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2c224b8db8
- Virtual memory for GameCube, prevent out of memory crashes
50 lines
966 B
C++
50 lines
966 B
C++
/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
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* emu_kidid 2015-2018
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*
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* vmalloc.cpp
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*
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* GC VM memory allocator
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***************************************************************************/
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#ifdef USE_VM
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#include <ogc/machine/asm.h>
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#include <ogc/lwp_heap.h>
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#include <ogc/system.h>
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#include <ogc/machine/processor.h>
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#include "utils/vm/vm.h"
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static heap_cntrl vm_heap;
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static int vm_initialised = 0;
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void InitVmManager ()
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{
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__lwp_heap_init(&vm_heap, (void *)ARAM_VM_BASE, ARAM_SIZE, 32);
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vm_initialised = 1;
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}
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void* vm_malloc(u32 size)
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{
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if(!vm_initialised) InitVmManager();
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return __lwp_heap_allocate(&vm_heap, size);
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}
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bool vm_free(void *ptr)
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{
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if(!vm_initialised) InitVmManager();
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return __lwp_heap_free(&vm_heap, ptr);
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}
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int vm_size_free()
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{
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if(!vm_initialised) InitVmManager();
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heap_iblock info;
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__lwp_heap_getinfo(&vm_heap,&info);
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return info.free_size;
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}
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#endif
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