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https://github.com/dborth/snes9xgx.git
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fe9d114fd0
better handling of multiple wiimote cursors on-screen code refactor - move trigger class definition to gui.h better filebrowser scrollbar allow all controllers to use Home button to exit in-game
38 lines
912 B
C
38 lines
912 B
C
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May-June 2007
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* Michniewski 2008
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* Tantric 2008-2009
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*
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* input.h
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*
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* Wii/Gamecube controller management
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***************************************************************************/
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#ifndef _INPUT_H_
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#define _INPUT_H_
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#include <gccore.h>
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#include <wiiuse/wpad.h>
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#define PI 3.14159265f
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#define PADCAL 50
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#define MAXJP 12 // # of mappable controller buttons
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extern u32 btnmap[4][4][12];
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extern int rumbleRequest[4];
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void ResetControls();
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void ShutoffRumble();
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void DoRumble(int i);
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s8 WPAD_Stick(u8 chan, u8 right, int axis);
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void UpdateCursorPosition (int pad, int &pos_x, int &pos_y);
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void decodepad (int pad);
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void NGCReportButtons ();
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void SetControllers ();
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void SetDefaultButtonMap ();
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#endif
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