snes9xgx/source/snes9x/port.h
dborth fb27030208 [Whats Was New 002 - July 21, 2008]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file. 
           This means no per-game configurations, but one global 
           config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
2008-10-16 01:49:58 +00:00

409 lines
11 KiB
C

/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com),
Nach (n-a-c-h@users.sourceforge.net), and
zones (kasumitokoduck@yahoo.com)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x filter
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _PORT_H_
#define _PORT_H_
#include <limits.h>
#ifndef STORM
//#include <memory.h>
#include <string.h>
#else
#include <strings.h>
#include <clib/powerpc_protos.h>
#endif
#ifndef ACCEPT_SIZE_T
#ifdef __WIN32__
#define ACCEPT_SIZE_T int
#else
#define ACCEPT_SIZE_T unsigned int
#endif
#endif
#include <sys/types.h>
/* #define PIXEL_FORMAT RGB565 */
#define GFX_MULTI_FORMAT
#ifndef NOASM
//#define USE_X86_ASM
#endif
#ifdef __MACOSX__
#ifdef _C
#undef _C
#endif
#ifdef _D
#undef _D
#endif
#define CHECK_SOUND()
#define PIXEL_FORMAT RGB555
#undef GFX_MULTI_FORMAT
#undef USE_X86_ASM
#undef _MAX_PATH
#define SET_UI_COLOR(r,g,b) SetInfoDlgColor(r,g,b)
void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
#endif /* __MACOSX__ */
#ifndef snes9x_types_defined
#define snes9x_types_defined
typedef unsigned char bool8;
#ifdef HAVE_STDINT_H
#include <stdint.h>
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
typedef intptr_t pint;
#else /* Don't have stdint.h */
#ifdef PTR_NOT_INT
typedef long pint;
#else /* pointer is int */
typedef int pint;
#endif /* PTR_NOT_INT */
/* FIXME: Refactor this by moving out the BORLAND part and unifying typedefs */
#ifndef __WIN32__
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef signed char int8;
typedef short int16;
typedef int int32;
typedef unsigned int uint32;
# ifdef __GNUC__ /* long long is not part of ISO C++ */
__extension__
# endif
typedef long long int64;
typedef unsigned long long uint64;
#else /* __WIN32__ */
# ifdef __BORLANDC__
# include <systypes.h>
# else
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef signed char int8;
typedef short int16;
# ifndef WSAAPI
/* winsock2.h typedefs int32 as well. */
typedef long int32;
# define PLAT_SOUND_BUFFER SoundBuffer
# define RIGHTSHIFT_IS_SAR
# endif
typedef unsigned int uint32;
# endif /* __BORLANDC__ */
typedef __int64 int64;
typedef unsigned __int64 uint64;
#endif /* __WIN32__ */
#endif /* HAVE_STDINT_H */
#endif /* snes9x_types_defined */
#include "pixform.h"
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifdef STORM
#define EXTERN_C
#define START_EXTERN_C
#define END_EXTERN_C
#else
#if defined(__cplusplus) || defined(c_plusplus)
#define EXTERN_C extern "C"
#define START_EXTERN_C extern "C" {
#define END_EXTERN_C }
#else
#define EXTERN_C extern
#define START_EXTERN_C
#define END_EXTERN_C
#endif
#endif
#ifndef __WIN32__
#ifndef PATH_MAX
#define PATH_MAX 1024
#endif
#define _MAX_DIR PATH_MAX
#define _MAX_DRIVE 1
#define _MAX_FNAME PATH_MAX
#define _MAX_EXT PATH_MAX
#define _MAX_PATH PATH_MAX
#define ZeroMemory(a,b) memset((a),0,(b))
void _makepath (char *path, const char *drive, const char *dir,
const char *fname, const char *ext);
void _splitpath (const char *path, char *drive, char *dir, char *fname,
char *ext);
#else /* __WIN32__ */
#define strcasecmp stricmp
#define strncasecmp strnicmp
#endif
EXTERN_C void S9xGenerateSound ();
#ifdef STORM
EXTERN_C int soundsignal;
EXTERN_C void MixSound(void);
/* Yes, CHECK_SOUND is getting defined correctly! */
#define CHECK_SOUND if (Settings.APUEnabled) if(SetSignalPPC(0L, soundsignal) & soundsignal) MixSound
#else
#define CHECK_SOUND()
#endif
#ifdef __DJGPP
#define SLASH_STR "\\"
#define SLASH_CHAR '\\'
#else
#define SLASH_STR "/"
#define SLASH_CHAR '/'
#endif
/* Taken care of in signal.h on Linux.
* #ifdef __linux
* typedef void (*SignalHandler)(int);
* #define SIG_PF SignalHandler
* #endif
*/
/* If including signal.h, do it before snes9.h and port.h to avoid clashes. */
#ifndef SIG_PF
#define SIG_PF void(*)(int)
#endif
#if defined(__i386__) || defined(__i486__) || defined(__i586__) || \
defined(__x86_64__) || defined(__WIN32__) || defined(__alpha__)
//#define LSB_FIRST
//#define FAST_LSB_WORD_ACCESS
#else
#define MSB_FIRST
#endif
#ifndef MSB_FIRST
#define MSB_FIRST
#endif
#ifdef __sun
#define TITLE "Snes9X: Solaris"
#endif
#ifdef __linux
#define TITLE "Snes9X: Linux"
#define SYS_CONFIG_FILE "/etc/snes9x/snes9x.conf"
#endif
#ifndef TITLE
#define TITLE "Snes9x"
#endif
#ifdef STORM
#define STATIC
#define strncasecmp strnicmp
#else
#define STATIC static
#endif
#ifdef FAST_LSB_WORD_ACCESS
#define READ_WORD(s) (*(uint16 *) (s))
#define READ_3WORD(s) (0x00ffffff & *(uint32 *) (s))
#define READ_DWORD(s) (*(uint32 *) (s))
#define WRITE_WORD(s, d) (*(uint16 *) (s)) = (d)
#define WRITE_3WORD(s, d) *(uint16 *) (s) = (uint16)(d),\
*((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
#define WRITE_DWORD(s, d) (*(uint32 *) (s)) = (d)
#else
#define READ_WORD(s) ( *(uint8 *) (s) |\
(*((uint8 *) (s) + 1) << 8))
#define READ_3WORD(s) ( *(uint8 *) (s) |\
(*((uint8 *) (s) + 1) << 8) |\
(*((uint8 *) (s) + 2) << 16))
#define READ_DWORD(s) ( *(uint8 *) (s) |\
(*((uint8 *) (s) + 1) << 8) |\
(*((uint8 *) (s) + 2) << 16) |\
(*((uint8 *) (s) + 3) << 24))
#define WRITE_WORD(s, d) *(uint8 *) (s) = (d), \
*((uint8 *) (s) + 1) = (d) >> 8
#define WRITE_3WORD(s, d) *(uint8 *) (s) = (uint8) (d), \
*((uint8 *) (s) + 1) = (uint8) ((d) >> 8),\
*((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
#define WRITE_DWORD(s, d) *(uint8 *) (s) = (uint8) (d), \
*((uint8 *) (s) + 1) = (uint8) ((d) >> 8),\
*((uint8 *) (s) + 2) = (uint8) ((d) >> 16),\
*((uint8 *) (s) + 3) = (uint8) ((d) >> 24)
#endif
#endif