mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-05 00:44:19 +01:00
fb27030208
- added: classic and nunchuk support - added: all controllers can now be configured - added: GC version (untested) - changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller. - one makefile to make all versions. (thanks to snes9x143 SVN)
518 lines
18 KiB
C++
518 lines
18 KiB
C++
/**********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com),
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Nach (n-a-c-h@users.sourceforge.net), and
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zones (kasumitokoduck@yahoo.com)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x filter
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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**********************************************************************************/
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#include <string.h>
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#include <ctype.h>
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#include <stdlib.h>
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#if defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP)
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#endif
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#include "snapshot.h"
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#include "snaporig.h"
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#include "memmap.h"
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#include "snes9x.h"
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#include "65c816.h"
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#include "ppu.h"
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#include "cpuexec.h"
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#include "display.h"
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#include "apu.h"
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#include "soundux.h"
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#undef TransferBytes
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#undef IndirectAddress
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struct SOrigPPU OrigPPU;
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struct SOrigDMA OrigDMA [8];
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struct SOrigRegisters OrigRegisters;
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struct SOrigCPUState OrigCPU;
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struct SOrigAPU OrigAPU;
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SOrigSoundData OrigSoundData;
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struct SOrigAPURegisters OrigAPURegisters;
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char ROMFilename [1025];
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static int ReadOrigSnapshot (STREAM);
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bool8 S9xLoadOrigSnapshot (const char *filename)
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{
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STREAM snapshot = NULL;
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if (S9xOpenSnapshotFile (filename, TRUE, &snapshot))
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{
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int result;
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if ((result = ReadOrigSnapshot (snapshot)) != SUCCESS)
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{
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S9xCloseSnapshotFile (snapshot);
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return (FALSE);
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}
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S9xCloseSnapshotFile (snapshot);
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return (TRUE);
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}
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return (FALSE);
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}
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static int ReadBlock (const char *key, void *block, int max_len, STREAM snap)
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{
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char buffer [20];
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int len = 0;
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int rem = 0;
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if (READ_STREAM (buffer, 11, snap) != 11 ||
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strncmp (buffer, key, 4) != 0 ||
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(len = atoi (&buffer [4])) == 0)
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return (WRONG_FORMAT);
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if (len > max_len)
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{
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rem = len - max_len;
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len = max_len;
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}
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if (READ_STREAM (block, len, snap) != len)
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return (WRONG_FORMAT);
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if (rem)
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{
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char *junk = new char [rem];
