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318 lines
7.8 KiB
C++
318 lines
7.8 KiB
C++
// Highly accurate SNES SPC-700 DSP emulator
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// snes_spc 0.9.0
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#ifndef SPC_DSP_H
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#define SPC_DSP_H
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#include "blargg_common.h"
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extern "C" { typedef void (*dsp_copy_func_t)( unsigned char** io, void* state, size_t ); }
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class SPC_DSP {
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public:
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typedef BOOST::uint8_t uint8_t;
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// Setup
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// Initializes DSP and has it use the 64K RAM provided
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void init( void* ram_64k );
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// Sets destination for output samples. If out is NULL or out_size is 0,
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// doesn't generate any.
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typedef short sample_t;
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void set_output( sample_t* out, int out_size );
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// Number of samples written to output since it was last set, always
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// a multiple of 2. Undefined if more samples were generated than
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// output buffer could hold.
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int sample_count() const;
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// Emulation
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// Resets DSP to power-on state
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void reset();
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// Emulates pressing reset switch on SNES
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void soft_reset();
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// Reads/writes DSP registers. For accuracy, you must first call run()
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// to catch the DSP up to present.
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int read ( int addr ) const;
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void write( int addr, int data );
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// Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks
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// a pair of samples is be generated.
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void run( int clock_count );
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// Sound control
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// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
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// Reduces emulation accuracy.
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enum { voice_count = 8 };
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void mute_voices( int mask );
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// State
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// Resets DSP and uses supplied values to initialize registers
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enum { register_count = 128 };
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void load( uint8_t const regs [register_count] );
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// Saves/loads exact emulator state
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enum { state_size = 640 }; // maximum space needed when saving
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typedef dsp_copy_func_t copy_func_t;
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void copy_state( unsigned char** io, copy_func_t );
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// Returns non-zero if new key-on events occurred since last call
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bool check_kon();
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// Snes9x Accessor
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int stereo_switch;
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int take_spc_snapshot;
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void (*spc_snapshot_callback) (void);
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void set_spc_snapshot_callback( void (*callback) (void) );
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void dump_spc_snapshot( void );
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void set_stereo_switch( int );
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uint8_t reg_value( int, int );
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int envx_value( int );
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// DSP register addresses
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// Global registers
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enum {
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r_mvoll = 0x0C, r_mvolr = 0x1C,
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r_evoll = 0x2C, r_evolr = 0x3C,
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r_kon = 0x4C, r_koff = 0x5C,
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r_flg = 0x6C, r_endx = 0x7C,
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r_efb = 0x0D, r_pmon = 0x2D,
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r_non = 0x3D, r_eon = 0x4D,
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r_dir = 0x5D, r_esa = 0x6D,
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r_edl = 0x7D,
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r_fir = 0x0F // 8 coefficients at 0x0F, 0x1F ... 0x7F
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};
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// Voice registers
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enum {
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v_voll = 0x00, v_volr = 0x01,
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v_pitchl = 0x02, v_pitchh = 0x03,
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v_srcn = 0x04, v_adsr0 = 0x05,
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v_adsr1 = 0x06, v_gain = 0x07,
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v_envx = 0x08, v_outx = 0x09
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};
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public:
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enum { extra_size = 16 };
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sample_t* extra() { return m.extra; }
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sample_t const* out_pos() const { return m.out; }
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void disable_surround( bool ) { } // not supported
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public:
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BLARGG_DISABLE_NOTHROW
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typedef BOOST::int8_t int8_t;
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typedef BOOST::int16_t int16_t;
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enum { echo_hist_size = 8 };
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enum env_mode_t { env_release, env_attack, env_decay, env_sustain };
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enum { brr_buf_size = 12 };
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struct voice_t
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{
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int buf [brr_buf_size*2];// decoded samples (twice the size to simplify wrap handling)
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int buf_pos; // place in buffer where next samples will be decoded
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int interp_pos; // relative fractional position in sample (0x1000 = 1.0)
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int brr_addr; // address of current BRR block
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int brr_offset; // current decoding offset in BRR block
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uint8_t* regs; // pointer to voice's DSP registers
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int vbit; // bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc.
