- build with c++26 and c23, fixes warnings due to this change.
- use #embed over romfs where applicable.
- load all configs upfront in the app menu, massively improves boot time
- enable boost mode during load/scan time in all (slow loading) menus, huge load time improvement.
- enable boost mode when exiting the app, to speed up closing all the menus and saving the config.
- reduce the size of the nro nacp when loading to just the title + author + display version.
- add option to enable boost mode for all progress bar menus, huge perf improvement again.
- remove unused launch_count var from the playlog file.
- display full path when dumping.
- optimise appstore unzip code by iterating through the zip rather than finding a specific file, reduces retroarch extract time from 52s to 26s.
overall, this commit has reduced boot time from 0.4s to 0.3s and massively increased load times of other menus.
(it also reduced the binary size by 4kb, so yay)
Commit changes to language file (de.json), with many improvements and corrections.
The changes include:
- Modification and correction of existing translations for greater clarity and accuracy.
- Updated translations to match the terminology for homebrew and Nintendo Switch UI elements.
- Added new 'de' translation for the “ 12h time format” setting function.
This updates the zh.json for the project. I carefully reviewed the text to ensure it aligns with the intent of the original content. I hope this contribution will be helpful and appreciated.
- i was passing the wrong size for icon, so it always failed to load.
- i didnt realise zips can have many content types, so now i search for the name "zip" which works well.
- extracting a zip will fail if the files are all in the root, ie, no folder, and the subfolders do
not already exist.
- fix misspelling of download.
- add etag support
- add last-modified support
with the above 2 changes, this means that all downloads can be cached. when attempting to download a file,
if the file is an image, load from cache. after, the download is processed with the above tags sent. if a 304 code
is received, then the file hasn't changed. otherwise, the new tags are saved and the downloaded file is now used (in the
case of an image, the new image is now loaded over the cached one).
this results in a *huge* speed improvement and overall a huge amount of bandwidth is saved for both the client and server.
- themezer requests now only request the data needed.
this results in a json file that is 4-5x smaller, meaning a much faster download and parsing time.
- loading images is capped to 2 images a frame. this was done to avoid fs being the bottle neck.
a 9 page listing will take 5 frames. scrolling through lists is more responsive.
- downloads are pushed to the front of the queue as they're added. the point of this is to prioritise
data that we need now.
- fix potential crash when sorting files based on names as its possible for a file to have the same name
in the metadata. this fallsback to sorting by path, which is unique.
- add timeout for processing events. this was done in order to not block the main thread for too long.
- github json files have changed from a name + url to a repo + author pair.
- drawing widgets now starts from the last file in the array. as a menu takes up the whole screen, it
is pointless drawing menu's underneath. this halves gpu usage.
- download url caching has been removed. this was added to fix a race condition when opening /
closing a widget which starts a download when created. this would result in 2 same files being
downloaded at the same time. this is no longer an issue and was overhead per download request.