snes9xgx/source/ngc/sdload.h
dborth 65984b9102 [What Was New 004 - August 5, 2008]
- added: option to disable AA filtering 
         (snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname. 
           If you have multiple versions of the same game, you can now have 
           srams and freezes for each version. A prompt to convert to the 
           new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
2008-10-16 01:52:18 +00:00

36 lines
831 B
C

/****************************************************************************
* Snes9x 1.50
*
* Nintendo Gamecube Port
* softdev July 2006
* crunchy2 May 2007
*
* sdload.cpp
*
* Load ROMS from SD Card
****************************************************************************/
#ifndef _LOADFROMSDC_
#define _LOADFROMSDC_
#include <gccore.h>
#include <stdio.h>
#include <string.h>
#include <ogcsys.h>
#include <fat.h>
#include <sys/dir.h>
#include <sys/stat.h>
#include <unistd.h>
static int FileSortCallback(const void *f1, const void *f2);
int updateFATdirname();
int parseFATdirectory();
int LoadSDFile (char *filename, int length);
void SaveSRAMToSD (bool silent);
void LoadSRAMFromSD (bool silent);
void SavePrefsToSD (bool silent);
void LoadPrefsFromSD (bool silent);
extern char currSDdir[MAXPATHLEN];
#endif