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2c224b8db8
- Virtual memory for GameCube, prevent out of memory crashes
72 lines
1.6 KiB
ArmAsm
72 lines
1.6 KiB
ArmAsm
/* Copyright 2013 tueidj All Rights Reserved
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* This code may not be used in any project
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* without explicit permission from the author.
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*/
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#include <ppc-asm.h>
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#include "asm.h"
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.extern vm_dsi_handler
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.extern default_exceptionhandler
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FUNC_START(dsi_handler)
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stwu sp,-EXCEPTION_FRAME_END(sp)
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stw r6,GPR6_OFFSET(sp)
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stw r7,GPR7_OFFSET(sp)
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stw r8,GPR8_OFFSET(sp)
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stw r9,GPR9_OFFSET(sp)
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stw r10,GPR10_OFFSET(sp)
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stw r11,GPR11_OFFSET(sp)
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stw r12,GPR12_OFFSET(sp)
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mfdsisr r4
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mfmsr r3
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ori r3,r3,MSR_RI
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mtmsr r3
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addi r3,sp,8
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bl vm_dsi_handler
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# check if it was handled correctly
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cmplwi r3,0
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lwz r6,GPR6_OFFSET(sp)
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lwz r7,GPR7_OFFSET(sp)
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lwz r8,GPR8_OFFSET(sp)
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lwz r9,GPR9_OFFSET(sp)
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lwz r10,GPR10_OFFSET(sp)
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lwz r11,GPR11_OFFSET(sp)
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lwz r12,GPR12_OFFSET(sp)
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# clear MSR_RI
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mfmsr r3
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rlwinm r3,r3,0,31,29
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mtmsr r3
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bne 1f
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# jump to libogc's default handler
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addi sp,sp,EXCEPTION_FRAME_END
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b default_exceptionhandler
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1:
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lwz r3,CR_OFFSET(sp)
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lwz r4,LR_OFFSET(sp)
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lwz r5,CTR_OFFSET(sp)
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lwz r0,XER_OFFSET(sp)
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mtcr r3
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mtlr r4
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mtctr r5
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mtxer r0
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lwz r0,GPR0_OFFSET(sp)
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lwz r5,GPR5_OFFSET(sp)
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lwz r3,SRR0_OFFSET(sp)
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lwz r4,SRR1_OFFSET(sp)
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mtsrr0 r3
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mtsrr1 r4
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lwz r3,GPR3_OFFSET(sp)
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lwz r4,GPR4_OFFSET(sp)
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lwz sp,GPR1_OFFSET(sp)
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rfi
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FUNC_END(dsi_handler)
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