snes9xgx/source/snes9x/cpuexec.h
dborth fb27030208 [Whats Was New 002 - July 21, 2008]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file. 
           This means no per-game configurations, but one global 
           config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
2008-10-16 01:49:58 +00:00

342 lines
9.1 KiB
C

/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com),
Nach (n-a-c-h@users.sourceforge.net), and
zones (kasumitokoduck@yahoo.com)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x filter
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _CPUEXEC_H_
#define _CPUEXEC_H_
#include "snes9x.h"
struct SOpcodes {
#ifdef __WIN32__
void (__cdecl *S9xOpcode)( void);
#else
void (*S9xOpcode)( void);
#endif
};
struct SICPU
{
uint8 *Speed;
struct SOpcodes *S9xOpcodes;
uint8 *S9xOpLengths;
uint8 _Carry;
uint8 _Zero;
uint8 _Negative;
uint8 _Overflow;
bool8 CPUExecuting;
uint32 ShiftedPB;
uint32 ShiftedDB;
uint32 Frame;
uint32 Scanline;
uint32 FrameAdvanceCount;
};
START_EXTERN_C
extern struct SICPU ICPU;
END_EXTERN_C
#include "ppu.h"
#include "memmap.h"
#include "65c816.h"
START_EXTERN_C
void S9xMainLoop (void);
void S9xReset (void);
void S9xSoftReset (void);
void S9xDoHEventProcessing ();
void S9xClearIRQ (uint32);
void S9xSetIRQ (uint32);
extern struct SOpcodes S9xOpcodesE1 [256];
extern struct SOpcodes S9xOpcodesM1X1 [256];
extern struct SOpcodes S9xOpcodesM1X0 [256];
extern struct SOpcodes S9xOpcodesM0X1 [256];
extern struct SOpcodes S9xOpcodesM0X0 [256];
extern struct SOpcodes S9xOpcodesSlow [256];
extern uint8 S9xOpLengthsM1X1 [256];
extern uint8 S9xOpLengthsM1X0 [256];
extern uint8 S9xOpLengthsM0X1 [256];
extern uint8 S9xOpLengthsM0X0 [256];
END_EXTERN_C
STATIC inline void S9xUnpackStatus()
{
ICPU._Zero = (Registers.PL & Zero) == 0;
ICPU._Negative = (Registers.PL & Negative);
ICPU._Carry = (Registers.PL & Carry);
ICPU._Overflow = (Registers.PL & Overflow) >> 6;
}
STATIC inline void S9xPackStatus()
{
Registers.PL &= ~(Zero | Negative | Carry | Overflow);
Registers.PL |= ICPU._Carry | ((ICPU._Zero == 0) << 1) |
(ICPU._Negative & 0x80) | (ICPU._Overflow << 6);
}
STATIC inline void CLEAR_IRQ_SOURCE (uint32 M)
{
CPU.IRQActive &= ~M;
if (!CPU.IRQActive)
CPU.Flags &= ~IRQ_PENDING_FLAG;
}
STATIC inline void S9xFixCycles ()
{
if (CheckEmulation ())
{
ICPU.S9xOpcodes = S9xOpcodesE1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
}
else
if (CheckMemory ())
{
if (CheckIndex ())
{
ICPU.S9xOpcodes = S9xOpcodesM1X1;
ICPU.S9xOpLengths = S9xOpLengthsM1X1;
}
else
{
ICPU.S9xOpcodes = S9xOpcodesM1X0;
ICPU.S9xOpLengths = S9xOpLengthsM1X0;
}
}
else
{
if (CheckIndex ())
{
ICPU.S9xOpcodes = S9xOpcodesM0X1;
ICPU.S9xOpLengths = S9xOpLengthsM0X1;
}
else
{
ICPU.S9xOpcodes = S9xOpcodesM0X0;
ICPU.S9xOpLengths = S9xOpLengthsM0X0;
}
}
}
STATIC inline void S9xReschedule (void)
{
uint8 next = 0;
int32 hpos = 0;
switch (CPU.WhichEvent)
{
case HC_HBLANK_START_EVENT:
case HC_IRQ_1_3_EVENT:
next = HC_HDMA_START_EVENT;
hpos = Timings.HDMAStart;
break;
case HC_HDMA_START_EVENT:
case HC_IRQ_3_5_EVENT:
next = HC_HCOUNTER_MAX_EVENT;
hpos = Timings.H_Max;
break;
case HC_HCOUNTER_MAX_EVENT:
case HC_IRQ_5_7_EVENT:
next = HC_HDMA_INIT_EVENT;
hpos = Timings.HDMAInit;
break;
case HC_HDMA_INIT_EVENT:
case HC_IRQ_7_9_EVENT:
next = HC_RENDER_EVENT;
hpos = Timings.RenderPos;
break;
case HC_RENDER_EVENT:
case HC_IRQ_9_A_EVENT:
next = HC_WRAM_REFRESH_EVENT;
hpos = Timings.WRAMRefreshPos;
break;
case HC_WRAM_REFRESH_EVENT:
case HC_IRQ_A_1_EVENT:
next = HC_HBLANK_START_EVENT;
hpos = Timings.HBlankStart;
break;
}
if (((int32) PPU.HTimerPosition > CPU.NextEvent) && ((int32) PPU.HTimerPosition < hpos))
{
hpos = (int32) PPU.HTimerPosition;
switch (next)
{
case HC_HDMA_START_EVENT:
next = HC_IRQ_1_3_EVENT;
break;
case HC_HCOUNTER_MAX_EVENT:
next = HC_IRQ_3_5_EVENT;
break;
case HC_HDMA_INIT_EVENT:
next = HC_IRQ_5_7_EVENT;
break;
case HC_RENDER_EVENT:
next = HC_IRQ_7_9_EVENT;
break;
case HC_WRAM_REFRESH_EVENT:
next = HC_IRQ_9_A_EVENT;
break;
case HC_HBLANK_START_EVENT:
next = HC_IRQ_A_1_EVENT;
break;
}
}
CPU.NextEvent = hpos;
CPU.WhichEvent = next;
}
#endif