mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
dee563ab2d
- added: alphabetical file sorting - added: background logo/backdrop + nicer menus - added: scrolling in ROM selector - fixed: switching between pal/ntsc ROMS doesn't mess up timings - fixed: GC controller config works now - fixed: freeze autoloading on ROM load - fixed: zipped ROMS should now load in a reasonable time - fixed: precompiled dols for autosaving to various locations (see readme) - changed: GC default quickload slot (to sd) (thanks kerframil) - changed: default load/save dirs are now "/snes9x/roms" and "/snes/save/" (thanks kerframil) - changed: Classic X and Y defaults aren't switched - changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background. - updated README
40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube Screen Font Driver
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*
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* Uses libfreetype 2.2.1 compiled for GC with TTF support only.
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* TTF only reduces the library by some 900kbytes!
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*
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* Visit - http://www.freetype.org !
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*
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* **WARNING***
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*
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* ONLY USE GUARANTEED PATENT FREE FONTS.
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* THOSE IN YOUR WINDOWS\FONTS DIRECTORY ARE COPYRIGHT
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* AND MAY NOT BE DISTRIBUTED!
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*
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* softdev July 2006
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* crunchy2 June 2007
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****************************************************************************/
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#ifndef _TTFFONTS_
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#define _TTFFONTS_
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int FT_Init ();
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void setfontsize (int pixelsize);
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void DrawText (int x, int y, char *text);
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void legal ();
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void highlight (int on);
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void WaitButtonA ();
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void setfontcolour (u8 r, u8 g, u8 b);
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int RunMenu (char items[][20], int maxitems, char *title, int fontsize = 24);
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void DrawMenu (char items[][20], char *title, int maxitems, int selected, int fontsize = 24);
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void WaitPrompt (char *msg);
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int WaitPromptChoice (char *msg, char* bmsg, char* amsg);
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void ShowAction (char *msg);
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void ShowProgress (char *msg, int done, int total);
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void DrawPolygon (int vertices, int *varray, u8 r, u8 g, u8 b);
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void DrawLineFast( int startx, int endx, int y, u8 r, u8 g, u8 b );
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#endif
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