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{
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char mnem [100];
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uint8 *p = IAPU.RAM + Address;
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int mode = Modes [*p];
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int bytes = ModesToBytes [mode];
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switch (bytes)
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{
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case 1:
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sprintf (buffer, "%04X %02X ", p - IAPU.RAM, *p);
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break;
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case 2:
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sprintf (buffer, "%04X %02X %02X ", p - IAPU.RAM, *p,
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*(p + 1));
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break;
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case 3:
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sprintf (buffer, "%04X %02X %02X %02X ", p - IAPU.RAM, *p,
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*(p + 1), *(p + 2));
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break;
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}
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switch (mode)
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{
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case DP:
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sprintf (mnem, S9xMnemonics [*p], *(p + 1));
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break;
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case ABS:
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sprintf (mnem, S9xMnemonics [*p], *(p + 1) + (*(p + 2) << 8));
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break;
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case IM:
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sprintf (mnem, S9xMnemonics [*p]);
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break;
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case DP2DP:
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sprintf (mnem, S9xMnemonics [*p], *(p + 2), *(p + 1));;
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break;
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case DPIM:
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sprintf (mnem, S9xMnemonics [*p], *(p + 2), *(p + 1));;
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break;
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case DPREL:
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sprintf (mnem, S9xMnemonics [*p], *(p + 1),
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(int) (p + 3 - IAPU.RAM) + (signed char) *(p + 2));
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break;
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case ABSBIT:
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sprintf (mnem, S9xMnemonics [*p], (*(p + 1) + (*(p + 2) << 8)) & 0x1fff,
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*(p + 2) >> 5);
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break;
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case REL:
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sprintf (mnem, S9xMnemonics [*p],
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(int) (p + 2 - IAPU.RAM) + (signed char) *(p + 1));
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break;
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}
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sprintf (buffer, "%s %-20s A:%02X X:%02X Y:%02X S:%02X P:%c%c%c%c%c%c%c%c %03ld %04ld %04d",
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buffer, mnem,
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APURegisters.YA.B.A, APURegisters.X, APURegisters.YA.B.Y,
|
|
APURegisters.S,
|
|
APUCheckNegative () ? 'N' : 'n',
|
|
APUCheckOverflow () ? 'V' : 'v',
|
|
APUCheckDirectPage () ? 'P' : 'p',
|
|
APUCheckBreak () ? 'B' : 'b',
|
|
APUCheckHalfCarry () ? 'H' : 'h',
|
|
APUCheckInterrupt () ? 'I' : 'i',
|
|
APUCheckZero () ? 'Z' : 'z',
|
|
APUCheckCarry () ? 'C' : 'c',
|
|
CPU.V_Counter,
|
|
CPU.Cycles,
|
|
APU.Cycles >> SNES_APU_ACCURACY);
|
|
|
|
return (bytes);
|
|
}
|
|
|
|
const char *as_binary (uint8 data)
|
|
{
|
|
static char buf [9];
|
|
|
|
for (int i = 7; i >= 0; i--)
|
|
buf [7 - i] = ((data & (1 << i)) != 0) + '0';
|
|
|
|
buf [8] = 0;
|
|
return (buf);
|
|
}
|
|
|
|
void S9xPrintAPUState ()
|
|
{
|
|
printf ("Master volume left: %d, right: %d\n",
|
|
SoundData.master_volume_left, SoundData.master_volume_right);
|
|
printf ("Echo: %s %s, Delay: %d Feedback: %d Left: %d Right: %d\n",
|
|
SoundData.echo_write_enabled ? "on" : "off",
|
|
as_binary (SoundData.echo_enable),
|
|
SoundData.echo_buffer_size >> 9,
|
|
SoundData.echo_feedback, SoundData.echo_volume_left,
|
|
SoundData.echo_volume_right);
|
|
|
|
printf ("Noise: %s, Frequency: %d, Pitch mod: %s\n", as_binary (APU.DSP [APU_NON]),
|
|
env_counter_table [APU.DSP [APU_FLG] & 0x1f],
|
|
as_binary (SoundData.pitch_mod));
|
|
extern int FilterTaps [8];
|
|
|
|
printf ("Filter: ");
|
|
for (int i = 0; i < 8; i++)
|
|
printf ("%03d, ", FilterTaps [i]);
|
|
printf ("\n");
|
|
for (int J = 0; J < 8; J++)
|
|
{
|
|
register Channel *ch = &SoundData.channels[J];
|
|
|
|
printf ("%d: ", J);
|
|
if (ch->state == SOUND_SILENT)
|
|
{
|
|
printf ("off\n");
|
|
}
|
|
else
|
|
if (!(so.sound_switch & (1 << J)))
|
|
printf ("muted by user using channel on/off toggle\n");
|
|
else
|
|
{
|
|
int freq = ch->hertz;
|
|
if (APU.DSP [APU_NON] & (1 << J)) //ch->type == SOUND_NOISE)
|
|
{
|
|
freq = env_counter_table [APU.DSP [APU_FLG] & 0x1f];
|
|
printf ("noise, ");
|
|
}
|
|
else
|
|
printf ("sample %d, ", APU.DSP [APU_SRCN + J * 0x10]);
|
|
|
|
printf ("freq: %d", freq);
|
|
if (J > 0 && (SoundData.pitch_mod & (1 << J)) &&
|
|
ch->type != SOUND_NOISE)
|
|
{
|
|
printf ("(mod), ");
|
|
}
|
|
else
|
|
printf (", ");
|
|
|
|
printf ("left: %d, right: %d, ",
|
|
ch->volume_left, ch->volume_right);
|
|
|
|
static char* envelope [] =
|
|
{
|
|
"silent", "attack", "decay", "sustain", "release", "gain",
|
|
"inc_lin", "inc_bent", "dec_lin", "dec_exp"
|
|
};
|
|
printf ("%s envx: %d, target: %d, %ld", ch->state > 9 ? "???" : envelope [ch->state],
|
|
ch->envx, ch->envx_target, ch->erate);
|
|
printf ("\n");
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|