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864 lines
29 KiB
C++
864 lines
29 KiB
C++
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#include <math.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "seta.h"
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static const int16 ST010_SinTable[256] =
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{
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0x0000, 0x0324, 0x0648, 0x096a, 0x0c8c, 0x0fab, 0x12c8, 0x15e2,
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0x18f9, 0x1c0b, 0x1f1a, 0x2223, 0x2528, 0x2826, 0x2b1f, 0x2e11,
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0x30fb, 0x33df, 0x36ba, 0x398c, 0x3c56, 0x3f17, 0x41ce, 0x447a,
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0x471c, 0x49b4, 0x4c3f, 0x4ebf, 0x5133, 0x539b, 0x55f5, 0x5842,
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0x5a82, 0x5cb3, 0x5ed7, 0x60eb, 0x62f1, 0x64e8, 0x66cf, 0x68a6,
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0x6a6d, 0x6c23, 0x6dc9, 0x6f5e, 0x70e2, 0x7254, 0x73b5, 0x7504,
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0x7641, 0x776b, 0x7884, 0x7989, 0x7a7c, 0x7b5c, 0x7c29, 0x7ce3,
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0x7d89, 0x7e1d, 0x7e9c, 0x7f09, 0x7f61, 0x7fa6, 0x7fd8, 0x7ff5,
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0x7fff, 0x7ff5, 0x7fd8, 0x7fa6, 0x7f61, 0x7f09, 0x7e9c, 0x7e1d,
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0x7d89, 0x7ce3, 0x7c29, 0x7b5c, 0x7a7c, 0x7989, 0x7884, 0x776b,
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0x7641, 0x7504, 0x73b5, 0x7254, 0x70e2, 0x6f5e, 0x6dc9, 0x6c23,
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0x6a6d, 0x68a6, 0x66cf, 0x64e8, 0x62f1, 0x60eb, 0x5ed7, 0x5cb3,
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0x5a82, 0x5842, 0x55f5, 0x539b, 0x5133, 0x4ebf, 0x4c3f, 0x49b4,
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0x471c, 0x447a, 0x41ce, 0x3f17, 0x3c56, 0x398c, 0x36ba, 0x33df,
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0x30fb, 0x2e11, 0x2b1f, 0x2826, 0x2528, 0x2223, 0x1f1a, 0x1c0b,
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0x18f8, 0x15e2, 0x12c8, 0x0fab, 0x0c8c, 0x096a, 0x0648, 0x0324,
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0x0000, -0x0324, -0x0648, -0x096b, -0x0c8c, -0x0fab, -0x12c8, -0x15e2,
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-0x18f9, -0x1c0b, -0x1f1a, -0x2223, -0x2528, -0x2826, -0x2b1f, -0x2e11,
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-0x30fb, -0x33df, -0x36ba, -0x398d, -0x3c56, -0x3f17, -0x41ce, -0x447a,
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-0x471c, -0x49b4, -0x4c3f, -0x4ebf, -0x5133, -0x539b, -0x55f5, -0x5842,
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-0x5a82, -0x5cb3, -0x5ed7, -0x60ec, -0x62f1, -0x64e8, -0x66cf, -0x68a6,
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-0x6a6d, -0x6c23, -0x6dc9, -0x6f5e, -0x70e2, -0x7254, -0x73b5, -0x7504,
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-0x7641, -0x776b, -0x7884, -0x7989, -0x7a7c, -0x7b5c, -0x7c29, -0x7ce3,
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-0x7d89, -0x7e1d, -0x7e9c, -0x7f09, -0x7f61, -0x7fa6, -0x7fd8, -0x7ff5,
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-0x7fff, -0x7ff5, -0x7fd8, -0x7fa6, -0x7f61, -0x7f09, -0x7e9c, -0x7e1d,
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-0x7d89, -0x7ce3, -0x7c29, -0x7b5c, -0x7a7c, -0x7989, -0x7883, -0x776b,
