mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
225 lines
6.2 KiB
C
225 lines
6.2 KiB
C
/*****************************************************************************\
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
This file is licensed under the Snes9x License.
|
|
For further information, consult the LICENSE file in the root directory.
|
|
\*****************************************************************************/
|
|
|
|
#ifndef _GFX_H_
|
|
#define _GFX_H_
|
|
|
|
#include "port.h"
|
|
|
|
struct SGFX
|
|
{
|
|
uint16 *Screen;
|
|
uint16 *SubScreen;
|
|
uint8 *ZBuffer;
|
|
uint8 *SubZBuffer;
|
|
uint32 Pitch;
|
|
uint32 ScreenSize;
|
|
uint16 *S;
|
|
uint8 *DB;
|
|
uint16 *ZERO;
|
|
uint32 RealPPL; // true PPL of Screen buffer
|
|
uint32 PPL; // number of pixels on each of Screen buffer
|
|
uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace)
|
|
uint16 *ScreenColors; // screen colors for rendering main
|
|
uint16 *RealScreenColors; // screen colors, ignoring color window clipping
|
|
uint8 Z1; // depth for comparison
|
|
uint8 Z2; // depth to save
|
|
uint32 FixedColour;
|
|
uint8 DoInterlace;
|
|
uint8 InterlaceFrame;
|
|
uint32 StartY;
|
|
uint32 EndY;
|
|
bool8 ClipColors;
|
|
uint8 OBJWidths[128];
|
|
uint8 OBJVisibleTiles[128];
|
|
|
|
struct ClipData *Clip;
|
|
|
|
struct
|
|
{
|
|
uint8 RTOFlags;
|
|
int16 Tiles;
|
|
|
|
struct
|
|
{
|
|
int8 Sprite;
|
|
uint8 Line;
|
|
} OBJ[128];
|
|
} OBJLines[SNES_HEIGHT_EXTENDED];
|
|
|
|
void (*DrawBackdropMath) (uint32, uint32, uint32);
|
|
void (*DrawBackdropNomath) (uint32, uint32, uint32);
|
|
void (*DrawTileMath) (uint32, uint32, uint32, uint32);
|
|
void (*DrawTileNomath) (uint32, uint32, uint32, uint32);
|
|
void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
void (*DrawMode7BG1Math) (uint32, uint32, int);
|
|
void (*DrawMode7BG1Nomath) (uint32, uint32, int);
|
|
void (*DrawMode7BG2Math) (uint32, uint32, int);
|
|
void (*DrawMode7BG2Nomath) (uint32, uint32, int);
|
|
|
|
const char *InfoString;
|
|
uint32 InfoStringTimeout;
|
|
char FrameDisplayString[256];
|
|
};
|
|
|
|
struct SBG
|
|
{
|
|
uint8 (*ConvertTile) (uint8 *, uint32, uint32);
|
|
uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32);
|
|
|
|
uint32 TileSizeH;
|
|
uint32 TileSizeV;
|
|
uint32 OffsetSizeH;
|
|
uint32 OffsetSizeV;
|
|
uint32 TileShift;
|
|
uint32 TileAddress;
|
|
uint32 NameSelect;
|
|
uint32 SCBase;
|
|
|
|
uint32 StartPalette;
|
|
uint32 PaletteShift;
|
|
uint32 PaletteMask;
|
|
uint8 EnableMath;
|
|
uint8 InterlaceLine;
|
|
|
|
uint8 *Buffer;
|
|
uint8 *BufferFlip;
|
|
uint8 *Buffered;
|
|
uint8 *BufferedFlip;
|
|
bool8 DirectColourMode;
|
|
};
|
|
|
|
struct SLineData
|
|
{
|
|
struct
|
|
{
|
|
uint16 VOffset;
|
|
uint16 HOffset;
|
|
} BG[4];
|
|
};
|
|
|
|
struct SLineMatrixData
|
|
{
|
|
short MatrixA;
|
|
short MatrixB;
|
|
short MatrixC;
|
|
short MatrixD;
|
|
short CentreX;
|
|
short CentreY;
|
|
short M7HOFS;
|
|
short M7VOFS;
|
|
};
|
|
|
|
extern uint16 BlackColourMap[256];
|
|
extern uint16 DirectColourMaps[8][256];
|
|
extern uint8 mul_brightness[16][32];
|
|
extern uint8 brightness_cap[64];
|
|
extern struct SBG BG;
|
|
extern struct SGFX GFX;
|
|
|
|
#define H_FLIP 0x4000
|
|
#define V_FLIP 0x8000
|
|
#define BLANK_TILE 2
|
|
|
|
struct COLOR_ADD
|
|
{
|
|
static alwaysinline uint16 fn(uint16 C1, uint16 C2)
