mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
829 lines
19 KiB
C++
829 lines
19 KiB
C++
/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube Menu
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*
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* softdev July 2006
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* crunchy2 May-June 2007
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****************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wiiuse/wpad.h>
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#include "snes9x.h"
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#include "snes9xGx.h"
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#include "memmap.h"
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#include "debug.h"
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#include "cpuexec.h"
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#include "ppu.h"
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#include "apu.h"
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#include "display.h"
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#include "gfx.h"
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#include "soundux.h"
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#include "spc700.h"
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#include "spc7110.h"
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#include "controls.h"
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#include "aram.h"
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#include "video.h"
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#include "mcsave.h"
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#include "filesel.h"
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#include "unzip.h"
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#include "smbload.h"
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#include "mcsave.h"
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#include "fileop.h"
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#include "memfile.h"
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#include "dvd.h"
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#include "s9xconfig.h"
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#include "sram.h"
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#include "preferences.h"
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#include "button_mapping.h"
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#include "menudraw.h"
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#include "cheats.h"
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#include "cheatmgr.h"
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extern void DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsize);
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extern SCheatData Cheat;
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#define PSOSDLOADID 0x7c6000a6
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extern int menu;
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extern unsigned long ARAM_ROMSIZE;
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#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
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/****************************************************************************
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* Reboot
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****************************************************************************/
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void Reboot() {
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#ifdef HW_RVL
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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#else
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#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
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*SOFTRESET_ADR = 0x00000000;
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#endif
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}
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/****************************************************************************
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* Load Manager
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****************************************************************************/
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int
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LoadManager ()
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{
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int loadROM = OpenROM(GCSettings.LoadMethod);
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/***
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* check for autoloadsram / freeze
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***/
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if ( loadROM == 1 ) // if ROM was loaded, load the SRAM & settings
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{
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if ( GCSettings.AutoLoad == 1 )
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quickLoadSRAM ( SILENT );
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else if ( GCSettings.AutoLoad == 2 )
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quickLoadFreeze ( SILENT );
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// setup cheats
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SetupCheats();
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}
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return loadROM;
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}
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/****************************************************************************
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* Preferences Menu
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****************************************************************************/
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static int prefmenuCount = 15;
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static char prefmenu[][50] = {
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"Load Method",
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"Load Folder",
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"Save Method",
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"Save Folder",
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"Auto Load",
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"Auto Save",
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"Verify MC Saves",
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"Reverse Stereo",
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"Interpolated Sound",
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"Transparency",
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"Display Frame Rate",
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"C-Stick Zoom",
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"Video Filtering",
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"Save Preferences",
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"Back to Main Menu"
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};
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void
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PreferencesMenu ()
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{
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int ret = 0;
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int quit = 0;
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int oldmenu = menu;
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menu = 0;
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while (quit == 0)
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{
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// some load/save methods are not implemented - here's where we skip them
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#ifndef HW_RVL // GameCube mode
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if(GCSettings.LoadMethod == METHOD_USB)
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GCSettings.LoadMethod++;
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if(GCSettings.SaveMethod == METHOD_USB)
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GCSettings.SaveMethod++;
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#else // Wii mode
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if(GCSettings.LoadMethod == METHOD_DVD)
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GCSettings.LoadMethod++;
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#endif
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if(GCSettings.SaveMethod == METHOD_DVD) // saving to DVD is impossible
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GCSettings.SaveMethod++;
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if(GCSettings.SaveMethod == METHOD_SMB) // disable SMB - network saving needs some work
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GCSettings.SaveMethod++;
