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https://github.com/dborth/snes9xgx.git
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93bc3a8a7d
- Don't use a magic depth number for attributes. - C++ification of bml parser. - Fix MSVC build.
28 lines
450 B
C++
28 lines
450 B
C++
#ifndef __BML_H
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#define __BML_H
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#include <vector>
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#include <string>
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#include <fstream>
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struct bml_node
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{
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enum node_type {
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CHILD,
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ATTRIBUTE
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};
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bml_node();
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bool parse_file(std::string filename);
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void parse(std::ifstream &fd);
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bml_node *find_subnode(std::string name);
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void print();
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std::string name;
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std::string data;
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int depth;
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std::vector<bml_node> child;
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node_type type;
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};
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#endif
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