snes9xgx/source/ngc/audio.cpp
dborth 65984b9102 [What Was New 004 - August 5, 2008]
- added: option to disable AA filtering 
         (snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname. 
           If you have multiple versions of the same game, you can now have 
           srams and freezes for each version. A prompt to convert to the 
           new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
2008-10-16 01:52:18 +00:00

105 lines
2.0 KiB
C++

/****************************************************************************
* Snes9x 1.50
*
* Nintendo Gamecube Audio
*
* Audio is fixed to 32Khz/16bit/Stereo
*
* softdev July 2006
****************************************************************************/
#include <gccore.h>
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "snes9x.h"
#include "memmap.h"
#include "debug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "controls.h"
#include "video.h"
#include "ftfont.h"
/*** Double buffered audio ***/
#define AUDIOBUFFER 2048
static unsigned char soundbuffer[2][AUDIOBUFFER]
__attribute__ ((__aligned__ (32)));
static int whichab = 0; /*** Audio buffer flip switch ***/
extern int ConfigRequested;
#define AUDIOSTACK 16384
lwpq_t audioqueue;
lwp_t athread;
static uint8 astack[AUDIOSTACK];
/**
* Audio Threading
*/
static void *
AudioThread (void *arg)
{
LWP_InitQueue (&audioqueue);
while (1)
{
whichab ^= 1;
if (ConfigRequested)
memset (soundbuffer[whichab], 0, AUDIOBUFFER);
else
{
so.samples_mixed_so_far = so.play_position = 0;
S9xMixSamples (soundbuffer[whichab], AUDIOBUFFER >> 1);
}
LWP_ThreadSleep (audioqueue);
}
return NULL;
}
/**
* MixSamples
* This continually calls S9xMixSamples On each DMA Completion
*/
static void
GCMixSamples ()
{
AUDIO_StopDMA ();
DCFlushRange (soundbuffer[whichab], AUDIOBUFFER);
AUDIO_InitDMA ((u32) soundbuffer[whichab], AUDIOBUFFER);
AUDIO_StartDMA ();
LWP_ThreadSignal (audioqueue);
}
/**
* InitGCAudio
*/
void
InitGCAudio ()
{
AUDIO_SetDSPSampleRate (AI_SAMPLERATE_32KHZ);
AUDIO_RegisterDMACallback (GCMixSamples);
LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 80);
}
/**
* AudioStart
*
* Called to kick off the Audio Queue
*/
void
AudioStart ()
{
GCMixSamples ();
}