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https://github.com/dborth/snes9xgx.git
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311 lines
8.5 KiB
C
311 lines
8.5 KiB
C
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2007 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2007 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#ifndef _apumemory_h_
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#define _apumemory_h_
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START_EXTERN_C
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extern uint8 APUROM[64];
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END_EXTERN_C
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static INLINE uint8 apu_get_reg (uint8 Address)
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{
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switch (Address)
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{
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case 0xf0: // -w TEST
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return 0;
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case 0xf1: // -w CONTROL
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return 0;
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case 0xf2: // rw DSPADDR
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return (IAPU.RAM[Address]);
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case 0xf3: // rw DSPDATA
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return (S9xGetAPUDSP());
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case 0xf4: // r- CPUI0
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case 0xf5: // r- CPUI1
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case 0xf6: // r- CPUI2
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case 0xf7: // r- CPUI3
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#ifdef SPC700_SHUTDOWN
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IAPU.WaitAddress2 = IAPU.WaitAddress1;
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IAPU.WaitAddress1 = IAPU.PC;
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#endif
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return (IAPU.RAM[Address]);
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case 0xf8: // rw - Normal RAM
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case 0xf9: // rw - Normal RAM
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return (IAPU.RAM[Address]);
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case 0xfa: // -w T0TARGET
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case 0xfb: // -w T1TARGET
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case 0xfc: // -w T2TARGET
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return 0;
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case 0xfd: // r- T0OUT
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case 0xfe: // r- T1OUT
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case 0xff: // r- T2OUT
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#ifdef SPC700_SHUTDOWN
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IAPU.WaitAddress2 = IAPU.WaitAddress1;
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IAPU.WaitAddress1 = IAPU.PC;
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#endif
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uint8 t = IAPU.RAM[Address] & 0xF;
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IAPU.RAM[Address] = 0;
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return (t);
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}
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return 0;
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}
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static INLINE void apu_set_reg (uint8 byte, uint8 Address)
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{
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switch (Address)
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{
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case 0xf0: // -w TEST
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//printf("Write %02X to APU 0xF0!\n", byte);
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return;
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case 0xf1: // -w CONTROL
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S9xSetAPUControl(byte);
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return;
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case 0xf2: // rw DSPADDR
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IAPU.RAM[Address] = byte;
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return;
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case 0xf3: // rw DSPDATA
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S9xSetAPUDSP(byte);
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return;
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case 0xf4: // -w CPUO0
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case 0xf5: // -w CPUO1
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case 0xf6: // -w CPUO2
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case 0xf7: // -w CPUO3
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APU.OutPorts[Address - 0xf4] = byte;
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return;
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case 0xf8: // rw - Normal RAM
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case 0xf9: // rw - Normal RAM
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IAPU.RAM[Address] = byte;
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return;
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case 0xfa: // -w T0TARGET
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case 0xfb: // -w T1TARGET
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case 0xfc: // -w T2TARGET
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IAPU.RAM[Address] = byte;
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if (byte == 0)
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APU.TimerTarget[Address - 0xfa] = 0x100;
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else
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APU.TimerTarget[Address - 0xfa] = byte;
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return;
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case 0xfd: // r- T0OUT
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case 0xfe: // r- T1OUT
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case 0xff: // r- T2OUT
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return;
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}
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}
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INLINE uint8 S9xAPUGetByteZ (uint8 Address)
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{
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if (Address >= 0xf0 && IAPU.DirectPage == IAPU.RAM)
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return (apu_get_reg(Address));
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else
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return (IAPU.DirectPage[Address]);
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}
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INLINE void S9xAPUSetByteZ (uint8 byte, uint8 Address)
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{
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if (Address >= 0xf0 && IAPU.DirectPage == IAPU.RAM)
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apu_set_reg(byte, Address);
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else
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IAPU.DirectPage[Address] = byte;
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}
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INLINE uint8 S9xAPUGetByte (uint32 Address)
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{
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Address &= 0xffff;
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if (Address <= 0xff && Address >= 0xf0)
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return (apu_get_reg(Address & 0xff));
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else
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return (IAPU.RAM[Address]);
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}
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INLINE void S9xAPUSetByte (uint8 byte, uint32 Address)
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{
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Address &= 0xffff;
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if (Address <= 0xff && Address >= 0xf0)
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apu_set_reg(byte, Address & 0xff);
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else
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if (Address < 0xffc0)
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IAPU.RAM[Address] = byte;
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else
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{
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APU.ExtraRAM[Address - 0xffc0] = byte;
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if (!APU.ShowROM)
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IAPU.RAM[Address] = byte;
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}
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}
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#endif // _apumemory_h_
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