snes9xgx/source/ngc/memfile.h
dborth 65984b9102 [What Was New 004 - August 5, 2008]
- added: option to disable AA filtering 
         (snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname. 
           If you have multiple versions of the same game, you can now have 
           srams and freezes for each version. A prompt to convert to the 
           new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
2008-10-16 01:52:18 +00:00

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/****************************************************************************
* Snes9x 1.50 - GX 2.0
*
* NGC Snapshots Memory File System
*
* This is a single global memory file controller. Don't even think of opening two
* at the same time !
*
* There's just enough here to do SnapShots - you should add anything else you
* need.
****************************************************************************/
#include "snes9x.h"
#ifndef _NGCMEMFILE_
#define _NGCMEMFILE_
typedef struct
{
char filename[512]; /*** Way over size - but who cares -;) ***/
int filehandle;
int currpos;
int length;
int mode;
char *buffer; /*** Memspace for read / write ***/
}
MEMFILE;
int NGCFreezeGame (int where, bool8 silent);
int NGCUnfreezeGame (int from, bool8 silent);
void quickLoadFreeze (bool8 silent);
void quickSaveFreeze (bool8 silent);
#endif