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int kon_delay; // KON delay/current setup phase
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env_mode_t env_mode;
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int env; // current envelope level
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int hidden_env; // used by GAIN mode 7, very obscure quirk
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uint8_t t_envx_out;
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int voice_number;
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};
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private:
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enum { brr_block_size = 9 };
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struct state_t
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{
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uint8_t regs [register_count];
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// Echo history keeps most recent 8 samples (twice the size to simplify wrap handling)
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int echo_hist [echo_hist_size * 2] [2];
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int (*echo_hist_pos) [2]; // &echo_hist [0 to 7]
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int every_other_sample; // toggles every sample
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int kon; // KON value when last checked
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int noise;
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int counter;
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int echo_offset; // offset from ESA in echo buffer
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int echo_length; // number of bytes that echo_offset will stop at
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int phase; // next clock cycle to run (0-31)
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bool kon_check; // set when a new KON occurs
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// Hidden registers also written to when main register is written to
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int new_kon;
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uint8_t endx_buf;
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uint8_t envx_buf;
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uint8_t outx_buf;
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// Temporary state between clocks
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// read once per sample
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int t_pmon;
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int t_non;
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int t_eon;
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int t_dir;
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int t_koff;
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// read a few clocks ahead then used
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int t_brr_next_addr;
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int t_adsr0;
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int t_brr_header;
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int t_brr_byte;
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int t_srcn;
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int t_esa;
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int t_echo_enabled;
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// internal state that is recalculated every sample
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int t_dir_addr;
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int t_pitch;
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int t_output;
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int t_looped;
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int t_echo_ptr;
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// left/right sums
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int t_main_out [2];
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int t_echo_out [2];
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int t_echo_in [2];
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voice_t voices [voice_count];
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// non-emulation state
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uint8_t* ram; // 64K shared RAM between DSP and SMP
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int mute_mask;
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sample_t* out;
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sample_t* out_end;
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sample_t* out_begin;
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sample_t extra [extra_size];
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};
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state_t m;
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void init_counter();
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void run_counters();
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unsigned read_counter( int rate );
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int interpolate( voice_t const* v );
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void run_envelope( voice_t* const v );
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void decode_brr( voice_t* v );
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void misc_27();
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void misc_28();
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void misc_29();
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void misc_30();
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void voice_output( voice_t const* v, int ch );
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void voice_V1( voice_t* const );
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void voice_V2( voice_t* const );
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void voice_V3( voice_t* const );
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void voice_V3a( voice_t* const );
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void voice_V3b( voice_t* const );
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void voice_V3c( voice_t* const );
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void voice_V4( voice_t* const );
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void voice_V5( voice_t* const );
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void voice_V6( voice_t* const );
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void voice_V7( voice_t* const );
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void voice_V8( voice_t* const );
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void voice_V9( voice_t* const );
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void voice_V7_V4_V1( voice_t* const );
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void voice_V8_V5_V2( voice_t* const );
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void voice_V9_V6_V3( voice_t* const );
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void echo_read( int ch );
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int echo_output( int ch );
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void echo_write( int ch );
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void echo_22();
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void echo_23();
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void echo_24();
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void echo_25();
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void echo_26();
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void echo_27();
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void echo_28();
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void echo_29();
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void echo_30();
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void soft_reset_common();
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};
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#include <assert.h>
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inline int SPC_DSP::sample_count() const { return m.out - m.out_begin; }
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inline int SPC_DSP::read( int addr ) const
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{
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assert( (unsigned) addr < register_count );
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return m.regs [addr];
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}
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inline void SPC_DSP::write( int addr, int data )
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{
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assert( (unsigned) addr < register_count );
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m.regs [addr] = (uint8_t) data;
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switch ( addr & 0x0F )
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{
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case v_envx:
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m.envx_buf = (uint8_t) data;
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break;
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case v_outx:
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m.outx_buf = (uint8_t) data;
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break;
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case 0x0C:
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if ( addr == r_kon )
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m.new_kon = (uint8_t) data;
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if ( addr == r_endx ) // always cleared, regardless of data written
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{
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m.endx_buf = 0;
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m.regs [r_endx] = 0;
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}
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break;
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}
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}
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inline void SPC_DSP::mute_voices( int mask ) { m.mute_mask = mask; }
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inline bool SPC_DSP::check_kon()
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{
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bool old = m.kon_check;
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m.kon_check = 0;
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return old;
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}
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#if !SPC_NO_COPY_STATE_FUNCS
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class SPC_State_Copier {
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SPC_DSP::copy_func_t func;
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unsigned char** buf;
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public:
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SPC_State_Copier( unsigned char** p, SPC_DSP::copy_func_t f ) { func = f; buf = p; }
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void copy( void* state, size_t size );
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int copy_int( int state, int size );
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void skip( int count );
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void extra();
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};
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#define SPC_COPY( type, state )\
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{\
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state = (BOOST::type) copier.copy_int( state, sizeof (BOOST::type) );\
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assert( (BOOST::type) state == state );\
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}
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#endif
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#endif
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