mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
aff0dc6d17
-housekeeping
351 lines
7.4 KiB
C++
351 lines
7.4 KiB
C++
/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007-July 2007
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* Tantric August 2008
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*
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* freeze.cpp
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*
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* Snapshots Memory File System
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*
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* This is a single global memory file controller. Don't even think of opening two
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* at the same time !
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*
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* There's just enough here to do SnapShots - you should add anything else you
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* need.
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fat.h>
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#include <zlib.h>
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#include <smb.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "soundux.h"
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#include "snapshot.h"
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#include "srtc.h"
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#include "Snes9xGx.h"
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#include "images/saveicon.h"
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#include "freeze.h"
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#include "filesel.h"
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#include "menudraw.h"
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#include "smbop.h"
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#include "fileop.h"
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#include "memcardop.h"
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#define MEMBUFFER (512 * 1024)
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extern void S9xSRTCPreSaveState ();
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extern void NGCFreezeStruct ();
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extern bool8 S9xUnfreezeGame (const char *filename);
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extern unsigned char savebuffer[];
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static int bufoffset;
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static char membuffer[MEMBUFFER];
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char freezecomment[2][32] = { {"Snes9x GX 004 Freeze"}, {"Freeze"} };
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/**
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* GetMem
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*
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* Return x bytes from memory buffer
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*/
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int
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GetMem (char *buffer, int len)
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{
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memcpy (buffer, membuffer + bufoffset, len);
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bufoffset += len;
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return len;
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}
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/**
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* PutMem
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*
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* Put some values in memory buffer
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*/
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static void
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PutMem (char *buffer, int len)
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{
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memcpy (membuffer + bufoffset, buffer, len);
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bufoffset += len;
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}
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void
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NGCFreezeBlock (char *name, uint8 * block, int size)
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{
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char buffer[512];
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sprintf (buffer, "%s:%06d:", name, size);
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PutMem (buffer, strlen (buffer));
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PutMem ((char *) block, size);
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}
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/**
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* NGCFreezeMembuffer
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*/
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static int
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NGCFreezeMemBuffer ()
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{
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int i;
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char buffer[1024];
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bufoffset = 0;
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S9xUpdateRTC ();
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S9xSRTCPreSaveState ();
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for (i = 0; i < 8; i++)
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{
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SoundData.channels[i].previous16[0] =
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(int16) SoundData.channels[i].previous[0];
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SoundData.channels[i].previous16[1] =
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(int16) SoundData.channels[i].previous[1];
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}
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sprintf (buffer, "%s:%04d\n", SNAPSHOT_MAGIC, SNAPSHOT_VERSION);
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PutMem (buffer, strlen (buffer));
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sprintf (buffer, "NAM:%06d:%s%c", (int) strlen (Memory.ROMFilename) + 1,
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Memory.ROMFilename, 0);
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PutMem (buffer, strlen (buffer) + 1);
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NGCFreezeStruct ();
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return 0;
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}
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/**
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* NGCFreezeGame
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*
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* Do freeze game for Nintendo Gamecube
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*/
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int
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NGCFreezeGame (int method, bool8 silent)
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{
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ShowAction ((char*) "Saving...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod();
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char filename[1024];
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int offset = 0;
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char msg[100];
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S9xSetSoundMute (TRUE);
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S9xPrepareSoundForSnapshotSave (FALSE);
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NGCFreezeMemBuffer (); // copy freeze mem into membuffer
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ClearSaveBuffer ();
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memcpy (savebuffer, membuffer, bufoffset);
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S9xPrepareSoundForSnapshotSave (TRUE);
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S9xSetSoundMute (FALSE);
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if (method == METHOD_SD || method == METHOD_USB) // FAT devices
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{
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if(ChangeFATInterface(method, NOTSILENT))
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{
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sprintf (filename, "%s/%s/%s.frz", ROOTFATDIR, GCSettings.SaveFolder, Memory.ROMFilename);
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offset = SaveBufferToFAT (filename, bufoffset, silent);
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}
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}
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else if (method == METHOD_SMB) // SMB
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{
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sprintf (filename, "%s/%s.frz", GCSettings.SaveFolder, Memory.ROMFilename);
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offset = SaveBufferToSMB (filename, bufoffset, silent);
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}
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) // MC Slot A or B
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{
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sprintf (filename, "%s.snz", Memory.ROMFilename);
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ClearSaveBuffer ();
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/*** Copy in save icon ***/
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int woffset = sizeof (saveicon);
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memcpy (savebuffer, saveicon, woffset);
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/*** And the freezecomment ***/
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sprintf (freezecomment[1], "%s", Memory.ROMFilename);
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memcpy (savebuffer + woffset, freezecomment, 64);
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woffset += 64;
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/*** Zip and copy in the freeze ***/
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uLongf DestBuffSize = (uLongf) SAVEBUFFERSIZE;
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int err= compress2((Bytef*)(savebuffer+woffset+8), (uLongf*)&DestBuffSize, (const Bytef*)membuffer, (uLongf)bufoffset, Z_BEST_COMPRESSION);
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if(err!=Z_OK)
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{
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sprintf (msg, "zip error %s ",zError(err));
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WaitPrompt (msg);
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return 0;
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}
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int zippedsize = (int)DestBuffSize;
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memcpy (savebuffer + woffset, &zippedsize, 4);
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woffset += 4;
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int decompressedsize = (int)bufoffset;
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memcpy (savebuffer + woffset, &decompressedsize, 4);
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woffset += 4;
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woffset += zippedsize;
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if(method == METHOD_MC_SLOTA)
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offset = SaveBufferToMC ( savebuffer, CARD_SLOTA, filename, woffset, SILENT );
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else
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offset = SaveBufferToMC ( savebuffer, CARD_SLOTB, filename, woffset, SILENT );
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}
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if(offset > 0) // save successful!