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-0x7641, -0x7504, -0x73b5, -0x7254, -0x70e2, -0x6f5e, -0x6dc9, -0x6c23,
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-0x6a6d, -0x68a6, -0x66cf, -0x64e8, -0x62f1, -0x60eb, -0x5ed7, -0x5cb3,
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-0x5a82, -0x5842, -0x55f5, -0x539a, -0x5133, -0x4ebf, -0x4c3f, -0x49b3,
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-0x471c, -0x447a, -0x41cd, -0x3f17, -0x3c56, -0x398c, -0x36b9, -0x33de,
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-0x30fb, -0x2e10, -0x2b1f, -0x2826, -0x2527, -0x2223, -0x1f19, -0x1c0b,
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-0x18f8, -0x15e2, -0x12c8, -0x0fab, -0x0c8b, -0x096a, -0x0647, -0x0324
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};
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static const uint8 ST010_ArcTan[32][32] =
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{
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{ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 },
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{ 0x80, 0xa0, 0xad, 0xb3, 0xb6, 0xb8, 0xb9, 0xba, 0xbb, 0xbb, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd,
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0xbd, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf },
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{ 0x80, 0x93, 0xa0, 0xa8, 0xad, 0xb0, 0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb,
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0xbb, 0xbb, 0xbb, 0xbc, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd },
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{ 0x80, 0x8d, 0x98, 0xa0, 0xa6, 0xaa, 0xad, 0xb0, 0xb1, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb7, 0xb8,
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0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xba, 0xba, 0xbb, 0xbb, 0xbb, 0xbb, 0xbb, 0xbc, 0xbc, 0xbc, 0xbc },
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{ 0x80, 0x8a, 0x93, 0x9a, 0xa0, 0xa5, 0xa8, 0xab, 0xad, 0xaf, 0xb0, 0xb2, 0xb3, 0xb4, 0xb5, 0xb5,
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0xb6, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8, 0xb9, 0xb9, 0xb9, 0xba, 0xba, 0xba, 0xba, 0xba, 0xbb, 0xbb },
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{ 0x80, 0x88, 0x90, 0x96, 0x9b, 0xa0, 0xa4, 0xa7, 0xa9, 0xab, 0xad, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3,
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0xb4, 0xb4, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8, 0xb9, 0xb9, 0xb9, 0xb9, 0xb9 },
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{ 0x80, 0x87, 0x8d, 0x93, 0x98, 0x9c, 0xa0, 0xa3, 0xa6, 0xa8, 0xaa, 0xac, 0xad, 0xae, 0xb0, 0xb0,
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0xb1, 0xb2, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8 },
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{ 0x80, 0x86, 0x8b, 0x90, 0x95, 0x99, 0x9d, 0xa0, 0xa3, 0xa5, 0xa7, 0xa9, 0xaa, 0xac, 0xad, 0xae,
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0xaf, 0xb0, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7 },
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{ 0x80, 0x85, 0x8a, 0x8f, 0x93, 0x97, 0x9a, 0x9d, 0xa0, 0xa2, 0xa5, 0xa6, 0xa8, 0xaa, 0xab, 0xac,
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0xad, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb5, 0xb5 },
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{ 0x80, 0x85, 0x89, 0x8d, 0x91, 0x95, 0x98, 0x9b, 0x9e, 0xa0, 0xa0, 0xa4, 0xa6, 0xa7, 0xa9, 0xaa,