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if(GCSettings.LoadMethod == METHOD_SMB) // disable SMB - network loading needs some work
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GCSettings.LoadMethod++;
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// correct load/save methods out of bounds
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if(GCSettings.LoadMethod > 4)
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GCSettings.LoadMethod = 0;
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if(GCSettings.SaveMethod > 6)
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GCSettings.SaveMethod = 0;
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if (GCSettings.LoadMethod == METHOD_AUTO) sprintf (prefmenu[0],"Load Method AUTO");
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else if (GCSettings.LoadMethod == METHOD_SD) sprintf (prefmenu[0],"Load Method SD");
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else if (GCSettings.LoadMethod == METHOD_USB) sprintf (prefmenu[0],"Load Method USB");
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else if (GCSettings.LoadMethod == METHOD_DVD) sprintf (prefmenu[0],"Load Method DVD");
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else if (GCSettings.LoadMethod == METHOD_SMB) sprintf (prefmenu[0],"Load Method Network");
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sprintf (prefmenu[1], "Load Folder %s", GCSettings.LoadFolder);
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if (GCSettings.SaveMethod == METHOD_AUTO) sprintf (prefmenu[2],"Save Method AUTO");
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else if (GCSettings.SaveMethod == METHOD_SD) sprintf (prefmenu[2],"Save Method SD");
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else if (GCSettings.SaveMethod == METHOD_USB) sprintf (prefmenu[2],"Save Method USB");
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else if (GCSettings.SaveMethod == METHOD_SMB) sprintf (prefmenu[2],"Save Method Network");
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTA) sprintf (prefmenu[2],"Save Method MC Slot A");
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTB) sprintf (prefmenu[2],"Save Method MC Slot B");
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sprintf (prefmenu[3], "Save Folder %s", GCSettings.SaveFolder);
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// disable changing load/save directories for now
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prefmenu[1][0] = '\0';
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prefmenu[3][0] = '\0';
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if (GCSettings.AutoLoad == 0) sprintf (prefmenu[4],"Auto Load OFF");
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else if (GCSettings.AutoLoad == 1) sprintf (prefmenu[4],"Auto Load SRAM");
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else if (GCSettings.AutoLoad == 2) sprintf (prefmenu[4],"Auto Load FREEZE");
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if (GCSettings.AutoSave == 0) sprintf (prefmenu[5],"Auto Save OFF");
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else if (GCSettings.AutoSave == 1) sprintf (prefmenu[5],"Auto Save SRAM");
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else if (GCSettings.AutoSave == 2) sprintf (prefmenu[5],"Auto Save FREEZE");
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else if (GCSettings.AutoSave == 3) sprintf (prefmenu[5],"Auto Save BOTH");
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sprintf (prefmenu[6], "Verify MC Saves %s",
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GCSettings.VerifySaves == true ? " ON" : "OFF");
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sprintf (prefmenu[7], "Reverse Stereo %s",
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Settings.ReverseStereo == true ? " ON" : "OFF");
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sprintf (prefmenu[8], "Interpolated Sound %s",
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Settings.InterpolatedSound == true ? " ON" : "OFF");
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sprintf (prefmenu[9], "Transparency %s",
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Settings.Transparency == true ? " ON" : "OFF");
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sprintf (prefmenu[10], "Display Frame Rate %s",
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Settings.DisplayFrameRate == true ? " ON" : "OFF");
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sprintf (prefmenu[11], "C-Stick Zoom %s",
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GCSettings.NGCZoom == true ? " ON" : "OFF");
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sprintf (prefmenu[12], "Video Filtering %s",
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GCSettings.render == true ? " ON" : "OFF");
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ret = RunMenu (prefmenu, prefmenuCount, (char*)"Preferences", 16);
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switch (ret)
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{
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case 0:
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GCSettings.LoadMethod ++;
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break;
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case 1:
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break;
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case 2:
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GCSettings.SaveMethod ++;
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break;
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case 3:
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break;
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case 4:
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GCSettings.AutoLoad ++;
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if (GCSettings.AutoLoad > 2)
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GCSettings.AutoLoad = 0;
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break;
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case 5:
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GCSettings.AutoSave ++;
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if (GCSettings.AutoSave > 3)
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GCSettings.AutoSave = 0;
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break;
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case 6:
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GCSettings.VerifySaves ^= 1;
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break;
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case 7:
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Settings.ReverseStereo ^= 1;
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break;
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case 8:
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Settings.InterpolatedSound ^= 1;
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break;
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case 9:
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Settings.Transparency ^= 1;
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break;
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case 10:
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Settings.DisplayFrameRate ^= 1;
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break;
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case 11:
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GCSettings.NGCZoom ^= 1;
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break;
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case 12:
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GCSettings.render ^= 1;
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break;
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case 13:
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quickSavePrefs(NOTSILENT);
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break;
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case -1: /*** Button B ***/
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case 14:
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quit = 1;
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break;
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}
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}
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menu = oldmenu;
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}
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/****************************************************************************
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* Cheat Menu
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****************************************************************************/
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static int cheatmenuCount = 0;
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static char cheatmenu[MAX_CHEATS][50];
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void CheatMenu()
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{
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int ret = -1;