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READ_STREAM (junk, rem, snap);
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delete[] junk;
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}
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return (SUCCESS);
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}
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static int ReadOrigSnapshot (STREAM snap)
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{
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char buffer [_MAX_PATH];
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char rom_filename [_MAX_PATH];
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int result;
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int i;
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int j;
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int version;
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int len = strlen (ORIG_SNAPSHOT_MAGIC) + 1 + 4 + 1;
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if (READ_STREAM (buffer, len, snap) != len)
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return (WRONG_FORMAT);
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if (strncmp (buffer, ORIG_SNAPSHOT_MAGIC, strlen (ORIG_SNAPSHOT_MAGIC)) != 0)
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return (WRONG_FORMAT);
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if ((version = atoi (&buffer [strlen (SNAPSHOT_MAGIC) + 1])) > ORIG_SNAPSHOT_VERSION)
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return (WRONG_VERSION);
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if ((result = ReadBlock ("NAM:", rom_filename, _MAX_PATH, snap)) != SUCCESS)
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return (result);
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if ((result = ReadBlock ("HiR:", buffer, 0x41, snap)) != SUCCESS)
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return (result);
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if (strcasecmp (rom_filename, Memory.ROMFilename) != 0 &&
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strcasecmp (S9xBasename (rom_filename), S9xBasename (Memory.ROMFilename)) != 0)
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{
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S9xMessage (S9X_WARNING, S9X_FREEZE_ROM_NAME,
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"Current loaded ROM image doesn't match that required by freeze-game file.");
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}
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S9xReset ();
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S9xSetSoundMute (TRUE);
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if ((result = ReadBlock ("CPU:", &OrigCPU, sizeof (OrigCPU), snap)) != SUCCESS)
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return (result);
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OrigCPU.FastROMSpeed = OrigCPU.FastROMSpeed_old;
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Memory.FixROMSpeed ();
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if (version == 3)
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{
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OrigCPU.Cycles = OrigCPU.Cycles_old;
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OrigCPU.NextEvent = OrigCPU.NextEvent_old;
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OrigCPU.V_Counter = OrigCPU.V_Counter_old;
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OrigCPU.MemSpeed = OrigCPU.MemSpeed_old;
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OrigCPU.MemSpeedx2 = OrigCPU.MemSpeedx2_old;
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OrigCPU.FastROMSpeed = OrigCPU.FastROMSpeed_old;
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}
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CPU.Flags = OrigCPU.Flags;
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CPU.BranchSkip = OrigCPU.BranchSkip;
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CPU.NMIActive = OrigCPU.NMIActive;
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CPU.IRQActive = OrigCPU.IRQActive;
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CPU.WaitingForInterrupt = OrigCPU.WaitingForInterrupt;
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CPU.WhichEvent = OrigCPU.WhichEvent;
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CPU.Cycles = OrigCPU.Cycles;
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CPU.NextEvent = OrigCPU.NextEvent;
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CPU.V_Counter = OrigCPU.V_Counter;
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CPU.MemSpeed = OrigCPU.MemSpeed;
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CPU.MemSpeedx2 = OrigCPU.MemSpeedx2;
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CPU.FastROMSpeed = OrigCPU.FastROMSpeed;
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if ((result = ReadBlock ("REG:", &OrigRegisters, sizeof (OrigRegisters), snap)) != SUCCESS)
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return (result);
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Registers = *(struct SRegisters *) &OrigRegisters;
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if ((result = ReadBlock ("PPU:", &OrigPPU, sizeof (OrigPPU), snap)) != SUCCESS)
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return (result);