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0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb4 },
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{ 0x80, 0x84, 0x88, 0x8c, 0x90, 0x93, 0x96, 0x99, 0x9b, 0x9e, 0xa0, 0xa2, 0xa4, 0xa5, 0xa7, 0xa8,
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0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf, 0xb0, 0xb0, 0xb1, 0xb2, 0xb2, 0xb2, 0xb3, 0xb3 },
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{ 0x80, 0x84, 0x87, 0x8b, 0x8e, 0x91, 0x94, 0x97, 0x9a, 0x9c, 0x9e, 0xa0, 0xa2, 0xa3, 0xa5, 0xa6,
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0xa7, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb1, 0xb2, 0xb2 },
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{ 0x80, 0x83, 0x87, 0x8a, 0x8d, 0x90, 0x93, 0x96, 0x98, 0x9a, 0x9c, 0x9e, 0xa0, 0xa2, 0xa3, 0xa5,
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0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb0, 0xb0, 0xb1 },
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{ 0x80, 0x83, 0x86, 0x89, 0x8c, 0x8f, 0x92, 0x94, 0x96, 0x99, 0x9b, 0x9d, 0x9e, 0xa0, 0xa2, 0xa3,
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0xa4, 0xa5, 0xa7, 0xa8, 0xa9, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xb0 },
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{ 0x80, 0x83, 0x86, 0x89, 0x8b, 0x8e, 0x90, 0x93, 0x95, 0x97, 0x99, 0x9b, 0x9d, 0x9e, 0xa0, 0xa1,
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0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf },
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{ 0x80, 0x83, 0x85, 0x88, 0x8b, 0x8d, 0x90, 0x92, 0x94, 0x96, 0x98, 0x9a, 0x9b, 0x9d, 0x9f, 0xa0,
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0xa1, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae },
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{ 0x80, 0x83, 0x85, 0x88, 0x8a, 0x8c, 0x8f, 0x91, 0x93, 0x95, 0x97, 0x99, 0x9a, 0x9c, 0x9d, 0x9f,
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0xa0, 0xa1, 0xa2, 0xa3, 0xa5, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xab, 0xac, 0xad },
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{ 0x80, 0x82, 0x85, 0x87, 0x89, 0x8c, 0x8e, 0x90, 0x92, 0x94, 0x96, 0x97, 0x99, 0x9b, 0x9c, 0x9d,
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0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xac },
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{ 0x80, 0x82, 0x85, 0x87, 0x89, 0x8b, 0x8d, 0x8f, 0x91, 0x93, 0x95, 0x96, 0x98, 0x99, 0x9b, 0x9c,
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0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa9, 0xa9, 0xaa, 0xab },
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{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0x90, 0x92, 0x94, 0x95, 0x97, 0x98, 0x9a, 0x9b,
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0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa },
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{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x99, 0x9a,
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0x9b, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa9 },
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{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8b, 0x8d, 0x8f, 0x90, 0x92, 0x94, 0x95, 0x97, 0x98, 0x99,
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0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8 },
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{ 0x80, 0x82, 0x84, 0x86, 0x87, 0x89, 0x8b, 0x8d, 0x8e, 0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x98,