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int oldmenu = menu;
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menu = 0;
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if(Cheat.num_cheats > 0)
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{
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cheatmenuCount = Cheat.num_cheats + 1;
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sprintf (cheatmenu[cheatmenuCount-1], "Back to Game Menu");
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while(ret != cheatmenuCount-1)
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{
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if(ret >= 0)
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{
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if(Cheat.c[ret].enabled)
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S9xDisableCheat(ret);
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else
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S9xEnableCheat(ret);
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}
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for(uint16 i=0; i < Cheat.num_cheats; i++)
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sprintf (cheatmenu[i], "%s %s", Cheat.c[i].name, Cheat.c[i].enabled == true ? " ON" : "OFF");
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ret = RunMenu (cheatmenu, cheatmenuCount, (char*)"Cheats", 16);
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}
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}
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else
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{
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WaitPrompt((char*)"Cheat file not found!");
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}
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menu = oldmenu;
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}
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/****************************************************************************
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* Game Options Menu
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****************************************************************************/
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static int gamemenuCount = 9;
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static char gamemenu[][50] = {
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"Return to Game",
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"Reset Game",
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"ROM Information",
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"Cheats",
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"Load SRAM", "Save SRAM",
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"Load Freeze", "Save Freeze",
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"Back to Main Menu"
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};
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int
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GameMenu ()
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{
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int ret, retval = 0;
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int quit = 0;
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int oldmenu = menu;
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menu = 0;
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while (quit == 0)
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{
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ret = RunMenu (gamemenu, gamemenuCount, (char*)"Game Options");
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switch (ret)
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{
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case 0: // Return to Game
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quit = retval = 1;
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break;
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case 1: // Reset Game
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S9xSoftReset ();
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quit = retval = 1;
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break;
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case 2: // ROM Information
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RomInfo();
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WaitButtonA ();
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break;
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case 3: // load cheats
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CheatMenu();
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break;
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case 4: // Load SRAM
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LoadSRAM(GCSettings.SaveMethod, NOTSILENT);
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break;
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case 5: // Save SRAM
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SaveSRAM(GCSettings.SaveMethod, NOTSILENT);
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break;
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case 6: // Load Freeze
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quit = retval = NGCUnfreezeGame (GCSettings.SaveMethod, SILENT);
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break;
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case 7: // Save Freeze
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NGCFreezeGame (GCSettings.SaveMethod, NOTSILENT);
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break;
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case -1: // Button B
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case 8: // Return to previous menu
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retval = 0;
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quit = 1;
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break;
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}
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}
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menu = oldmenu;
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return retval;
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}
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/****************************************************************************
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* Controller Configuration
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*
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* Snes9x 1.50 uses a cmd system to work out which button has been pressed.
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* Here, I simply move the designated value to the gcpadmaps array, which saves
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* on updating the cmd sequences.
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****************************************************************************/
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u32
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GetInput (u16 ctrlr_type)
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{
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//u32 exp_type;
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u32 pressed;
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pressed=0;
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s8 gc_px = 0;
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while( PAD_ButtonsHeld(0)
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#ifdef HW_RVL
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| WPAD_ButtonsHeld(0)
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#endif
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) VIDEO_WaitVSync(); // button 'debounce'
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while (pressed == 0)
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{
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VIDEO_WaitVSync();
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// get input based on controller type
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if (ctrlr_type == CTRLR_GCPAD)
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{
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pressed = PAD_ButtonsHeld (0);
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gc_px = PAD_SubStickX (0);
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}
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#ifdef HW_RVL
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else
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{
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// if ( WPAD_Probe( 0, &exp_type) == 0) // check wiimote and expansion status (first if wiimote is connected & no errors)
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// {
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pressed = WPAD_ButtonsHeld (0);
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// if (ctrlr_type != CTRLR_WIIMOTE && exp_type != ctrlr_type+1) // if we need input from an expansion, and its not connected...
