mirror of
https://github.com/dborth/snes9xgx.git
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156 lines
2.3 KiB
C++
156 lines
2.3 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_sound.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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/**
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* Constructor for the GuiSound class.
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*/
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GuiSound::GuiSound(const u8 * s, s32 l, int t)
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{
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sound = s;
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length = l;
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type = t;
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voice = -1;
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volume = 100;
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loop = false;
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}
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/**
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* Destructor for the GuiSound class.
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*/
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GuiSound::~GuiSound()
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{
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#ifndef NO_SOUND
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if(type == SOUND_OGG)
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StopOgg();
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#endif
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}
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void GuiSound::Play()
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{
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#ifndef NO_SOUND
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int vol;
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switch(type)
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{
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case SOUND_PCM:
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vol = 0.0255f*(volume*GCSettings.SFXVolume);
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voice = ASND_GetFirstUnusedVoice();
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if(voice >= 0)
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ASND_SetVoice(voice, VOICE_STEREO_16BIT, 48000, 0,
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(u8 *)sound, length, vol, vol, NULL);
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break;
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case SOUND_OGG:
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voice = 0;
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if(loop)
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PlayOgg((char *)sound, length, 0, OGG_INFINITE_TIME);
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else
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PlayOgg((char *)sound, length, 0, OGG_ONE_TIME);
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SetVolumeOgg(2.55f*(volume));
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break;
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}
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#endif
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}
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void GuiSound::Stop()
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{
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#ifndef NO_SOUND
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if(voice < 0)
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return;
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switch(type)
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{
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case SOUND_PCM:
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ASND_StopVoice(voice);
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break;
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case SOUND_OGG:
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StopOgg();
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break;
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}
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#endif
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}
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void GuiSound::Pause()
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{
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#ifndef NO_SOUND
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if(voice < 0)
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return;
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switch(type)
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{
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case SOUND_PCM:
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ASND_PauseVoice(voice, 1);
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break;
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case SOUND_OGG:
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PauseOgg(1);
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break;
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}
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#endif
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}
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void GuiSound::Resume()
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{
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#ifndef NO_SOUND
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if(voice < 0)
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return;
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switch(type)
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{
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case SOUND_PCM:
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ASND_PauseVoice(voice, 0);
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break;
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case SOUND_OGG:
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PauseOgg(0);
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break;
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}
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#endif
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}
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bool GuiSound::IsPlaying()
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{
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if(ASND_StatusVoice(voice) == SND_WORKING || ASND_StatusVoice(voice) == SND_WAITING)
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return true;
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else
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return false;
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}
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void GuiSound::SetVolume(int vol)
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{
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#ifndef NO_SOUND
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volume = vol;
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if(voice < 0)
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return;
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int newvol = 0.0255f*(volume*GCSettings.SFXVolume);
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switch(type)
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{
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case SOUND_PCM:
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ASND_ChangeVolumeVoice(voice, newvol, newvol);
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break;
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case SOUND_OGG:
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SetVolumeOgg(2.55f*(volume));
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break;
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}
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#endif
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}
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void GuiSound::SetLoop(bool l)
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{
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loop = l;
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}
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