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0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa3, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7 },
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{ 0x80, 0x82, 0x84, 0x85, 0x87, 0x89, 0x8a, 0x8c, 0x8e, 0x8f, 0x91, 0x92, 0x94, 0x95, 0x96, 0x98,
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0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6 },
|
|
{ 0x80, 0x82, 0x83, 0x85, 0x87, 0x88, 0x8a, 0x8c, 0x8d, 0x8f, 0x90, 0x92, 0x93, 0x94, 0x96, 0x97,
|
|
0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5 },
|
|
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x88, 0x8a, 0x8b, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x94, 0x95, 0x96,
|
|
0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4 },
|
|
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x88, 0x89, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x92, 0x93, 0x94, 0x95,
|
|
0x96, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4 },
|
|
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x87, 0x89, 0x8a, 0x8c, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x93, 0x95,
|
|
0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa1, 0xa2, 0xa3 },
|
|
{ 0x80, 0x81, 0x83, 0x84, 0x86, 0x87, 0x89, 0x8a, 0x8b, 0x8d, 0x8e, 0x8f, 0x90, 0x92, 0x93, 0x94,
|
|
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa1, 0xa2 },
|
|
{ 0x80, 0x81, 0x83, 0x84, 0x86, 0x87, 0x88, 0x8a, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93,
|
|
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1, 0xa1 },
|
|
{ 0x80, 0x81, 0x83, 0x84, 0x85, 0x87, 0x88, 0x89, 0x8b, 0x8c, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x93,
|
|
0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1 },
|
|
{ 0x80, 0x81, 0x83, 0x84, 0x85, 0x87, 0x88, 0x89, 0x8a, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92,
|
|
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0 }
|
|
};
|
|
|
|
// Mode 7 scaling constants for all raster lines
|
|
static const int16 ST010_M7Scale[176] =
|
|
{
|
|
0x0380, 0x0325, 0x02da, 0x029c, 0x0268, 0x023b, 0x0215, 0x01f3,
|
|
0x01d5, 0x01bb, 0x01a3, 0x018e, 0x017b, 0x016a, 0x015a, 0x014b,
|
|
0x013e, 0x0132, 0x0126, 0x011c, 0x0112, 0x0109, 0x0100, 0x00f8,
|
|
0x00f0, 0x00e9, 0x00e3, 0x00dc, 0x00d6, 0x00d1, 0x00cb, 0x00c6,
|
|
0x00c1, 0x00bd, 0x00b8, 0x00b4, 0x00b0, 0x00ac, 0x00a8, 0x00a5,
|
|
0x00a2, 0x009e, 0x009b, 0x0098, 0x0095, 0x0093, 0x0090, 0x008d,
|
|
0x008b, 0x0088, 0x0086, 0x0084, 0x0082, 0x0080, 0x007e, 0x007c,
|
|
0x007a, 0x0078, 0x0076, 0x0074, 0x0073, 0x0071, 0x006f, 0x006e,
|
|
0x006c, 0x006b, 0x0069, 0x0068, 0x0067, 0x0065, 0x0064, 0x0063,
|
|
0x0062, 0x0060, 0x005f, 0x005e, 0x005d, 0x005c, 0x005b, 0x005a,
|
|
0x0059, 0x0058, 0x0057, 0x0056, 0x0055, 0x0054, 0x0053, 0x0052,
|
|
0x0051, 0x0051, 0x0050, 0x004f, 0x004e, 0x004d, 0x004d, 0x004c,
|
|
0x004b, 0x004b, 0x004a, 0x0049, 0x0048, 0x0048, 0x0047, 0x0047,
|
|
0x0046, 0x0045, 0x0045, 0x0044, 0x0044, 0x0043, 0x0042, 0x0042,
|
|
0x0041, 0x0041, 0x0040, 0x0040, 0x003f, 0x003f, 0x003e, 0x003e,
|
|
0x003d, 0x003d, 0x003c, 0x003c, 0x003b, 0x003b, 0x003a, 0x003a,
|
|
0x003a, 0x0039, 0x0039, 0x0038, 0x0038, 0x0038, 0x0037, 0x0037,
|
|
0x0036, 0x0036, 0x0036, 0x0035, 0x0035, 0x0035, 0x0034, 0x0034,
|
|
0x0034, 0x0033, 0x0033, 0x0033, 0x0032, 0x0032, 0x0032, 0x0031,
|
|
0x0031, 0x0031, 0x0030, 0x0030, 0x0030, 0x0030, 0x002f, 0x002f,
|
|
0x002f, 0x002e, 0x002e, 0x002e, 0x002e, 0x002d, 0x002d, 0x002d,
|
|
