snes9xgx/source/ngc/smbload.h
dborth 65984b9102 [What Was New 004 - August 5, 2008]
- added: option to disable AA filtering 
         (snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname. 
           If you have multiple versions of the same game, you can now have 
           srams and freezes for each version. A prompt to convert to the 
           new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
2008-10-16 01:52:18 +00:00

39 lines
779 B
C

/****************************************************************************
* Snes9x 1.50
*
* Nintendo Gamecube Port
* softdev July 2006
* crunchy2 May 2007
*
* smbload.cpp
*
* Load ROMS from a Network share.
****************************************************************************/
#ifndef _NGCSMB_
#define _NGCSMB_
void ConnectSMB ();
int parseSMBDirectory ();
int LoadSMBFile (char *filename, int length);
void SaveSRAMToSMB (bool8 silent);
void LoadSRAMFromSMB (bool8 silent);
void SavePrefsToSMB (bool8 silent);
void LoadPrefsFromSMB (bool8 silent);
typedef struct
{
char gcip[16];
char gwip[16];
char mask[16];
char smbip[16];
char smbuser[20];
char smbpwd[20];
char smbgcid[20];
char smbsvid[20];
char smbshare[20];
}
SMBINFO;
#endif