mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-04 16:34:21 +01:00
65984b9102
- added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF) - added: mapped zooming and turbo mode to classic controller - added: preliminary usb support (loading) - changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only. - changed: by default, autoload/save sram and freeze enabled
240 lines
7.9 KiB
C
240 lines
7.9 KiB
C
/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube Port
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* softdev July 2006
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* crunchy2 May 2007-July 2007
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*
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* snes9xGX.cpp
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*
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* This file controls overall program flow. Most things start and end here!
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****************************************************************************/
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/****************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com),
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Nach (n-a-c-h@users.sourceforge.net), and
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zones (kasumitokoduck@yahoo.com)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com)
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley,
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001-2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight,
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound DSP emulator code is derived from SNEeSe and OpenSPC:
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x filter
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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*****************************************************************************/
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#ifndef _SNES9XGX_H_
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#define _SNES9XGX_H_
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#include <gccore.h>
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#include "snes9x.h"
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// FIX: these are unused, but could be... must also change "freezecomment", PREFSVERSTRING, and "sramcomment"
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//#define GCVERSION "002"
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//#define GCVERSIONSTRING "Snes9x 1.5 v002"
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#define NOTSILENT 0
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#define SILENT 1
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struct SGCSettings{
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uint8 AutoLoad;
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uint8 AutoSave;
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char gcip[16];
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char gwip[16];
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char mask[16];
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char smbip[16];
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char smbuser[20];
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char smbpwd[20];
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char smbgcid[20];
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char smbsvid[20];
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char smbshare[20];
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bool8 NGCZoom;
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uint8 VerifySaves;
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u16 render; // 0 - original, 1 - no AA
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u32 QuickSaveSlot; // -1 Disabled - no prefs are loaded, 0 Memory card in slot A, 1 Memory card in slot B, 2 SD card in slot A, 3 SD card in slot B, 4 SMB share, 5 USB
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};
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START_EXTERN_C
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extern struct SGCSettings GCSettings;
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extern unsigned short saveicon[1024];
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extern bool8 isWii;
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extern u32 wpad_get_analogues(int pad, float* mag1, u16* ang1, float* mag2, u16* ang2);
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END_EXTERN_C
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#define JOY_THRESHOLD 0.70 // for wii (expansion) analogues
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#endif
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/*** QUICK_SAVE_SLOT defines where preferences are loaded and saved, and also
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where SRAM and Freezes are auto loaded or saved if enabled:
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-1 Disabled - no prefs are loaded
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0 Memory card in slot A
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1 Memory card in slot B
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2 SD card in slot A
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3 SD card in slot B
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4 SMB share ***/
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#ifndef QUICK_SAVE_SLOT
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#define QUICK_SAVE_SLOT 2 // save to SD
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#endif
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/*** default SMB settings ***/
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#ifndef GC_IP
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#define GC_IP "192.168.1.32" /*** IP to assign the GameCube ***/
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#endif
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#ifndef GW_IP
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#define GW_IP "192.168.1.100" /*** Your gateway IP ***/
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#endif
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#ifndef MASK
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#define MASK "255.255.255.0" /*** Your subnet mask ***/
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#endif
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#ifndef SMB_USER
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#define SMB_USER "Guest" /*** Your share user ***/
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#endif
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#ifndef SMB_PWD
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#define SMB_PWD "password" /*** Your share user password ***/
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#endif
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#ifndef SMB_GCID
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#define SMB_GCID "gamecube" /*** Machine Name of GameCube ***/
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#endif
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#ifndef SMB_SVID
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#define SMB_SVID "mypc" /*** Machine Name of Server(Share) ***/
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#endif
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#ifndef SMB_SHARE
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#define SMB_SHARE "gcshare" /*** Share name on server ***/
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#endif
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#ifndef SMB_IP
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#define SMB_IP "192.168.1.100" /*** IP Address of share server ***/
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#endif
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