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// pressed = 0;
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// }
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}
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#endif
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/*** check for exit sequence (c-stick left OR home button) ***/
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if ( (gc_px < -70) || (pressed & WPAD_BUTTON_HOME) || (pressed & WPAD_CLASSIC_BUTTON_HOME) )
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return 0;
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} // end while
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while( pressed == (PAD_ButtonsHeld(0)
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#ifdef HW_RVL
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| WPAD_ButtonsHeld(0)
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#endif
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) ) VIDEO_WaitVSync();
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return pressed;
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} // end GetInput()
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int cfg_text_count = 7;
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char cfg_text[][50] = {
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"Remapping ",
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"Press Any Button",
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"on the",
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" ", // identify controller
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" ",
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"Press C-Left or",
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"Home to exit"
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};
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u32
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GetButtonMap(u16 ctrlr_type, char* btn_name)
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{
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u32 pressed, previous;
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char temp[50] = "";
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int k;
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pressed = 0; previous = 1;
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switch (ctrlr_type) {
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case CTRLR_NUNCHUK:
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strncpy (cfg_text[3], (char*)"NUNCHUK", 7);
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break;
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case CTRLR_CLASSIC:
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strncpy (cfg_text[3], (char*)"CLASSIC", 7);
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break;
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case CTRLR_GCPAD:
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strncpy (cfg_text[3], (char*)"GC PAD", 7);
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break;
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case CTRLR_WIIMOTE:
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strncpy (cfg_text[3], (char*)"WIIMOTE", 7);
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break;
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};
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/*** note which button we are remapping ***/
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sprintf (temp, (char*)"Remapping ");
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for (k=0; k<9-strlen(btn_name) ;k++) strcat(temp, " "); // add whitespace padding to align text
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strncat (temp, btn_name, 9); // snes button we are remapping
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strncpy (cfg_text[0], temp, 19); // copy this all back to the text we wish to display
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DrawMenu(&cfg_text[0], NULL, cfg_text_count, 1); // display text
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// while (previous != pressed && pressed == 0); // get two consecutive button presses (which are the same)
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// {
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// previous = pressed;
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// VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads
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pressed = GetInput(ctrlr_type);
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// }
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return pressed;
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} // end getButtonMap()
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|
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int cfg_btns_count = 13;
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char cfg_btns_menu[][50] = {