|
|
{
|
|
const int RED_MASK = 0x1F << RED_SHIFT_BITS;
|
|
const int GREEN_MASK = 0x1F << GREEN_SHIFT_BITS;
|
|
const int BLUE_MASK = 0x1F;
|
|
|
|
int rb = C1 & (RED_MASK | BLUE_MASK);
|
|
rb += C2 & (RED_MASK | BLUE_MASK);
|
|
int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0));
|
|
int g = (C1 & (GREEN_MASK)) + (C2 & (GREEN_MASK));
|
|
int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f;
|
|
uint16 retval = (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate;
|
|
#if GREEN_SHIFT_BITS == 6
|
|
retval |= (retval & 0x0400) >> 5;
|
|
#endif
|
|
return retval;
|
|
}
|
|
|
|
static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2)
|
|
{
|
|
return ((((C1 & RGB_REMOVE_LOW_BITS_MASK) +
|
|
(C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1) +
|
|
(C1 & C2 & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK;
|
|
}
|
|
};
|
|
|
|
struct COLOR_ADD_BRIGHTNESS
|
|
{
|
|
static alwaysinline uint16 fn(uint16 C1, uint16 C2)
|
|
{
|
|
return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) |
|
|
(brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) |
|
|
// Proper 15->16bit color conversion moves the high bit of green into the low bit.
|
|
#if GREEN_SHIFT_BITS == 6
|
|
((brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] & 0x10) << 1) |
|
|
#endif
|
|
(brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f)] ));
|
|
}
|
|
|
|
static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2)
|
|
{
|
|
return COLOR_ADD::fn1_2(C1, C2);
|
|
}
|
|
};
|
|
|
|
|
|
struct COLOR_SUB
|
|
{
|
|
static alwaysinline uint16 fn(uint16 C1, uint16 C2)
|
|
{
|
|
int rb1 = (C1 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | ((0x20 << 0) | (0x20 << RED_SHIFT_BITS));
|
|
int rb2 = C2 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK);
|
|
int rb = rb1 - rb2;
|
|
int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0));
|
|
int g = ((C1 & (SECOND_COLOR_MASK)) | (0x20 << GREEN_SHIFT_BITS)) - (C2 & (SECOND_COLOR_MASK));
|
|
int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f;
|
|
uint16 retval = ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate;
|
|
#if GREEN_SHIFT_BITS == 6
|
|
retval |= (retval & 0x0400) >> 5;
|
|
#endif
|
|
return retval;
|
|
}
|
|
|
|
static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2)
|
|
{
|
|
return GFX.ZERO[((C1 | RGB_HI_BITS_MASKx2) -
|
|
(C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1];
|
|
}
|
|
};
|
|
|
|
void S9xStartScreenRefresh (void);
|
|
void S9xEndScreenRefresh (void);
|
|
void S9xBuildDirectColourMaps (void);
|
|
void RenderLine (uint8);
|
|
void S9xComputeClipWindows (void);
|
|
void S9xDisplayChar (uint16 *, uint8);
|
|
void S9xGraphicsScreenResize (void);
|
|
// called automatically unless Settings.AutoDisplayMessages is false
|
|
void S9xDisplayMessages (uint16 *, int, int, int, int);
|
|
|
|
// external port interface which must be implemented or initialised for each port
|
|
bool8 S9xGraphicsInit (void);
|
|
void S9xGraphicsDeinit (void);
|
|
bool8 S9xInitUpdate (void);
|
|
bool8 S9xDeinitUpdate (int, int);
|
|
bool8 S9xContinueUpdate (int, int);
|
|
void S9xReRefresh (void);
|
|
void S9xSyncSpeed (void);
|
|
|
|
// called instead of S9xDisplayString if set to non-NULL
|
|
extern void (*S9xCustomDisplayString) (const char *, int, int, bool, int type);
|
|
|
|
#endif
|