snes9xgx/source/snes9x/bsx.h
bladeoner e918ab8a25 Use a license stub everywhere.
This points to the full license in the root directory.
2018-12-03 12:26:02 +01:00

60 lines
1.6 KiB
C++

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef _BSX_H_
#define _BSX_H_
#include <fstream>
struct SBSX
{
bool8 dirty; // Changed register values
bool8 dirty2; // Changed register values
bool8 bootup; // Start in bios mapping
bool8 flash_enable; // Flash state
bool8 write_enable; // ROM write protection
bool8 read_enable; // Allow card vendor reading
uint32 flash_command; // Flash command
uint32 old_write; // Previous flash write address
uint32 new_write; // Current flash write address
uint8 out_index;
uint8 output[32];
uint8 PPU[32];
uint8 MMC[16];
uint8 prevMMC[16];
uint8 test2192[32];
bool flash_csr;
bool flash_gsr;
bool flash_bsr;
bool flash_cmd_done;
std::ifstream sat_stream1;
std::ifstream sat_stream2;
bool sat_pf_latch1_enable, sat_dt_latch1_enable;
bool sat_pf_latch2_enable, sat_dt_latch2_enable;
bool sat_stream1_loaded, sat_stream2_loaded;
bool sat_stream1_first, sat_stream2_first;
uint8 sat_stream1_count, sat_stream2_count;
uint16 sat_stream1_queue, sat_stream2_queue;
};
extern struct SBSX BSX;
uint8 S9xGetBSX (uint32);
void S9xSetBSX (uint8, uint32);
uint8 S9xGetBSXPPU (uint16);
void S9xSetBSXPPU (uint8, uint16);
uint8 * S9xGetBasePointerBSX (uint32);
void S9xInitBSX (void);
void S9xResetBSX (void);
void S9xBSXPostLoadState (void);
#endif