snes9xgx/source/ngc/audio.cpp
dborth fb27030208 [Whats Was New 002 - July 21, 2008]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file. 
           This means no per-game configurations, but one global 
           config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
2008-10-16 01:49:58 +00:00

105 lines
2.0 KiB
C++

/****************************************************************************
* Snes9x 1.50
*
* Nintendo Gamecube Audio
*
* Audio is fixed to 32Khz/16bit/Stereo
*
* softdev July 2006
****************************************************************************/
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "snes9x.h"
#include "memmap.h"
#include "debug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "controls.h"
#include "video.h"
#include "ftfont.h"
/*** Double buffered audio ***/
#define AUDIOBUFFER 2048
static unsigned char soundbuffer[2][AUDIOBUFFER]
__attribute__ ((__aligned__ (32)));
static int whichab = 0; /*** Audio buffer flip switch ***/
extern int ConfigRequested;
#define AUDIOSTACK 16384
lwpq_t audioqueue;
lwp_t athread;
static uint8 astack[AUDIOSTACK];
/**
* Audio Threading
*/
static void *
AudioThread (void *arg)
{
LWP_InitQueue (&audioqueue);
while (1)
{
whichab ^= 1;
if (ConfigRequested)
memset (soundbuffer[whichab], 0, AUDIOBUFFER);
else
{
so.samples_mixed_so_far = so.play_position = 0;
S9xMixSamples (soundbuffer[whichab], AUDIOBUFFER >> 1);
}
LWP_ThreadSleep (audioqueue);
}
return NULL;
}
/**
* MixSamples
* This continually calls S9xMixSamples On each DMA Completion
*/
static void
GCMixSamples ()
{
AUDIO_StopDMA ();
DCFlushRange (soundbuffer[whichab], AUDIOBUFFER);
AUDIO_InitDMA ((u32) soundbuffer[whichab], AUDIOBUFFER);
AUDIO_StartDMA ();
LWP_ThreadSignal (audioqueue);
}
/**
* InitGCAudio
*/
void
InitGCAudio ()
{
AUDIO_SetDSPSampleRate (AI_SAMPLERATE_32KHZ);
AUDIO_RegisterDMACallback (GCMixSamples);
LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 80);
}
/**
* AudioStart
*
* Called to kick off the Audio Queue
*/
void
AudioStart ()
{
GCMixSamples ();
}