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if (version == 2)
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{
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OrigPPU.OBJNameSelect = OrigPPU.OBJNameSelect_old << 13;
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OrigPPU.OBJNameBase <<= 1;
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OrigPPU.OBJNameSelect <<= 13;
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}
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PPU.BGMode = OrigPPU.BGMode;
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PPU.BG3Priority = OrigPPU.BG3Priority;
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PPU.Brightness = OrigPPU.Brightness;
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PPU.VMA.High = OrigPPU.VMA.High;
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PPU.VMA.Increment = OrigPPU.VMA.Increment;
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PPU.VMA.Address = OrigPPU.VMA.Address;
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PPU.VMA.Mask1 = OrigPPU.VMA.Mask1;
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PPU.VMA.FullGraphicCount = OrigPPU.VMA.FullGraphicCount;
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PPU.VMA.Shift = OrigPPU.VMA.Shift;
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for (i = 0; i < 4; i++)
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{
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PPU.BG[i].SCBase = OrigPPU.BG[i].SCBase;
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PPU.BG[i].VOffset = OrigPPU.BG[i].VOffset;
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PPU.BG[i].HOffset = OrigPPU.BG[i].HOffset;
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PPU.BG[i].BGSize = OrigPPU.BG[i].BGSize;
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PPU.BG[i].NameBase = OrigPPU.BG[i].NameBase;
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PPU.BG[i].SCSize = OrigPPU.BG[i].SCSize;
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}
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PPU.CGFLIP = OrigPPU.CGFLIP;
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for (i = 0; i < 256; i++)
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PPU.CGDATA [i] = OrigPPU.CGDATA [i];
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PPU.FirstSprite = OrigPPU.FirstSprite;
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for (i = 0; i < 128; i++)
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{
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PPU.OBJ[i].HPos = OrigPPU.OBJ [i].HPos;
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PPU.OBJ[i].VPos = OrigPPU.OBJ [i].VPos;
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PPU.OBJ[i].Name = OrigPPU.OBJ [i].Name;
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PPU.OBJ[i].VFlip = OrigPPU.OBJ [i].VFlip;
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PPU.OBJ[i].HFlip = OrigPPU.OBJ [i].HFlip;
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PPU.OBJ[i].Priority = OrigPPU.OBJ [i].Priority;
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PPU.OBJ[i].Palette = OrigPPU.OBJ [i].Palette;
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PPU.OBJ[i].Size = OrigPPU.OBJ [i].Size;
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}
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PPU.OAMPriorityRotation = OrigPPU.OAMPriorityRotation;
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PPU.OAMAddr = OrigPPU.OAMAddr;
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PPU.OAMFlip = OrigPPU.OAMFlip;
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PPU.OAMTileAddress = OrigPPU.OAMTileAddress;
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PPU.IRQVBeamPos = OrigPPU.IRQVBeamPos;
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PPU.IRQHBeamPos = OrigPPU.IRQHBeamPos;
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PPU.VBeamPosLatched = OrigPPU.VBeamPosLatched;
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PPU.HBeamPosLatched = OrigPPU.HBeamPosLatched;
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PPU.HBeamFlip = OrigPPU.HBeamFlip;
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PPU.VBeamFlip = OrigPPU.VBeamFlip;
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PPU.HVBeamCounterLatched = OrigPPU.HVBeamCounterLatched;
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PPU.MatrixA = OrigPPU.MatrixA;
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PPU.MatrixB = OrigPPU.MatrixB;
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PPU.MatrixC = OrigPPU.MatrixC;
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PPU.MatrixD = OrigPPU.MatrixD;
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PPU.CentreX = OrigPPU.CentreX;
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PPU.CentreY = OrigPPU.CentreY;
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PPU.CGADD = OrigPPU.CGADD;
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PPU.FixedColourRed = OrigPPU.FixedColourRed;
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PPU.FixedColourGreen = OrigPPU.FixedColourGreen;
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PPU.FixedColourBlue = OrigPPU.FixedColourBlue;
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PPU.SavedOAMAddr = OrigPPU.SavedOAMAddr;
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PPU.ScreenHeight = OrigPPU.ScreenHeight;
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PPU.WRAM = OrigPPU.WRAM;
