mirror of
https://github.com/dborth/snes9xgx.git
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150 lines
3.3 KiB
C
150 lines
3.3 KiB
C
/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007-July 2007
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* Michniewski 2008
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* Tantric 2008-2019
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*
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* snes9xgx.h
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*
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* This file controls overall program flow. Most things start and end here!
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***************************************************************************/
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#ifndef _SNES9XGX_H_
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#define _SNES9XGX_H_
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#include "utils/FreeTypeGX.h"
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#include "snes9x.h"
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#include "filter.h"
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#include "filelist.h"
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#define APPNAME "Snes9x GX"
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#define APPVERSION "4.4.7"
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#define APPFOLDER "snes9xgx"
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#define PREF_FILE_NAME "settings.xml"
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#define MAXPATHLEN 1024
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#define NOTSILENT 0
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#define SILENT 1
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const char pathPrefix[9][8] =
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{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/", "port2:/" };
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enum {
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DEVICE_AUTO,
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DEVICE_SD,
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DEVICE_USB,
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DEVICE_DVD,
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DEVICE_SMB,
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DEVICE_SD_SLOTA,
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DEVICE_SD_SLOTB,
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DEVICE_SD_PORT2
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};
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enum {
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FILE_SRAM,
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FILE_SNAPSHOT,
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FILE_ROM,
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FILE_CHEAT
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};
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enum
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{
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CTRL_PAD,
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CTRL_MOUSE,
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CTRL_SCOPE,
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CTRL_JUST,
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CTRL_PAD2,
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CTRL_PAD4,
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CTRL_LENGTH
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};
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const char ctrlName[6][24] =
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{ "SNES Controller", "SNES Mouse", "Super Scope", "Justifier", "SNES Controllers (2)", "SNES Controllers (4)" };
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enum {
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LANG_JAPANESE = 0,
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LANG_ENGLISH,
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LANG_GERMAN,
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LANG_FRENCH,
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LANG_SPANISH,
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LANG_ITALIAN,
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LANG_DUTCH,
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LANG_SIMP_CHINESE,
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LANG_TRAD_CHINESE,
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LANG_KOREAN,
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LANG_PORTUGUESE,
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LANG_BRAZILIAN_PORTUGUESE,
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LANG_CATALAN,
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LANG_TURKISH,
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LANG_LENGTH
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};
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struct SGCSettings{
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int AutoLoad;
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int AutoSave;
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int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
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int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
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int AppendAuto; // 0 - no, 1 - yes
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char LoadFolder[MAXPATHLEN]; // Path to game files
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char LastFileLoaded[MAXPATHLEN]; // Last file loaded filename
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char SaveFolder[MAXPATHLEN]; // Path to save files
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char CheatFolder[MAXPATHLEN]; // Path to cheat files
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char ScreenshotsFolder[MAXPATHLEN]; // Path to screenshots files
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char CoverFolder[MAXPATHLEN]; // Path to cover files
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char ArtworkFolder[MAXPATHLEN]; // Path to artwork files
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int AutoloadGame;
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char smbip[80];
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char smbuser[20];
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char smbpwd[20];
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char smbshare[20];
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float zoomHor; // horizontal zoom amount
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float zoomVert; // vertical zoom amount
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int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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int FilterMethod; // convert to RenderFilter
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int Controller;
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int crosshair;
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int widescreen; // 0 - 4:3 aspect, 1 - 16:9 aspect
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int xshift; // video output shift
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int yshift;
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int WiimoteOrientation;
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int ExitAction;
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int MusicVolume;
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int SFXVolume;
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int Rumble;
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int language;
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int PreviewImage;
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int sfxOverclock;
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int Interpolation;
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};
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char* ImageFolder();
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void ExitApp();
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void ShutdownWii();
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bool SupportedIOS(u32 ios);
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bool SaneIOS(u32 ios);
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extern struct SGCSettings GCSettings;
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extern int ScreenshotRequested;
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extern int ConfigRequested;
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extern int ShutdownRequested;
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extern int ExitRequested;
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extern char appPath[];
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extern FreeTypeGX *fontSystem[];
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extern bool isWiiVC;
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static inline bool IsWiiU(void)
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{
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return ((*(vu16*)0xCD8005A0 == 0xCAFE) || isWiiVC);
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}
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static inline bool IsWiiUFastCPU(void)
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{
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return ((*(vu16*)0xCD8005A0 == 0xCAFE) && ((*(vu32*)0xCD8005B0 & 0x20) == 0));
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}
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#endif
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