mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-18 15:21:50 +01:00
260 lines
4.6 KiB
C++
260 lines
4.6 KiB
C++
/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Michniewski 2008
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* Tantric 2008-2019
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*
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* s9xsupport.cpp
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*
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* Snes9x support functions
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <ogc/lwp_watchdog.h>
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#include "snes9x/port.h"
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#include "snes9xgx.h"
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#include "video.h"
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#include "audio.h"
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#include "snes9x/snes9x.h"
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#include "snes9x/memmap.h"
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#include "snes9x/display.h"
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#include "snes9x/apu/apu.h"
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#include "snes9x/controls.h"
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#define MAX_MESSAGE_LEN (36 * 3)
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static long long prev;
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static long long now;
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/*** Miscellaneous Functions ***/
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void S9xExit()
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{
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ExitApp();
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}
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void S9xMessage(int /*type */, int /*number */, const char *message)
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{
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static char buffer[MAX_MESSAGE_LEN + 1];
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snprintf(buffer, MAX_MESSAGE_LEN, "%s", message);
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S9xSetInfoString(buffer);
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}
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void S9xAutoSaveSRAM()
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{
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}
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/*** Sound based functions ***/
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void S9xToggleSoundChannel(int c)
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{
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static int sound_switch = 255;
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if (c == 8)
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sound_switch = 255;
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else
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sound_switch ^= 1 << c;
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S9xSetSoundControl (sound_switch);
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}
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/****************************************************************************
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* OpenSoundDevice
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*
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* Main initialisation for Wii sound system
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***************************************************************************/
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bool8 S9xOpenSoundDevice(void)
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{
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InitAudio();
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return TRUE;
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}
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/* eke-eke */
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void S9xInitSync()
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{
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FrameTimer = 0;
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prev = gettime();
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}
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/*** Synchronisation ***/
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void S9xSyncSpeed () {
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uint32 skipFrms = Settings.SkipFrames;
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if (Settings.TurboMode)
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skipFrms = Settings.TurboSkipFrames;
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if (timerstyle == 0) /* use Wii vertical sync (VSYNC) with NTSC roms */
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{
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while (FrameTimer == 0)
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{
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usleep(50);
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}
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if (FrameTimer > skipFrms)
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FrameTimer = skipFrms;
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if ((FrameTimer > 1) && (IPPU.SkippedFrames < skipFrms))
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{
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IPPU.SkippedFrames++;
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IPPU.RenderThisFrame = FALSE;
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}
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else
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{
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IPPU.SkippedFrames = 0;
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IPPU.RenderThisFrame = TRUE;
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}
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}
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else /* use internal timer for PAL roms */
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{
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unsigned int timediffallowed = Settings.TurboMode ? 0 : Settings.FrameTime;
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now = gettime();
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if (diff_usec(prev, now) > timediffallowed)
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{
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/* Timer has already expired */
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if (IPPU.SkippedFrames < skipFrms)
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{
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IPPU.SkippedFrames++;
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IPPU.RenderThisFrame = FALSE;
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}
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else
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{
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IPPU.SkippedFrames = 0;
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IPPU.RenderThisFrame = TRUE;
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}
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}
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else
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{
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/*** Ahead - so hold up ***/
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while (diff_usec(prev, now) < timediffallowed)
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{
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now = gettime();
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usleep(50);
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}
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IPPU.RenderThisFrame = TRUE;
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IPPU.SkippedFrames = 0;
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}
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prev = now;
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}
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if (!Settings.TurboMode)
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FrameTimer--;
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return;
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}
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/*** Video / Display related functions ***/
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bool8 S9xInitUpdate()
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{
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return (TRUE);
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}
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bool8 S9xDeinitUpdate(int Width, int Height)
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{
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update_video(Width, Height);
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return (TRUE);
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}
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bool8 S9xContinueUpdate(int Width, int Height)
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{
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return (TRUE);
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}
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void S9xSetPalette()
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{
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return;
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}
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/*** Input functions ***/
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void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2)
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{
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return;
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}
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bool S9xPollButton(uint32 id, bool * pressed)
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{
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return 0;
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}
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bool S9xPollAxis(uint32 id, int16 * value)
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{
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return 0;
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}
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bool S9xPollPointer(uint32 id, int16 * x, int16 * y)
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{
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return 0;
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}
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/****************************************************************************
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* Note that these are DUMMY functions, and only allow Snes9x to
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* compile. Where possible, they will return an error signal.
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***************************************************************************/
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const char *S9xChooseFilename(bool8 read_only)
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{
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ExitApp();
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return NULL;
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}
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const char * S9xChooseMovieFilename(bool8 read_only)
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{
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ExitApp();
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return NULL;
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}
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const char * S9xGetDirectory(enum s9x_getdirtype dirtype)
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{
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ExitApp();
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return NULL;
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}
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const char * S9xGetFilename(const char *ex, enum s9x_getdirtype dirtype)
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{
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ExitApp();
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return NULL;
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}
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const char * S9xGetFilenameInc(const char *e, enum s9x_getdirtype dirtype)
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{
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ExitApp();
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return NULL;
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}
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const char * S9xBasename(const char *name)
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{
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ExitApp();
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return name;
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}
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const char * S9xStringInput (const char * s)
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{
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ExitApp();
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return s;
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}
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void _splitpath(char const *buf, char *drive, char *dir, char *fname, char *ext)
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{
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ExitApp();
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}
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void _makepath(char *filename, const char *drive, const char *dir,
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const char *fname, const char *ext)
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{
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ExitApp();
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}
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int access(const char *pathname, int mode)
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{
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ExitApp();
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return 1;
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}
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