mirror of
https://github.com/dborth/snes9xgx.git
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16e8b6dd25
menu button should be labelled Exit, and leave the emu instead of going back to the main menu. cleanup autoboot code.
82 lines
1.9 KiB
C
82 lines
1.9 KiB
C
/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Michniewski 2008
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* Tantric 2008-2010
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*
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* filebrowser.h
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*
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* Generic file routines - reading, writing, browsing
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****************************************************************************/
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#ifndef _FILEBROWSER_H_
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#define _FILEBROWSER_H_
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#include <unistd.h>
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#include <gccore.h>
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#include <snes9xgx.h>
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#define MAXJOLIET 255
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#ifdef HW_DOL
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#define MAX_BROWSER_SIZE 1000
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#else
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#define MAX_BROWSER_SIZE 5000
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#endif
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typedef struct
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{
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char dir[MAXPATHLEN + 1]; // directory path of browserList
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int numEntries; // # of entries in browserList
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int selIndex; // currently selected index of browserList
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int pageIndex; // starting index of browserList page display
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int size; // # of entries browerList has space allocated to store
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} BROWSERINFO;
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typedef struct
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{
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size_t length; // file length
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int isdir; // 0 - file, 1 - directory
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char filename[MAXJOLIET + 1]; // full filename
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char displayname[MAXJOLIET + 1]; // name for browser display
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int filenum; // file # (for 7z support)
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int icon; // icon to display
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} BROWSERENTRY;
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extern BROWSERINFO browser;
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extern BROWSERENTRY * browserList;
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enum
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{
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ICON_NONE,
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ICON_FOLDER,
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ICON_SD,
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ICON_USB,
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ICON_DVD,
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ICON_SMB
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};
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extern unsigned long SNESROMSize;
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extern bool loadingFile;
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extern char szname[MAXPATHLEN];
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extern bool inSz;
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bool MakeFilePath(char filepath[], int type, char * filename = NULL, int filenum = -2);
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int UpdateDirName();
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int OpenGameList();
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int autoLoadMethod();
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int autoSaveMethod(bool silent);
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int FileSortCallback(const void *f1, const void *f2);
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void StripExt(char* returnstring, char * inputstring);
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bool IsSz();
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void ResetBrowser();
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bool AddBrowserEntry();
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bool IsDeviceRoot(char * path);
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int BrowserLoadSz();
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int BrowserChangeFolder();
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int BrowserLoadFile();
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bool AutoloadGame(char* filepath, char* filename);
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#endif
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