wii.rom_path=/uae/roms
kickstart_rom_file=/uae/roms/kick.rom
kickstart_key_file=$(FILE_PATH)/rom.key
floppy0=/uae/floppies/

#Examples of hardfile (hard drive partition) 
#hardfile2=rw,DH0:/uae/HD/hardfile.hdf,32,1,2,512,0,

#Examples of hardfile (full partitionable hard disk /RDB) 
#hardfile2=rw,:/uae/HD/hardfile.hdf,0,0,0,0,0,

#You can also use hardfile from a real usb harddisk
#hardfile2=rw,DH0:usb:/HD/hardfile.hdf,32,1,2,512,0,

#You can also use hardfile from wifi connection with SMB
#hardfile2=rw,DH0:smb:/hardfile.hdf,32,1,2,512,0,

#Examples of virtual filesystem
#filesystem2=rw,DH0:harddir:/uae/harddir,-127


# CPU Type (values are: 68000, 68010, 68020, 68020/68881, 68040 and 68060)
cpu_type=68000

#68000 has 24 bit address space
cpu_24bit_addressing=true

# Chipset type (values are: ocs, ecs_agnus, ecs_denise, ecs, aga)
chipset=ecs_agnus

# Slow Memory (Values are: 0 = 0MB, 1 = 256KB, 2 = 512KB, 3 = 1MB and 4 = 1.7MB)
bogomem_size=2
# Chip Memory (Values are: 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB)
chipmem_size=1
# Fast Memory (Values are: 0 = 0MB, 4 = 2MB and 8 = 8MB)
fastmem_size=0
# Accellerator Memory (Values are: 1, 2, 4, 8, 16 and 32 which are MB)
z3mem_size=0
# Picasso96 Memory (Values are between 0 and 32 which are MB)
gfxcard_size=0

# Emulation precision
cpu_compatible=true
cpu_cycle_exact=false

# Alters CPU speed (values are: real, max, 1 through 20)
# i.e. setting of 4 = 20% CHIPSET and 80% CPU
cpu_speed=real

#Immediate blits helps with speed
immediate_blits=true

collision_level=playfields

# Enable 2 floppies
floppy0type=0
floppy1type=0
floppy2type=-1
floppy3type=-1

# Enable floppy sound
floppy0sound=1
floppy1sound=1
floppy2sound=1
floppy3sound=1
floppy_volume=33
floppy0soundext=/uae/wave/
floppy1soundext=/uae/wave/
floppy2soundext=/uae/wave/
floppy3soundext=/uae/wave/

# Floppy speed, can cause incompatbility with certain floppy loaders
# (Values are: 0 = Turbo, 100 = Standard and 800 = 800% faster)
floppy_speed=100


# Sound configuration
sound_output=normal
sound_frequency=48000
sound_latency=100

# Graphic configuration

# Necessary to get the relative coordinates from mouse emulated with wiimote IR pointer
gfx_fullscreen_amiga=true

# Set the screen dimensions
gfx_width_windowed=640
gfx_height_windowed=480
gfx_width_fullscreen=640
gfx_height_fullscreen=480
gfx_center_horizontal=true
gfx_center_vertical=true

# Vsync enabled along with full screen enables double buffer and refresh rate setting
# Vsync false is faster
gfx_vsync=false

# Set the refresh rate (1-60), 0 disabled
gfx_refreshrate=0

# Set true to adapt the Amiga screen to Wii SDL screen (640X480) 
gfx_correct_aspect=false

# Set the screen correct % ratio when gfx_correct_aspect is true - possible values 80-100
gfx_correct_ratio=93

# Set the framerate (Values are between 1 and 20)
gfx_framerate=2

# Enable the on-screen leds
show_leds=true

# Set keyboard language. Possible values are de, dk, es, us, se, fr, it 
kbd_lang=us

# Keyboard setup
input.config=1
input.1.keyboard.0.button.96=SPC_ENTERGUI

# Mouse emulated by Wiimote 1
input.1.mouse.0.disabled=0
input.1.mouse.0.axis.0=MOUSE1_HORIZ
input.1.mouse.0.axis.1=MOUSE1_VERT
#input.1.mouse.0.axis.2=MOUSE1_WHEEL