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{
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if(!silent)
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WaitPrompt((char*) "Save successful");
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return 1;
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}
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return 0;
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}
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/**
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* NGCUnFreezeBlock
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*/
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int
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NGCUnFreezeBlock (char *name, uint8 * block, int size)
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{
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char buffer[20], *e;
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int len = 0;
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int rem = 0;
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GetMem (buffer, 11);
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if (strncmp (buffer, name, 3) != 0 || buffer[3] != ':' ||
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buffer[10] != ':' || (len = strtol (&buffer[4], &e, 10)) == 0 ||
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e != buffer + 10)
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{
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return WRONG_FORMAT;
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}
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if (len > size)
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{
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rem = len - size;
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len = size;
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}
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ZeroMemory (block, size);
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GetMem ((char *) block, len);
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if (rem)
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{
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bufoffset += rem;
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}
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return SUCCESS;
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}
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/**
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* NGCUnfreezeGame
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*/
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int
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NGCUnfreezeGame (int method, bool8 silent)
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{
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ShowAction ((char*) "Loading...");
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char filename[1024];
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int offset = 0;
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char msg[80];
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bufoffset = 0;
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if(method == METHOD_AUTO)
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method = autoLoadMethod();
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if (method == METHOD_SD || method == METHOD_USB) // SD & USB
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{
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if(ChangeFATInterface(method, NOTSILENT))
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{
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sprintf (filename, "%s/%s/%s.frz", ROOTFATDIR, GCSettings.SaveFolder, Memory.ROMFilename);
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offset = LoadBufferFromFAT (filename, silent);
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}
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}
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else if (method == METHOD_SMB) // Network (SMB)
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{
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sprintf (filename, "%s/%s.frz", GCSettings.SaveFolder, Memory.ROMFilename);
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offset = LoadBufferFromSMB (filename, silent);
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}
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) // MC in slot A or slot B
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{
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sprintf (filename, "%s.snz", Memory.ROMFilename);
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int ret = 0;
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if(method == METHOD_MC_SLOTA)
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ret = LoadBufferFromMC ( savebuffer, CARD_SLOTA, filename, silent );
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else
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ret = LoadBufferFromMC ( savebuffer, CARD_SLOTB, filename, silent );
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if (ret)
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{
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char zipbuffer[MEMBUFFER];
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// skip the saveicon and comment
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offset = (sizeof(saveicon) + 64);
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uLongf zipsize = 0;
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uLongf decompressedsize = 0;
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memcpy (&zipsize, savebuffer+offset, 4);
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offset += 4;
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memcpy (&decompressedsize, savebuffer+offset, 4);
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offset += 4;
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memset(membuffer, 0, MEMBUFFER);
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uLongf DestBuffSize = MEMBUFFER;
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int err= uncompress((Bytef*)zipbuffer, (uLongf*)&DestBuffSize, (const Bytef*)(savebuffer + offset), zipsize);
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if ( err!=Z_OK )
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{
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sprintf (msg, "Unzip error %s ",zError(err));
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WaitPrompt (msg);
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return 0;
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}
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else if ( DestBuffSize != decompressedsize )
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{
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WaitPrompt((char*) "Unzipped size doesn't match expected size!");
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return 0;
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}
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else
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{
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offset = MEMBUFFER;
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memcpy (savebuffer, zipbuffer, MEMBUFFER);
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}
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}
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}
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if(offset > 0)
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{
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memcpy (membuffer, savebuffer, offset);
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ClearSaveBuffer ();
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if (S9xUnfreezeGame ("AGAME") == SUCCESS)
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return 1;
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else
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WaitPrompt((char*) "Error thawing");
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}
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else
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{
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if(!silent)
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WaitPrompt((char*) "Freeze file not found");
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}
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return 0; // if we reached here, nothing was done!
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}
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