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PPU.ForcedBlanking = OrigPPU.ForcedBlanking;
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PPU.OBJNameSelect = OrigPPU.OBJNameSelect;
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PPU.OBJSizeSelect = OrigPPU.OBJSizeSelect;
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PPU.OBJNameBase = OrigPPU.OBJNameBase;
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PPU.OAMReadFlip = OrigPPU.OAMReadFlip;
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memmove (PPU.OAMData, OrigPPU.OAMData, sizeof (PPU.OAMData));
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PPU.VTimerEnabled = OrigPPU.VTimerEnabled;
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PPU.HTimerEnabled = OrigPPU.HTimerEnabled;
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PPU.HTimerPosition = OrigPPU.HTimerPosition;
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PPU.Mosaic = OrigPPU.Mosaic;
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memmove (PPU.BGMosaic, OrigPPU.BGMosaic, sizeof (PPU.BGMosaic));
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PPU.Mode7HFlip = OrigPPU.Mode7HFlip;
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PPU.Mode7VFlip = OrigPPU.Mode7VFlip;
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PPU.Mode7Repeat = OrigPPU.Mode7Repeat;
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PPU.Window1Left = OrigPPU.Window1Left;
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PPU.Window1Right = OrigPPU.Window1Right;
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PPU.Window2Left = OrigPPU.Window2Left;
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PPU.Window2Right = OrigPPU.Window2Right;
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for (i = 0; i < 6; i++)
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{
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PPU.ClipWindowOverlapLogic [i] = OrigPPU.ClipWindowOverlapLogic [i];
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PPU.ClipWindow1Enable [i] = OrigPPU.ClipWindow1Enable [i];
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PPU.ClipWindow2Enable [i] = OrigPPU.ClipWindow2Enable [i];
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PPU.ClipWindow1Inside [i] = OrigPPU.ClipWindow1Inside [i];
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PPU.ClipWindow2Inside [i] = OrigPPU.ClipWindow2Inside [i];
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}
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PPU.CGFLIPRead = OrigPPU.CGFLIPRead;
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PPU.Need16x8Mulitply = OrigPPU.Need16x8Mulitply;
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IPPU.ColorsChanged = TRUE;
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IPPU.OBJChanged = TRUE;
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S9xFixColourBrightness ();
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IPPU.RenderThisFrame = FALSE;
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if ((result = ReadBlock ("DMA:", OrigDMA, sizeof (OrigDMA), snap)) != SUCCESS)
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return (result);
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for (i = 0; i < 8; i++)
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{
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DMA[i].TransferDirection = OrigDMA[i].TransferDirection;
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DMA[i].AAddressFixed = OrigDMA[i].AAddressFixed;
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DMA[i].AAddressDecrement = OrigDMA[i].AAddressDecrement;
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DMA[i].TransferMode = OrigDMA[i].TransferMode;
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DMA[i].ABank = OrigDMA[i].ABank;
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DMA[i].AAddress = OrigDMA[i].AAddress;
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DMA[i].Address = OrigDMA[i].Address;
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DMA[i].BAddress = OrigDMA[i].BAddress;
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DMA[i].HDMAIndirectAddressing = OrigDMA[i].HDMAIndirectAddressing;
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DMA[i].DMACount_Or_HDMAIndirectAddress = OrigDMA[i].IndirectAddress;
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DMA[i].IndirectBank = OrigDMA[i].IndirectBank;
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DMA[i].Repeat = OrigDMA[i].Repeat;
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DMA[i].LineCount = OrigDMA[i].LineCount;
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DMA[i].DoTransfer = OrigDMA[i].FirstLine;
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}
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if ((result = ReadBlock ("VRA:", Memory.VRAM, 0x10000, snap)) != SUCCESS)
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return (result);
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if ((result = ReadBlock ("RAM:", Memory.RAM, 0x20000, snap)) != SUCCESS)
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return (result);
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if ((result = ReadBlock ("SRA:", ::SRAM, 0x10000, snap)) != SUCCESS)
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return (result);
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if ((result = ReadBlock ("FIL:", Memory.FillRAM, 0x8000, snap)) != SUCCESS)