# Mouse 2 disabled by default since Wii SDL uses wiimote 1 only
input.1.mouse.1.disabled=1

# Mouse Left Button - Wimote 1 button 'A'
input.1.mouse.0.button.0=JOY1_FIRE_BUTTON

# Mouse Right Button - Wimote 1 button 'B'
input.1.mouse.0.button.1=JOY1_2ND_BUTTON

# Mouse Middle Button not emulated by Wii SDL 
#input.1.mouse.0.button.2=JOY1_3RD_BUTTON

# Joystick configuration. Wiimote 1 is both mouse 1 and joystick 2, with
# the mouse buttons being the A and B keys. Wiimote 2 is Joystick 1 only
# See http://wiibrew.org/wiki/SDL for the button numbers

# Wiimote 1 - axis
input.1.joystick.0.disabled=0
input.1.joystick.0.axis.0=JOY2_HORIZ
input.1.joystick.0.axis.1=JOY2_VERT
input.1.joystick.0.axis.2=JOY2_HORIZ
input.1.joystick.0.axis.3=JOY2_VERT
# The "hat" on the wiimote (dpad)
input.1.joystick.0.axis.9=JOY2_HORIZ
input.1.joystick.0.axis.10=JOY2_VERT

# Wiimote 2 - axis
input.1.joystick.1.disabled=0
input.1.joystick.1.axis.0=JOY1_HORIZ
input.1.joystick.1.axis.1=JOY1_VERT
input.1.joystick.1.axis.2=JOY1_HORIZ
input.1.joystick.1.axis.3=JOY1_VERT
# The "hat" on the wiimote (dpad)
input.1.joystick.1.axis.9=JOY1_HORIZ
input.1.joystick.1.axis.10=JOY1_VERT

# Fire: '2' on wiimote and 'a' on classic controller
input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
input.1.joystick.1.button.9=JOY1_FIRE_BUTTON

# Home button
input.1.joystick.0.button.6=SPC_ENTERGUI
input.1.joystick.0.button.19=SPC_ENTERGUI
input.1.joystick.1.button.6=SPC_ENTERGUI
input.1.joystick.1.button.19=SPC_ENTERGUI

# "+" button
input.1.joystick.0.button.5=SPC_VIRTUAL_KEYBOARD
input.1.joystick.0.button.18=SPC_VIRTUAL_KEYBOARD
input.1.joystick.1.button.5=SPC_VIRTUAL_KEYBOARD
input.1.joystick.1.button.18=SPC_VIRTUAL_KEYBOARD

# Joy 2nd Button: 'Z' on nunchunk and 'x' Classic Controller - Delete # if you want to use them
#input.1.joystick.0.button.7=JOY2_2ND_BUTTON
#input.1.joystick.0.button.11=JOY2_2ND_BUTTON
#input.1.joystick.1.button.7=JOY2_2ND_BUTTON
#input.1.joystick.1.button.11=JOY2_2ND_BUTTON

#Joy1 3rd Button: 'C' on nunchunk and 'y' on Classic Controller - Delete # if you want to use them
#input.1.joystick.0.button.8=JOY2_3RD_BUTTON
#input.1.joystick.0.button.12=JOY2_3RD_BUTTON
#input.1.joystick.1.button.7=JOY2_2ND_BUTTON
#input.1.joystick.1.button.11=JOY2_2ND_BUTTON

#GAME PAD 1 as Joystick 2
input.1.joystick.4.disabled=0
input.1.joystick.4.axis.0=JOY2_HORIZ
input.1.joystick.4.axis.1=JOY2_VERT

#The C Joystick
#input.1.joystick.4.axis.2=JOY2_HORIZ
#input.1.joystick.4.axis.3=JOY2_VERT

#Buttons A, start and B
input.1.joystick.4.button.0=JOY2_FIRE_BUTTON
input.1.joystick.4.button.7=SPC_ENTERGUI
#input.1.joystick.4.button.1=JOY2_2ND_BUTTON

# The "hat" on the gamepad (dpad)
input.1.joystick.4.axis.6=JOY2_HORIZ
input.1.joystick.4.axis.7=JOY2_VERT

#GAME PAD 2 as Joystick 1
#input.1.joystick.5.disabled=0 
#input.1.joystick.5.axis.0=JOY1_HORIZ
#input.1.joystick.5.axis.1=JOY1_VERT

#The C Joystick
#input.1.joystick.5.axis.2=JOY2_HORIZ
#input.1.joystick.5.axis.3=JOY2_VERT

#Buttons A, start and B
#input.1.joystick.5.button.0=JOY1_FIRE_BUTTON 
#input.1.joystick.5.button.7=SPC_ENTERGUI 
#input.1.joystick.5.button.1=JOY2_2ND_BUTTON

# The "hat" on the gamepad (dpad)
#input.1.joystick.5.axis.6=JOY2_HORIZ
#input.1.joystick.5.axis.7=JOY2_VERT