0x002d, 0x002c, 0x002c, 0x002c, 0x002c, 0x002b, 0x002b, 0x002b
|
|
};
|
|
|
|
#ifndef PI
|
|
#define PI 3.1415926535897932384626433832795
|
|
#endif
|
|
|
|
#define ST010_WORD(offset) (Memory.SRAM[offset + 1] << 8) | Memory.SRAM[offset]
|
|
|
|
|
|
static int16 ST010_Sin (int16 Theta)
|
|
{
|
|
return (ST010_SinTable[(Theta >> 8) & 0xff]);
|
|
}
|
|
|
|
static int16 ST010_Cos (int16 Theta)
|
|
{
|
|
return (ST010_SinTable[((Theta + 0x4000) >> 8) & 0xff]);
|
|
}
|
|
|
|
static void ST010_OP01 (int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &Quadrant, int16 &Theta)
|
|
{
|
|
if ((x0 < 0) && (y0 < 0))
|
|
{
|
|
x1 = -x0;
|
|
y1 = -y0;
|
|
Quadrant = -0x8000;
|
|
}
|
|
else
|
|
if (x0 < 0)
|
|
{
|
|
x1 = y0;
|
|
y1 = -x0;
|
|
Quadrant = -0x4000;
|
|
}
|
|
else
|
|
if (y0 < 0)
|
|
{
|
|
x1 = -y0;
|
|
y1 = x0;
|
|
Quadrant = 0x4000;
|
|
}
|
|
else
|
|
{
|
|
x1 = x0;
|
|
y1 = y0;
|
|
Quadrant = 0x0000;
|
|
}
|
|
|
|
while ((x1 > 0x1f) || (y1 > 0x1f))
|
|
{
|
|
if (x1 > 1)
|
|
x1 >>= 1;
|
|
if (y1 > 1)
|
|
y1 >>= 1;
|
|
}
|
|
|
|
if (y1 == 0)
|
|
Quadrant += 0x4000;
|
|
|
|
Theta = (ST010_ArcTan[y1][x1] << 8) ^ Quadrant;
|
|
}
|
|
|
|
static void ST010_Scale (int16 Multiplier, int16 X0, int16 Y0, int32 &X1, int32 &Y1)
|
|
{
|
|
X1 = X0 * Multiplier << 1;
|
|
Y1 = Y0 * Multiplier << 1;
|
|
}
|
|
|
|
static void ST010_Multiply (int16 Multiplicand, int16 Multiplier, int32 &Product)
|
|
{
|
|
Product = Multiplicand * Multiplier << 1;
|
|
}
|
|
|
|
static void ST010_Rotate (int16 Theta, int16 X0, int16 Y0, int16 &X1, int16 &Y1)
|
|
{
|
|
X1 = (Y0 * ST010_Sin(Theta) >> 15) + (X0 * ST010_Cos(Theta) >> 15);
|
|
Y1 = (Y0 * ST010_Cos(Theta) >> 15) - (X0 * ST010_Sin(Theta) >> 15);
|
|
}
|
|
|
|
static void ST010_SortDrivers (uint16 Positions, uint16 Places[32], uint16 Drivers[32])
|
|
{
|
|
bool Sorted;
|
|
uint16 Temp;
|
|
|
|
if (Positions > 1)
|
|
{
|
|
do
|
|
{
|
|
Sorted = true;
|
|
|
|
for (int i = 0; i < Positions - 1; i++)
|
|
{
|
|
if (Places[i] < Places[i + 1])
|
|
{
|
|
Temp = Places[i + 1];
|
|
Places[i + 1] = Places[i];
|
|
Places[i] = Temp;
|
|
|
|
Temp = Drivers[i + 1];
|
|
Drivers[i + 1] = Drivers[i];
|
|
Drivers[i] = Temp;
|
|
|
|
Sorted = false;
|
|
}
|
|
}
|
|
|
|
Positions--;
|
|
}
|
|
while (!Sorted);
|
|
}
|
|
}
|
|
|
|
/*
|
|
static void SETA_Distance (int16 Y0, int16 X0, int16 &Distance)
|
|
{
|
|
if (X0 < 0)
|
|
X0 = -X0;
|
|
if (Y0 < 0)
|
|
Y0 = -Y0;
|
|
|
|
Distance = ((X0 * 0x7af0) + 0x4000) >> 15;
|
|
}
|
|
*/
|
|
|
|
uint8 S9xGetST010 (uint32 Address)
|
|
{
|
|
if (!(Address & 0x80000))
|
|
return (0x80);
|
|
|
|
if ((Address & 0xFFF) == 0x20)
|
|
return (ST010.op_reg);
|
|
|
|
if ((Address & 0xFFF) == 0x21)
|
|
return (ST010.execute);
|
|
|
|
return (Memory.SRAM[Address & Memory.SRAMMask]);
|
|
}
|
|
|
|
void S9xSetST010 (uint32 Address, uint8 Byte)
|
|
{
|
|
if (!(Address & 0x80000))
|
|
{
|
|
ST010.control_enable = TRUE;
|
|
return;
|
|
}
|
|
|
|
#ifdef DEBUGGER
|
|
printf("Write %06X:%02X\n", Address, Byte);
|
|
#endif
|
|
|
|
if ((Address & 0xFFF) == 0x20 && ST010.control_enable)
|
|
ST010.op_reg = Byte;
|
|
|
|
if ((Address & 0xFFF) == 0x21 && ST010.control_enable)
|
|
ST010.execute = Byte;
|
|
else
|
|
Memory.SRAM[Address & Memory.SRAMMask] = Byte;
|
|
|
|
if (ST010.execute & 0x80)
|
|
{
|
|
switch (ST010.op_reg)
|
|
{
|
|
// Sorts Driver Placements
|
|
//
|
|
// Input
|
|
// 0x0024-0x0025 : Positions
|
|
// 0x0040-0x007f : Places
|
|
// 0x0080-0x00ff : Drivers
|
|
// Output
|
|
// 0x0040-0x007f : Places
|
|
// 0x0080-0x00ff : Drivers
|
|
//
|
|
case 0x02:
|
|
{
