snes9xgx/source/xenon
bladeoner c1fb2e5a1e
Snes9x - Remove S9xChooseFilename (#941)
This is integration of the frontend with the core. Disable
the snapshot button mappings that use it. Any frontend should
implement those port commands its own.

Co-authored-by: dborth <dborth@gmail.com>
2020-08-08 10:45:42 -06:00
..
pngu add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
ffs_content.c add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
filebrowser.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
fileop.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
freeze.cpp add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
freeze.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
gccore.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
main.cpp xenon: support for multiple controllers 2009-09-11 14:52:03 +00:00
png.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
README add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
s9xconfig.cpp remove non-existent defaults 2018-08-09 17:14:59 -06:00
s9xconfig.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
s9xsupport.cpp Snes9x - Remove S9xChooseFilename (#941) 2020-08-08 10:45:42 -06:00
snes9xGX.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00
video.cpp xenon: use shaders from array 2009-09-08 19:29:34 +00:00
video.h add port to xbox 360 using libxenon library 2009-08-24 09:41:10 +00:00

This is a very early port to the xbox 360 using the libxenon library,
available from http://www.free60.org/wiki/Libxenon

It doesn't yet have sound, a graphical menu, but will load the file
"SNES9XGX.SMC" from the first available USB storage device, and run that.

Controls are using the first wired controller.