mirror of
https://github.com/dborth/snes9xgx.git
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129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Michniewski 2008
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* Tantric September 2008
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*
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* s9xconfig.cpp
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*
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* Configuration parameters are here for easy maintenance.
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* Refer to Snes9x.h for all combinations.
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* The defaults used here are taken directly from porting.html
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***************************************************************************/
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#include <gccore.h>
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#include "snes9x.h"
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#include "snes9xGX.h"
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#include "smbop.h"
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struct SGCSettings GCSettings;
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void
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DefaultSettings ()
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{
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/************** GameCube/Wii Settings *********************/
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GCSettings.LoadMethod = METHOD_AUTO; // Auto, SD, DVD, USB, Network (SMB)
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GCSettings.SaveMethod = METHOD_AUTO; // Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, Network (SMB)
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sprintf (GCSettings.LoadFolder,"snes9x/roms"); // Path to game files
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sprintf (GCSettings.SaveFolder,"snes9x/saves"); // Path to save files
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sprintf (GCSettings.CheatFolder,"snes9x/cheats"); // Path to cheat files
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GCSettings.AutoLoad = 1;
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GCSettings.AutoSave = 1;
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GCSettings.VerifySaves = 0;
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// custom SMB settings
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strncpy (GCSettings.smbip, "", 15); // IP Address of share server
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strncpy (GCSettings.smbuser, "", 19); // Your share user
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strncpy (GCSettings.smbpwd, "", 19); // Your share user password
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strncpy (GCSettings.smbshare, "", 19); // Share name on server
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GCSettings.smbip[15] = 0;
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GCSettings.smbuser[19] = 0;
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GCSettings.smbpwd[19] = 0;
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GCSettings.smbshare[19] = 0;
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GCSettings.gcip[0] = 0;
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GCSettings.gwip[0] = 0;
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GCSettings.mask[0] = 0;
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GCSettings.smbsvid[0] = 0;
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GCSettings.smbgcid[0] = 0;
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GCSettings.Superscope = 0;
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GCSettings.Mouse = 0;
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GCSettings.Justifier = 0;
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GCSettings.NGCZoom = 0; // zooming default off
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GCSettings.render = 2; // Unfiltered
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GCSettings.widescreen = 0; // no aspect ratio correction
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GCSettings.xshift = 0; // video shift
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GCSettings.yshift = 0;
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/****************** SNES9x Settings ***********************/
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// Default ALL to false
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memset (&Settings, 0, sizeof (Settings));
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// General
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Settings.MouseMaster = false;
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Settings.SuperScopeMaster = false;
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Settings.MultiPlayer5Master = false;
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Settings.JustifierMaster = false;
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Settings.ShutdownMaster = false;
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Settings.ApplyCheats = true;
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Settings.BlockInvalidVRAMAccess = true;
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Settings.HDMATimingHack = 100;
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// Sound defaults. On GC this is 32Khz/16bit/Stereo/InterpolatedSound
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Settings.APUEnabled = true;
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Settings.NextAPUEnabled = true;
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Settings.SoundPlaybackRate = 32000;
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Settings.Stereo = true;
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Settings.SixteenBitSound = true;
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Settings.SoundEnvelopeHeightReading = true;
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Settings.SoundSync = true;
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Settings.FixFrequency = false;
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Settings.DisableSampleCaching = true;
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Settings.InterpolatedSound = true;
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Settings.ReverseStereo = false;
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// Graphics
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Settings.Transparency = true;
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Settings.SupportHiRes = true;
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Settings.SkipFrames = AUTO_FRAMERATE;
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Settings.TurboSkipFrames = 19;
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Settings.DisplayFrameRate = false;
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Settings.AutoDisplayMessages = 0;
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Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
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// Frame timings in 50hz and 60hz cpu mode
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Settings.FrameTimePAL = 20000;
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Settings.FrameTimeNTSC = 16667;
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// SDD1 - Star Ocean Returns
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Settings.SDD1Pack = true;
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Settings.ForceNTSC = 0;
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Settings.ForcePAL = 0;
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Settings.ForceHiROM = 0;
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Settings.ForceLoROM = 0;
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Settings.ForceHeader = 0;
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Settings.ForceNoHeader = 0;
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Settings.ForceTransparency = 0;
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Settings.ForceInterleaved = 0;
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Settings.ForceInterleaved2 = 0;
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Settings.ForceInterleaveGD24 = 0;
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Settings.ForceNotInterleaved = 0;
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Settings.ForceNoSuperFX = 0;
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Settings.ForceSuperFX = 0;
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Settings.ForceDSP1 = 0;
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Settings.ForceNoDSP1 = 0;
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}
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