|
|
#ifdef FAST_LSB_WORD_ACCESS
|
|
ST010_SortDrivers(*(uint16 *) (Memory.SRAM + 0x0024), (uint16 *) (Memory.SRAM + 0x0040), (uint16 *) (Memory.SRAM + 0x0080));
|
|
#else
|
|
uint16 Places[32];
|
|
uint16 Positions = ST010_WORD(0x0024);
|
|
int Pos, Offset;
|
|
|
|
Offset = 0;
|
|
|
|
for (Pos = 0; Pos < Positions; Pos++)
|
|
{
|
|
Places[Pos] = ST010_WORD(0x0040 + Offset);
|
|
Offset += 2;
|
|
}
|
|
|
|
ST010_SortDrivers(Positions, Places, (uint16 *) (Memory.SRAM + 0x0080));
|
|
|
|
Offset = 0;
|
|
|
|
for (Pos = 0; Pos < Positions; Pos++)
|
|
{
|
|
Memory.SRAM[0x0040 + Offset] = (uint8) (Places[Pos]);
|
|
Memory.SRAM[0x0041 + Offset] = (uint8) (Places[Pos] >> 8);
|
|
Offset += 2;
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
// Two Dimensional Coordinate Scale
|
|
//
|
|
// Input
|
|
// 0x0000-0x0001 : X0 (signed)
|
|
// 0x0002-0x0003 : Y0 (signed)
|
|
// 0x0004-0x0005 : Multiplier (signed)
|
|
// Output
|
|
// 0x0010-0x0013 : X1 (signed)
|
|
// 0x0014-0x0017 : Y1 (signed)
|
|
//
|
|
case 0x03:
|
|
{
|
|
#ifdef FAST_LSB_WORD_ACCESS
|
|
ST010_Scale(*(int16 *) &Memory.SRAM[0x0004], *(int16 *) &Memory.SRAM[0x0000], *(int16 *) &Memory.SRAM[0x0002], (int32 &) Memory.SRAM[0x0010], (int32 &) Memory.SRAM[0x0014]);
|
|
#else
|
|
int32 x1, y1;
|
|
|
|
ST010_Scale(ST010_WORD(0x0004), ST010_WORD(0x0000), ST010_WORD(0x0002), x1, y1);
|
|
|
|
Memory.SRAM[0x0010] = (uint8) (x1);
|
|
Memory.SRAM[0x0011] = (uint8) (x1 >> 8);
|
|
Memory.SRAM[0x0012] = (uint8) (x1 >> 16);
|
|
Memory.SRAM[0x0013] = (uint8) (x1 >> 24);
|
|
Memory.SRAM[0x0014] = (uint8) (y1);
|
|
Memory.SRAM[0x0015] = (uint8) (y1 >> 8);
|
|
Memory.SRAM[0x0016] = (uint8) (y1 >> 16);
|
|
Memory.SRAM[0x0017] = (uint8) (y1 >> 24);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
// 16-bit Multiplication
|
|
//
|
|
// Input
|
|
// 0x0000-0x0001 : Multiplcand (signed)
|
|
// 0x0002-0x0003 : Multiplier (signed)
|
|
// Output
|
|
// 0x0010-0x0013 : Product (signed)
|
|
//
|
|
case 0x06:
|
|
{
|
|
#ifdef FAST_LSB_WORD_ACCESS
|
|
ST010_Multiply(*(int16 *) &Memory.SRAM[0x0000], *(int16 *) &Memory.SRAM[0x0002], (int32 &) Memory.SRAM[0x0010]);
|
|
#else
|
|
int32 Product;
|
|
|
|
ST010_Multiply(ST010_WORD(0x0000), ST010_WORD(0x0002), Product);
|
|
|
|
Memory.SRAM[0x0010] = (uint8) (Product);
|
|
Memory.SRAM[0x0011] = (uint8) (Product >> 8);
|
|
Memory.SRAM[0x0012] = (uint8) (Product >> 16);
|
|
Memory.SRAM[0x0013] = (uint8) (Product >> 24);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
// Mode 7 Raster Data Calculation
|
|
//
|
|
// Input
|
|
// 0x0000-0x0001 : Angle (signed)
|
|
// Output
|
|
// 0x00f0-0x024f : Mode 7 Matrix A
|
|
// 0x0250-0x03af : Mode 7 Matrix B
|
|
// 0x03b0-0x050f : Mode 7 Matrix C
|
|
// 0x0510-0x066f : Mode 7 Matrix D
|
|
//
|
|
case 0x07:
|
|
{
|
|
int16 data;
|
|
int32 offset = 0;
|
|
int16 Theta = ST010_WORD(0x0000);
|
|
|
|
for (int32 line = 0; line < 176; line++)
|
|
{
|
|
// Calculate Mode 7 Matrix A/D data
|
|
data = ST010_M7Scale[line] * ST010_Cos(Theta) >> 15;
|
|
|
|
Memory.SRAM[0x00f0 + offset] = (uint8) (data);
|
|
Memory.SRAM[0x00f1 + offset] = (uint8) (data >> 8);
|
|
Memory.SRAM[0x0510 + offset] = (uint8) (data);
|
|
Memory.SRAM[0x0511 + offset] = (uint8) (data >> 8);
|
|
|
|
// Calculate Mode 7 Matrix B/C data
|
|
data = ST010_M7Scale[line] * ST010_Sin(Theta) >> 15;
|
|
|
|
Memory.SRAM[0x0250 + offset] = (uint8) (data);
|
|
Memory.SRAM[0x0251 + offset] = (uint8) (data >> 8);
|
|
|
|
if (data)
|
|
data = ~data;
|
|
|
|
Memory.SRAM[0x03b0 + offset] = (uint8) (data);
|
|
