snes9xgx/source/snes9x/spc7110.h
dborth fb27030208 [Whats Was New 002 - July 21, 2008]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file. 
           This means no per-game configurations, but one global 
           config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
2008-10-16 01:49:58 +00:00

251 lines
7.6 KiB
C

/**********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com),
Nach (n-a-c-h@users.sourceforge.net), and
zones (kasumitokoduck@yahoo.com)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com)
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley,
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001-2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight,
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x filter
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
**********************************************************************************/
#ifndef _spc7110_h
#define _spc7110_h
#include "port.h"
#define DECOMP_BUFFER_SIZE 0x10000
extern void (*LoadUp7110)(char*);
extern void (*CleanUp7110)(void);
extern void (*Copy7110)(void);
extern uint16 cacheMegs;
void Del7110Gfx(void);
void Close7110Gfx(void);
void Drop7110Gfx(void);
extern "C"{
uint8 S9xGetSPC7110(uint16 Address);
uint8 S9xGetSPC7110Byte(uint32 Address);
uint8* Get7110BasePtr(uint32);
}
void S9xSetSPC7110 (uint8 data, uint16 Address);
void S9xSpc7110Init();
uint8* Get7110BasePtr(uint32);
void S9xSpc7110Reset();
void S9xUpdateRTC ();
void Do7110Logging();
int S9xRTCDaysInMonth( int month, int year );
//These are platform-dependant functions, but should work on
//most systems that use GNU compilers, and on Win32.
void SPC7110Load(char*);
void SPC7110Open(char*);
void SPC7110Grab(char*);
typedef struct SPC7110RTC
{
unsigned char reg[16];
short index;
uint8 control;
bool init;
time_t last_used;
} S7RTC;
typedef struct SPC7110EmuVars
{
unsigned char reg4800;
unsigned char reg4801;
unsigned char reg4802;
unsigned char reg4803;
unsigned char reg4804;
unsigned char reg4805;
unsigned char reg4806;
unsigned char reg4807;
unsigned char reg4808;
unsigned char reg4809;
unsigned char reg480A;
unsigned char reg480B;
unsigned char reg480C;
unsigned char reg4811;
unsigned char reg4812;
unsigned char reg4813;
unsigned char reg4814;
unsigned char reg4815;
unsigned char reg4816;
unsigned char reg4817;
unsigned char reg4818;
unsigned char reg4820;
unsigned char reg4821;
unsigned char reg4822;
unsigned char reg4823;
unsigned char reg4824;
unsigned char reg4825;
unsigned char reg4826;
unsigned char reg4827;
unsigned char reg4828;
unsigned char reg4829;
unsigned char reg482A;
unsigned char reg482B;
unsigned char reg482C;
unsigned char reg482D;
unsigned char reg482E;
unsigned char reg482F;
unsigned char reg4830;
unsigned char reg4831;
unsigned char reg4832;
unsigned char reg4833;
unsigned char reg4834;
unsigned char reg4840;
unsigned char reg4841;
unsigned char reg4842;
uint8 AlignBy;
uint8 written;
uint8 offset_add;
uint32 DataRomOffset;
uint32 DataRomSize;
uint32 bank50Internal;
uint8 bank50[DECOMP_BUFFER_SIZE];
} SPC7110Regs;
extern SPC7110Regs s7r;
extern S7RTC rtc_f9;
// These are defined in spc7110.cpp
bool8 S9xSaveSPC7110RTC (S7RTC *rtc_f9);
bool8 S9xLoadSPC7110RTC (S7RTC *rtc_f9);
#endif