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"A - ",
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"B - ",
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"X - ",
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"Y - ",
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"L TRIG - ",
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"R TRIG - ",
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"SELECT - ",
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"START - ",
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"UP - ",
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"DOWN - ",
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"LEFT - ",
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"RIGHT - ",
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"Return to previous"
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};
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|
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extern unsigned int gcpadmap[];
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extern unsigned int wmpadmap[];
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extern unsigned int ccpadmap[];
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extern unsigned int ncpadmap[];
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|
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void
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ConfigureButtons (u16 ctrlr_type)
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{
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int quit = 0;
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int ret = 0;
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int oldmenu = menu;
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menu = 0;
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char* menu_title;
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u32 pressed;
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|
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unsigned int* currentpadmap;
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char temp[50] = "";
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int i, j, k;
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|
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/*** Update Menu Title (based on controller we're configuring) ***/
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switch (ctrlr_type) {
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case CTRLR_NUNCHUK:
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menu_title = (char*)"SNES - NUNCHUK";
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currentpadmap = ncpadmap;
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break;
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case CTRLR_CLASSIC:
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menu_title = (char*)"SNES - CLASSIC";
|
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currentpadmap = ccpadmap;
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break;
|
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case CTRLR_GCPAD:
|
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menu_title = (char*)"SNES - GC PAD";
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currentpadmap = gcpadmap;
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break;
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case CTRLR_WIIMOTE:
|
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menu_title = (char*)"SNES - WIIMOTE";
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currentpadmap = wmpadmap;
|
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break;
|
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};
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|
|
while (quit == 0)
|
|
{
|
|
/*** Update Menu with Current ButtonMap ***/
|
|
for (i=0; i<12; i++) // snes pad has 12 buttons to config (go thru them)
|
|
{
|
|
// get current padmap button name to display
|
|
for ( j=0;
|
|
j < ctrlr_def[ctrlr_type].num_btns &&
|
|
currentpadmap[i] != ctrlr_def[ctrlr_type].map[j].btn // match padmap button press with button names
|
|
; j++ );
|
|
|
|
memset (temp, 0, sizeof(temp));
|
|
strncpy (temp, cfg_btns_menu[i], 12); // copy snes button information
|
|
if (currentpadmap[i] == ctrlr_def[ctrlr_type].map[j].btn) // check if a match was made
|
|
{
|
|
for (k=0; k<7-strlen(ctrlr_def[ctrlr_type].map[j].name) ;k++) strcat(temp, " "); // add whitespace padding to align text
|
|
strncat (temp, ctrlr_def[ctrlr_type].map[j].name, 6); // update button map display
|
|
}
|
|
else
|
|
strcat (temp, (char*)"---"); // otherwise, button is 'unmapped'
|
|
strncpy (cfg_btns_menu[i], temp, 19); // move back updated information
|
|
|
|
}
|
|
|
|
ret = RunMenu (cfg_btns_menu, cfg_btns_count, menu_title, 16);
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
/*** Change button map ***/
|
|
// wait for input
|
|
memset (temp, 0, sizeof(temp));
|
|
strncpy(temp, cfg_btns_menu[ret], 6); // get the name of the snes button we're changing