Memory.SRAM[0x03b1 + offset] = (uint8) (data >> 8);
|
|
|
|
offset += 2;
|
|
}
|
|
|
|
// Shift Angle for use with Lookup table
|
|
Memory.SRAM[0x00] = Memory.SRAM[0x01];
|
|
Memory.SRAM[0x01] = 0x00;
|
|
|
|
break;
|
|
}
|
|
|
|
// Two dimensional Coordinate Rotation
|
|
//
|
|
// Input
|
|
// 0x0000-0x0001 : X0 (signed)
|
|
// 0x0002-0x0003 : Y0 (signed)
|
|
// 0x0004-0x0005 : Angle (signed)
|
|
// Output
|
|
// 0x0010-0x0011 : X1 (signed)
|
|
// 0x0012-0x0013 : Y1 (signed)
|
|
//
|
|
case 0x08:
|
|
{
|
|
#ifdef FAST_LSB_WORD_ACCESS
|
|
ST010_Rotate(*(int16 *) &Memory.SRAM[0x0004], *(int16 *) &Memory.SRAM[0x0000], *(int16 *) &Memory.SRAM[0x0002], (int16 &) Memory.SRAM[0x0010], (int16 &) Memory.SRAM[0x0012]);
|
|
#else
|
|
int16 x1, y1;
|
|
|
|
ST010_Rotate(ST010_WORD(0x0004), ST010_WORD(0x0000), ST010_WORD(0x0002), x1, y1);
|
|
|
|
Memory.SRAM[0x0010] = (uint8) (x1);
|
|
Memory.SRAM[0x0011] = (uint8) (x1 >> 8);
|
|
Memory.SRAM[0x0012] = (uint8) (y1);
|
|
Memory.SRAM[0x0013] = (uint8) (y1 >> 8);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
// Input
|
|
// 0x0000-0x0001 : DX (signed)
|
|
// 0x0002-0x0003 : DY (signed)
|
|
// Output
|
|
// 0x0010-0x0011 : Angle (signed)
|
|
//
|
|
case 0x01:
|
|
{
|
|
Memory.SRAM[0x0006] = Memory.SRAM[0x0002];
|
|
Memory.SRAM[0x0007] = Memory.SRAM[0x0003];
|
|
|
|
#ifdef FAST_LSB_WORD_ACCESS
|
|
ST010_OP01(*(int16 *) &Memory.SRAM[0x0000], *(int16 *) &Memory.SRAM[0x0002], (int16 &) Memory.SRAM[0x0000], (int16 &) Memory.SRAM[0x0002], (int16 &) Memory.SRAM[0x0004], (int16 &) Memory.SRAM[0x0010]);
|
|
#else
|
|
int16 x1, y1, Quadrant, Theta;
|
|
|
|
ST010_OP01(ST010_WORD(0x0000), ST010_WORD(0x0002), x1, y1, Quadrant, Theta);
|
|
|
|
Memory.SRAM[0x0000] = (uint8) (x1);
|
|
Memory.SRAM[0x0001] = (uint8) (x1 >> 8);
|
|
Memory.SRAM[0x0002] = (uint8) (y1);
|
|
Memory.SRAM[0x0003] = (uint8) (y1 >> 8);
|
|
Memory.SRAM[0x0004] = (uint8) (Quadrant);
|
|
Memory.SRAM[0x0005] = (uint8) (Quadrant >> 8);
|
|
Memory.SRAM[0x0010] = (uint8) (Theta);
|
|
Memory.SRAM[0x0011] = (uint8) (Theta >> 8);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
// calculate the vector length of (x, y)
|
|
case 0x04:
|
|
{
|
|
int16 square, x, y;
|
|
#ifdef FAST_LSB_WORD_ACCESS
|
|
x = *((int16 *) Memory.SRAM);
|
|
y = *((int16 *) &Memory.SRAM[2]);
|
|
#else
|
|
x = Memory.SRAM[0] | (Memory.SRAM[1] << 8);
|
|
y = Memory.SRAM[2] | (Memory.SRAM[3] << 8);
|
|
#endif
|
|
square = (int16) sqrt((double) (y * y + x * x));
|
|
//SETA_Distance(x, y, square);
|
|
|
|
#ifdef FAST_LSB_WORD_ACCESS
|
|
*((int16 *) &Memory.SRAM[0x10]) = square;
|
|
#else
|
|
Memory.SRAM[0x10] = (uint8) (square);
|
|
Memory.SRAM[0x11] = (uint8) (square >> 8);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
// calculate AI orientation based on specific guidelines
|
|
case 0x05:
|
|
{
|
|
int32 dx, dy;
|
|
int16 a1, b1, c1;
|
|
uint16 o1;
|
|
bool wrap = false;
|
|
|
|
// target (x, y) coordinates
|
|
int16 ypos_max = ST010_WORD(0x00C0);
|
|
int16 xpos_max = ST010_WORD(0x00C2);
|
|
|
|
// current coordinates and direction
|
|
int32 ypos = Memory.SRAM[0xC4] | (Memory.SRAM[0xC5] << 8) | (Memory.SRAM[0xC6] << 16) | (Memory.SRAM[0xC7] << 24);
|
|
int32 xpos = Memory.SRAM[0xC8] | (Memory.SRAM[0xC9] << 8) | (Memory.SRAM[0xCA] << 16) | (Memory.SRAM[0xCB] << 24);
|
|
uint16 rot = Memory.SRAM[0xCC] | (Memory.SRAM[0xCD] << 8);
|
|
|
|
// physics
|
|
uint16 speed = ST010_WORD(0x00D4);
|
|
uint16 accel = ST010_WORD(0x00D6);
|
|
uint16 speed_max = ST010_WORD(0x00D8);
|
|
|
|
// special condition acknowledgment
|
|
int16 system = ST010_WORD(0x00DA);
