mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-30 22:44:22 +01:00
357 lines
10 KiB
C++
357 lines
10 KiB
C++
/**********************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
|
zones (kasumitokoduck@yahoo.com)
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com)
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley,
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001-2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight,
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
Win32 GUI code
|
|
(c) Copyright 2003 - 2006 blip,
|
|
funkyass,
|
|
Matthew Kendora,
|
|
Nach,
|
|
nitsuja
|
|
|
|
Mac OS GUI code
|
|
(c) Copyright 1998 - 2001 John Stiles
|
|
(c) Copyright 2001 - 2007 zones
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
**********************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __WIN32__
|
|
|
|
#include <devices/ahi.h>
|
|
#include <exec/exec.h>
|
|
#include <proto/ahi.h>
|
|
#include <proto/dos.h>
|
|
#include <proto/exec.h>
|
|
#include <clib/ahippc_protos.h>
|
|
#include <stdio.h>
|
|
|
|
#define EQ ==
|
|
#define MINBUFFLEN 10000
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <errno.h>
|
|
#include <fcntl.h>
|
|
|
|
#include "snes9x.h"
|
|
#include "soundux.h"
|
|
|
|
extern SoundStatus so;
|
|
|
|
extern int AudioOpen(unsigned long freq, unsigned long bufsize, unsigned long bitrate, unsigned long stereo);
|
|
extern void AudioClose(void);
|
|
|
|
extern int OpenPrelude(ULONG Type, ULONG DefaultFreq, ULONG MinBuffSize);
|
|
extern void ClosePrelude(void);
|
|
|
|
extern int SoundSignal;
|
|
unsigned long DoubleBuffer;
|
|
//extern struct AHISampleInfo Sample0;
|
|
//extern struct AHISampleInfo Sample1;
|
|
//extern unsigned long BufferSize;
|
|
|
|
struct Library *AHIPPCBase;
|
|
struct Library *AHIBase;
|
|
struct MsgPort *AHImp=NULL;
|
|
struct AHIRequest *AHIio=NULL;
|
|
BYTE AHIDevice=-1;
|
|
|
|
struct AHIData *AHIData;
|
|
|
|
unsigned long Frequency = 0;
|
|
//unsigned long BufferSize = 0;
|
|
unsigned long BitRate = 0;
|
|
unsigned long Stereo = 0;
|
|
//unsigned long AHIError = 9;
|
|
|
|
BYTE InternSignal=-1;
|
|
|
|
int mixsamples;
|
|
extern int prelude;
|
|
|
|
#define REALSIZE (BitRate*Stereo)
|
|
|
|
struct AHIAudioModeRequester *req=NULL;
|
|
struct AHIAudioCtrl *actrl=NULL;
|
|
|
|
ULONG BufferLen=NULL;
|
|
|
|
|
|
/* this really should be dynamically allocated... */
|
|
#undef MAX_BUFFER_SIZE
|
|
#define MAX_BUFFER_SIZE 65536
|
|
#define MIN_BUFFER_SIZE 65536
|
|
|
|
#define MODE_MONO 0
|
|
#define MODE_STEREO 1
|
|
|
|
#define QUAL_8BIT 8
|
|
#define QUAL_16BIT 16
|
|
|
|
|
|
int test=0;
|
|
int test2=0;
|
|
|
|
int AudioOpen(unsigned long freq, unsigned long minbufsize, unsigned long bitrate, unsigned long stereo)
|
|
{
|
|
ULONG Type;
|
|
|
|
Frequency = freq;
|
|
|
|
so.playback_rate = Frequency;
|
|
|
|
if(stereo) so.stereo = TRUE;
|
|
else so.stereo = FALSE;
|
|
|
|
switch(bitrate)
|
|
{
|
|
case 8:
|
|
so.sixteen_bit = FALSE;
|
|
BitRate=1;
|
|
if(stereo)
|
|
{
|
|
Stereo=2;
|
|
Type = AHIST_S8S;
|
|
}
|
|
else
|
|
{
|
|
Stereo=1;
|
|
Type = AHIST_M8S;
|
|
}
|
|
|
|
break;
|
|
|
|
default: //defaulting to 16bit, because it means it won't crash atleast
|
|
case QUAL_16BIT:
|
|
so.sixteen_bit = TRUE;
|
|
BitRate=2;
|
|
if(stereo)
|
|
{
|
|
Stereo=2;
|
|
Type = AHIST_S16S;
|
|
}
|
|
else
|
|
{
|
|
Stereo=1;
|
|
Type = AHIST_M16S;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(prelude) prelude = OpenPrelude(Type, freq, minbufsize);
|
|
|
|
|
|
if(prelude) return 1; else printf("Defaulting to AHI...\n");
|
|
|
|
/* only 1 channel right? */
|
|
/* NOTE: The buffersize will not always be what you requested
|
|
* it finds the minimun AHI requires and then rounds it up to
|
|
* nearest 32 bytes. Check AHIData->BufferSize or Samples[n].something_Length
|
|
*/
|
|
if(AHIData = OpenAHI(1, Type, AHI_INVALID_ID, AHI_DEFAULT_FREQ, 0, minbufsize))
|
|
{
|
|
printf("AHI opened\n");
|
|
printf("BuffSize %d\n", AHIData->BufferSize);
|
|
}
|
|
else
|
|
{
|
|
printf("AHI failed to open: %d\n", AHIData);
|
|
return 0;
|
|
}
|
|
|
|
so.buffer_size = AHIData->BufferSize; // in bytes
|
|
if (so.buffer_size > MAX_BUFFER_SIZE) so.buffer_size = MAX_BUFFER_SIZE;
|
|
|
|
/* Lots of useful fields in the AHIData struct, have a look */
|
|
AHIBase = AHIData->AHIBase;
|
|
actrl = AHIData->AudioCtrl;
|
|
Frequency = AHIData->MixingFreq;
|
|
|
|
printf("signal %ld\n", AHIData->SoundFuncSignal);
|
|
|
|
Wait(AHIData->SoundFuncSignal);
|
|
|
|
/* I don't think it should start playing until there is something
|
|
* In the buffer, however to set off the SoundFunc it should
|
|
* probably go through the buffer at least once, just silently.
|
|
*/
|
|
AHI_SetFreq(0, Frequency, actrl, AHISF_IMM);
|
|
|
|
Wait(AHIData->SoundFuncSignal);
|
|
|
|
AHI_SetVol(0, 0x10000, 0x8000, actrl, AHISF_IMM);
|
|
|
|
mixsamples=AHIData->BufferSamples;
|
|
|
|
SoundSignal = AHIData->SoundFuncSignal;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void AudioClose( void )
|
|
{
|
|
if(prelude) ClosePrelude();
|
|
else ;//CloseAHI(AHIData);
|
|
}
|
|
|
|
|
|
#include <wbstartup.h>
|
|
|
|
extern int main(int argc, char **argv);
|
|
|
|
void wbmain(struct WBStartup * argmsg)
|
|
{
|
|
char argv[1][]={"WarpSNES"};
|
|
int argc=1;
|
|
main(argc,(char **)argv);
|
|
}
|
|
|
|
|
|
#endif
|