snes9xgx/source/snes9x/missing.h
bladeoner e918ab8a25 Use a license stub everywhere.
This points to the full license in the root directory.
2018-12-03 12:26:02 +01:00

87 lines
1.8 KiB
C

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifdef DEBUGGER
#ifndef _MISSING_H_
#define _MISSING_H_
struct MissingHDMA
{
uint8 used;
uint8 bbus_address;
uint8 abus_bank;
uint16 abus_address;
uint8 indirect_address;
uint8 force_table_address_write;
uint8 force_table_address_read;
uint8 line_count_write;
uint8 line_count_read;
};
struct Missing
{
struct MissingHDMA hdma[8];
uint8 emulate6502;
uint8 decimal_mode;
uint8 mv_8bit_index;
uint8 mv_8bit_acc;
uint8 interlace;
uint8 lines_239;
uint8 pseudo_512;
uint8 modes[8];
uint8 mode7_fx;
uint8 mode7_flip;
uint8 mode7_bgmode;
uint8 direct;
uint8 matrix_multiply;
uint8 oam_read;
uint8 vram_read;
uint8 cgram_read;
uint8 wram_read;
uint8 dma_read;
uint8 vram_inc;
uint8 vram_full_graphic_inc;
uint8 virq;
uint8 hirq;
uint16 virq_pos;
uint16 hirq_pos;
uint8 h_v_latch;
uint8 h_counter_read;
uint8 v_counter_read;
uint8 fast_rom;
uint8 window1[6];
uint8 window2[6];
uint8 sprite_priority_rotation;
uint8 subscreen;
uint8 subscreen_add;
uint8 subscreen_sub;
uint8 fixed_colour_add;
uint8 fixed_colour_sub;
uint8 mosaic;
uint8 sprite_double_height;
uint8 dma_channels;
uint8 dma_this_frame;
uint8 oam_address_read;
uint8 bg_offset_read;
uint8 matrix_read;
uint8 hdma_channels;
uint8 hdma_this_frame;
uint16 unknownppu_read;
uint16 unknownppu_write;
uint16 unknowncpu_read;
uint16 unknowncpu_write;
uint16 unknowndsp_read;
uint16 unknowndsp_write;
};
extern struct Missing missing;
#endif
#endif