|
|
int16 flags = ST010_WORD(0x00DC);
|
|
|
|
// new target coordinates
|
|
int16 ypos_new = ST010_WORD(0x00DE);
|
|
int16 xpos_new = ST010_WORD(0x00E0);
|
|
|
|
// mask upper bit
|
|
xpos_new &= 0x7FFF;
|
|
|
|
// get the current distance
|
|
dx = xpos_max - (xpos >> 16);
|
|
dy = ypos_max - (ypos >> 16);
|
|
|
|
// quirk: clear and move in9
|
|
Memory.SRAM[0xD2] = 0xFF;
|
|
Memory.SRAM[0xD3] = 0xFF;
|
|
Memory.SRAM[0xDA] = 0;
|
|
Memory.SRAM[0xDB] = 0;
|
|
|
|
// grab the target angle
|
|
ST010_OP01(dy, dx, a1, b1, c1, (int16 &) o1);
|
|
|
|
// check for wrapping
|
|
//if ((o1 < 0x6000 && rot > 0xA000) || (rot < 0x6000 && o1 > 0xA000))
|
|
//if (o1 < rot)
|
|
if (abs(o1 - rot) > 0x8000)
|
|
{
|
|
o1 += 0x8000;
|
|
rot += 0x8000;
|
|
wrap = true;
|
|
}
|
|
//o1 = 0x0000;
|
|
//rot = 0xFF00;
|
|
|
|
uint16 old_speed;
|
|
|
|
old_speed = speed;
|
|
|
|
// special case
|
|
if (abs(o1 - rot) == 0x8000)
|
|
speed = 0x100;
|
|
// slow down for sharp curves
|
|
else
|
|
if (abs(o1 - rot) >= 0x1000)
|
|
{
|
|
uint32 slow = abs(o1 - rot);
|
|
slow >>= 4; // scaling
|
|
speed -= slow;
|
|
}
|
|
// otherwise accelerate
|
|
else
|
|
{
|
|
speed += accel;
|
|
if (speed > speed_max)
|
|
{
|
|
// clip speed
|
|
speed = speed_max;
|
|
}
|
|
}
|
|
|
|
// prevent negative/positive overflow
|
|
if (abs(old_speed - speed) > 0x8000)
|
|
{
|
|
if (old_speed < speed)
|
|
speed = 0;
|
|
else
|
|
speed = 0xff00;
|
|
}
|
|
|
|
// adjust direction by so many degrees
|
|
// be careful of negative adjustments
|
|
if ((o1 > rot && (o1 - rot) > 0x80) || (o1 < rot && (rot - o1) >= 0x80))
|
|
{
|
|
if (o1 < rot)
|
|
rot -= 0x280;
|
|
else
|
|
if (o1 > rot)
|
|
rot += 0x280;
|
|
}
|
|
|
|
// turn off wrapping
|
|
if (wrap)
|
|
rot -= 0x8000;
|
|
|
|
// now check the distances (store for later)
|
|
dx = (xpos_max << 16) - xpos;
|
|
dy = (ypos_max << 16) - ypos;
|
|
dx >>= 16;
|
|
dy >>= 16;
|
|
|
|
// if we're in so many units of the target, signal it
|
|
if ((system && (dy <= 6 && dy >= -8) && (dx <= 126 && dx >= -128)) || (!system && (dx <= 6 && dx >= -8) && (dy <= 126 && dy >= -128)))
|
|
{
|
|
// announce our new destination and flag it
|
|
xpos_max = xpos_new & 0x7FFF;
|
|
ypos_max = ypos_new;
|
|
flags |= 0x08;
|
|
}
|
|
|
|
// update position
|
|
xpos -= (ST010_Cos(rot) * 0x400 >> 15) * (speed >> 8) << 1;
|
|
ypos -= (ST010_Sin(rot) * 0x400 >> 15) * (speed >> 8) << 1;
|
|
|
|
// quirk: mask upper byte
|
|
xpos &= 0x1FFFFFFF;
|
|
ypos &= 0x1FFFFFFF;
|
|
|
|
Memory.SRAM[0x00C0] = (uint8) (ypos_max);
|
|
Memory.SRAM[0x00C1] = (uint8) (ypos_max >> 8);
|
|
Memory.SRAM[0x00C2] = (uint8) (xpos_max);
|
|
Memory.SRAM[0x00C3] = (uint8) (xpos_max >> 8);
|
|
Memory.SRAM[0x00C4] = (uint8) (ypos);
|
|
Memory.SRAM[0x00C5] = (uint8) (ypos >> 8);
|
|
Memory.SRAM[0x00C6] = (uint8) (ypos >> 16);
|
|
Memory.SRAM[0x00C7] = (uint8) (ypos >> 24);
|
|
Memory.SRAM[0x00C8] = (uint8) (xpos);
|
|
Memory.SRAM[0x00C9] = (uint8) (xpos >> 8);
|
|
Memory.SRAM[0x00CA] = (uint8) (xpos >> 16);
|
|
Memory.SRAM[0x00CB] = (uint8) (xpos >> 24);
|
|
Memory.SRAM[0x00CC] = (uint8) (rot);
|
|
Memory.SRAM[0x00CD] = (uint8) (rot >> 8);
|
|
Memory.SRAM[0x00D4] = (uint8) (speed);
|
|
Memory.SRAM[0x00D5] = (uint8) (speed >> 8);
|
|
Memory.SRAM[0x00DC] = (uint8) (flags);
|
|
Memory.SRAM[0x00DD] = (uint8) (flags >> 8);
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
#ifdef DEBUGGER
|
|
printf("Unknown Op\n");
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
// lower signal: op processed
|
|
ST010.op_reg = 0;
|
|
ST010.execute = 0;
|
|
}
|
|
}
|