|
|
pressed = GetButtonMap(ctrlr_type, temp); // get a button selection from user
|
|
// FIX: check if input is valid for this controller
|
|
if (pressed != 0) // check if a the button was configured, or if the user exited.
|
|
currentpadmap[ret] = pressed; // update mapping
|
|
break;
|
|
|
|
case -1: /*** Button B ***/
|
|
case 12:
|
|
/*** Return ***/
|
|
quit = 1;
|
|
break;
|
|
}
|
|
}
|
|
menu = oldmenu;
|
|
} // end configurebuttons()
|
|
|
|
int ctlrmenucount = 9;
|
|
char ctlrmenu[][50] = {
|
|
// toggle:
|
|
"MultiTap",
|
|
"SuperScope",
|
|
"Snes Mice",
|
|
"Justifiers",
|
|
// config:
|
|
"Nunchuk",
|
|
"Classic Controller",
|
|
"Wiimote",
|
|
"Gamecube Pad",
|
|
"Save Preferences",
|
|
"Go Back"
|
|
};
|
|
|
|
void
|
|
ConfigureControllers ()
|
|
{
|
|
int quit = 0;
|
|
int ret = 0;
|
|
int oldmenu = menu;
|
|
menu = 0;
|
|
|
|
// disable unavailable controller options if in GC mode
|
|
#ifndef HW_RVL
|
|
ctlrmenu[4][0] = '\0';
|
|
ctlrmenu[5][0] = '\0';
|
|
ctlrmenu[6][0] = '\0';
|
|
#endif
|
|
|
|
while (quit == 0)
|
|
{
|
|
sprintf (ctlrmenu[0], "MultiTap %s", Settings.MultiPlayer5Master == true ? " ON" : "OFF");
|
|
|
|
if (GCSettings.Superscope > 0) sprintf (ctlrmenu[1], "Superscope: Pad %d", GCSettings.Superscope);
|
|
else sprintf (ctlrmenu[1], "Superscope OFF");
|
|
|
|
if (GCSettings.Mouse > 0) sprintf (ctlrmenu[2], "Mice: %d", GCSettings.Mouse);
|
|
else sprintf (ctlrmenu[2], "Mice: OFF");
|
|
|
|
if (GCSettings.Justifier > 0) sprintf (ctlrmenu[3], "Justifiers: %d", GCSettings.Justifier);
|
|
else sprintf (ctlrmenu[3], "Justifiers: OFF");
|
|
|
|
/*** Controller Config Menu ***/
|
|
ret = RunMenu (ctlrmenu, ctlrmenucount, (char*)"Configure Controllers");
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
Settings.MultiPlayer5Master ^= 1;
|
|
break;
|
|
case 1:
|
|
GCSettings.Superscope ++;
|
|
if (GCSettings.Superscope > 4)
|
|
GCSettings.Superscope = 0;
|
|
break;
|
|
case 2:
|
|
GCSettings.Mouse ++;
|
|
if (GCSettings.Mouse > 2)
|
|
GCSettings.Mouse = 0;
|
|
break;
|
|
case 3:
|
|
GCSettings.Justifier ++;
|
|
if (GCSettings.Justifier > 2)
|
|
GCSettings.Justifier = 0;
|
|
break;
|
|
|
|
case 4:
|
|
/*** Configure Nunchuk ***/
|
|
ConfigureButtons (CTRLR_NUNCHUK);
|
|
break;
|
|
|
|
case 5:
|
|
/*** Configure Classic ***/
|
|
ConfigureButtons (CTRLR_CLASSIC);
|
|
break;
|
|
|
|
case 6:
|
|
/*** Configure Wiimote ***/
|
|
ConfigureButtons (CTRLR_WIIMOTE);
|
|
break;
|
|
|
|
case 7:
|
|
/*** Configure GC Pad ***/
|
|
ConfigureButtons (CTRLR_GCPAD);
|
|
break;
|
|
|
|
case 8:
|
|
/*** Save Preferences Now ***/
|
|
quickSavePrefs(NOTSILENT);
|
|
break;
|
|
|
|
case -1: /*** Button B ***/
|
|
case 9:
|
|
/*** Return ***/
|
|
quit = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
menu = oldmenu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Main Menu
|
|
****************************************************************************/
|
|
int menucount = 7;
|
|
char menuitems[][50] = {
|
|
"Choose Game", "Controller Configuration", "Preferences",
|
|
"Game Menu",
|
|
"Credits", "Reset System", "Return to Loader"
|
|
};
|
|
|
|
void
|
|
mainmenu (int selectedMenu)
|
|
{
|
|
int quit = 0;
|
|
int ret;
|
|
int *psoid = (int *) 0x80001800;
|
|
void (*PSOReload) () = (void (*)()) 0x80001800;
|
|
|
|
// disable game-specific menu items if a ROM isn't loaded
|
|
if ( ARAM_ROMSIZE == 0 )
|
|
menuitems[3][0] = '\0';
|
|
else
|
|
sprintf (menuitems[3], "Game Menu");
|
|
|
|
VIDEO_WaitVSync ();
|
|
|
|
while (quit == 0)
|
|
{
|
|
if(selectedMenu >= 0)
|
|
{
|
|
ret = selectedMenu;
|
|
selectedMenu = -1; // default back to main menu
|
|
}
|
|
else
|
|
{
|
|
ret = RunMenu (menuitems, menucount, (char*)"Main Menu");
|
|
}
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
// Load ROM Menu
|
|
quit = LoadManager ();
|
|
break;
|
|
|
|
case 1:
|
|
// Configure Controllers
|
|
ConfigureControllers ();
|
|
break;
|
|
|
|
case 2:
|
|
// Preferences
|
|
PreferencesMenu ();
|
|
break;
|
|
|
|
case 3:
|
|
// Game Options
|
|
quit = GameMenu ();
|
|
break;
|
|
|
|
case 4:
|
|
// Credits
|
|
Credits ();
|
|
WaitButtonA ();
|
|
break;
|
|
|
|
case 5:
|
|
// Reset the Gamecube/Wii
|
|
Reboot();
|
|
break;
|
|
|
|
case 6:
|
|
// Exit to Loader
|
|
#ifdef HW_RVL
|
|
exit(0);
|
|
#else // gamecube
|
|
if (psoid[0] == PSOSDLOADID)
|
|
PSOReload ();
|
|
#endif
|
|
break;
|
|
|
|
case -1: // Button B
|
|
// Return to Game
|
|
quit = 1;
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
/*** Remove any still held buttons ***/
|
|
#ifdef HW_RVL
|
|
while( PAD_ButtonsHeld(0) || WPAD_ButtonsHeld(0) )
|
|
VIDEO_WaitVSync();
|
|
#else
|
|
while( PAD_ButtonsHeld(0) )
|
|
VIDEO_WaitVSync();
|
|
#endif
|
|
|
|
ReInitGCVideo(); // update video after reading settings
|
|
|
|
Settings.SuperScopeMaster = (GCSettings.Superscope > 0 ? true : false);
|
|
Settings.MouseMaster = (GCSettings.Mouse > 0 ? true : false);
|
|
Settings.JustifierMaster = (GCSettings.Justifier > 0 ? true : false);
|
|
SetControllers();
|
|
}
|