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return (result);
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if (ReadBlock ("APU:", &OrigAPU, sizeof (OrigAPU), snap) == SUCCESS)
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{
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APU = *(struct SAPU *) &OrigAPU;
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if ((result = ReadBlock ("ARE:", &OrigAPURegisters,
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sizeof (OrigAPURegisters), snap)) != SUCCESS)
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return (result);
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APURegisters = *(struct SAPURegisters *) &OrigAPURegisters;
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if ((result = ReadBlock ("ARA:", IAPU.RAM, 0x10000, snap)) != SUCCESS)
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return (result);
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if ((result = ReadBlock ("SOU:", &OrigSoundData,
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sizeof (SOrigSoundData), snap)) != SUCCESS)
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return (result);
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SoundData.master_volume_left = OrigSoundData.master_volume_left;
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SoundData.master_volume_right = OrigSoundData.master_volume_right;
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SoundData.echo_volume_left = OrigSoundData.echo_volume_left;
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SoundData.echo_volume_right = OrigSoundData.echo_volume_right;
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SoundData.echo_enable = OrigSoundData.echo_enable;
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SoundData.echo_feedback = OrigSoundData.echo_feedback;
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SoundData.echo_ptr = OrigSoundData.echo_ptr;
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SoundData.echo_buffer_size = OrigSoundData.echo_buffer_size;
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SoundData.echo_write_enabled = OrigSoundData.echo_write_enabled;
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SoundData.echo_channel_enable = OrigSoundData.echo_channel_enable;
|
|
SoundData.pitch_mod = OrigSoundData.pitch_mod;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
SoundData.dummy [i] = OrigSoundData.dummy [i];
|
|
for (i = 0; i < NUM_CHANNELS; i++)
|
|
{
|
|
SoundData.channels [i].state = OrigSoundData.channels [i].state;
|
|
SoundData.channels [i].type = OrigSoundData.channels [i].type;
|
|
SoundData.channels [i].volume_left = OrigSoundData.channels [i].volume_left;
|
|
SoundData.channels [i].volume_right = OrigSoundData.channels [i].volume_right;
|
|
SoundData.channels [i].hertz = OrigSoundData.channels [i].frequency;
|
|
SoundData.channels [i].count = OrigSoundData.channels [i].count;
|
|
SoundData.channels [i].loop = OrigSoundData.channels [i].loop;
|
|
SoundData.channels [i].envx = OrigSoundData.channels [i].envx;
|
|
SoundData.channels [i].left_vol_level = OrigSoundData.channels [i].left_vol_level;
|
|
SoundData.channels [i].right_vol_level = OrigSoundData.channels [i].right_vol_level;
|
|
SoundData.channels [i].envx_target = OrigSoundData.channels [i].envx_target;
|
|
SoundData.channels [i].env_error = OrigSoundData.channels [i].env_error;
|
|
SoundData.channels [i].erate = OrigSoundData.channels [i].erate;
|
|
SoundData.channels [i].direction = OrigSoundData.channels [i].direction;
|
|
SoundData.channels [i].attack_rate = OrigSoundData.channels [i].attack_rate;
|
|
SoundData.channels [i].decay_rate = OrigSoundData.channels [i].decay_rate;
|
|
SoundData.channels [i].sustain_rate = OrigSoundData.channels [i].sustain_rate;
|
|
SoundData.channels [i].release_rate = OrigSoundData.channels [i].release_rate;
|
|
SoundData.channels [i].sustain_level = OrigSoundData.channels [i].sustain_level;
|
|
SoundData.channels [i].sample = OrigSoundData.channels [i].sample;
|
|
for (j = 0; j < 16; j++)
|
|
SoundData.channels [i].decoded [j] = OrigSoundData.channels [i].decoded [j];
|
|
|
|
for (j = 0; j < 2; j++)
|
|
SoundData.channels [i].previous [j] = OrigSoundData.channels [i].previous [j];
|
|
|
|
SoundData.channels [i].sample_number = OrigSoundData.channels [i].sample_number;
|
|
SoundData.channels [i].last_block = OrigSoundData.channels [i].last_block;
|
|
SoundData.channels [i].needs_decode = OrigSoundData.channels [i].needs_decode;
|
|
SoundData.channels [i].block_pointer = OrigSoundData.channels [i].block_pointer;
|
|
SoundData.channels [i].sample_pointer = OrigSoundData.channels [i].sample_pointer;
|
|
SoundData.channels [i].mode = OrigSoundData.channels [i].mode;
|
|
}
|
|
|
|
S9xSetSoundMute (FALSE);
|
|
IAPU.PC = IAPU.RAM + APURegisters.PC;
|
|
S9xAPUUnpackStatus ();
|
|
if (APUCheckDirectPage ())
|
|
IAPU.DirectPage = IAPU.RAM + 0x100;
|
|
else
|
|
IAPU.DirectPage = IAPU.RAM;
|
|
Settings.APUEnabled = TRUE;
|
|
IAPU.APUExecuting = TRUE;
|
|
}
|
|
else
|
|
{
|
|
Settings.APUEnabled = FALSE;
|
|
IAPU.APUExecuting = FALSE;
|
|
S9xSetSoundMute (TRUE);
|
|
}
|
|
S9xFixSoundAfterSnapshotLoad (1);
|
|
ICPU.ShiftedPB = Registers.PB << 16;
|
|
ICPU.ShiftedDB = Registers.DB << 16;
|
|
S9xSetPCBase (Registers.PBPC);
|
|
S9xUnpackStatus ();
|
|
S9xFixCycles ();
|
|
S9xReschedule ();
|
|
|
|
return (SUCCESS);
|
|
}
|
|
|