mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-28 13:34:17 +01:00
155 lines
6.1 KiB
Plaintext
155 lines
6.1 KiB
Plaintext
|
E-UAE 0.8.29-WIP4
|
||
|
=================
|
||
|
|
||
|
E-UAE is an Amiga emulator, a program that allows you to run software
|
||
|
designed for Amiga computers on other platforms, such as Linux or Mac
|
||
|
OS. It is based on UAE, the original Ubiquitous Amiga Emulator, and
|
||
|
WinUAE, the Windows version of UAE. While it owes a huge debt to these
|
||
|
two great projects, E-UAE diverges from both, aiming to improve
|
||
|
performance and features on a variety of host platforms.
|
||
|
|
||
|
The name E-UAE stemmed from the fact that this project needed a name,
|
||
|
and, since it was an 'experimental' version of UAE, everybody was
|
||
|
calling it 'Experimental' UAE. While I have long since accepted that
|
||
|
moniker, I still don't intend the 'E' to mean anything it particular.
|
||
|
Although the project is currently 'experimental' - that is, it is a
|
||
|
long way from being anything close to finished - it should still be
|
||
|
robust enough to use.
|
||
|
|
||
|
E-UAE currently builds and runs - with varying degrees of supported
|
||
|
features - on Unix and Unix-like platforms (including Linux, Solaris
|
||
|
and Mac OS X), BeOS, AmigaOS and clones (including AmigaOS 3.x,
|
||
|
AmigaOS 4.0, MorphOS and AROS), and Windows (with Cygwin or MinGW32).
|
||
|
|
||
|
E-UAE is open-source software and is made available under the terms of
|
||
|
the GPL. See the COPYING file included with the E-UAE archive for
|
||
|
details.
|
||
|
|
||
|
E-UAE is based on the work of dozens of contributors including Bernd
|
||
|
Schmidt (the original author and maintainer of UAE), Bernie Meyer (the
|
||
|
author of the x86 JIT compiler), Toni Wilen (the current maintainer of
|
||
|
WinUAE), and many more.
|
||
|
|
||
|
Note that to make full use of E-UAE you will need access to an image
|
||
|
of some version of the Amiga Kickstart ROM (although E-UAE does include
|
||
|
a ROM emulation which may work with some old games). The Amiga
|
||
|
Kickstart ROMs are copyrighted material and may not be freely
|
||
|
distributed (so don't ask me for a copy). If you don't have an Amiga
|
||
|
from which you can legally make a ROM image, a selection of ROM images
|
||
|
are available for purchase online from Cloanto (publishers of the
|
||
|
Amiga Forever distribution). See http://www.amigaforever.com/
|
||
|
|
||
|
|
||
|
What's new since 0.8.29-WIP3
|
||
|
============================
|
||
|
|
||
|
A huge amount of work has gone into E-UAE since the last public
|
||
|
release. Not of all of this work will be readily apparent to users
|
||
|
since it took place under the surface. However, some user-visible
|
||
|
changes include:
|
||
|
|
||
|
* Emulation core from WinUAE 1.3.x merged.
|
||
|
* Much more stable on SMP hosts.
|
||
|
* Builds on Solaris x86 (with GCC).
|
||
|
* Integrated mouse-hack feature merged from WinUAE (this synchronizes
|
||
|
the Amiga mouse pointer with the host pointer when E-UAE is running
|
||
|
in a window on your desktop) merged from WinUAE. The old AmigaOS
|
||
|
mousehack tool is no longer required.
|
||
|
* New, easier-to-use Linux SCSI back-end (Jochen Becher).
|
||
|
* Experimental GL renderer in SDL display back-end (originally from
|
||
|
Jochen Becher but mostly re-written). On most platforms this is yet
|
||
|
to offer much over the existing 2D renderer, but on Mac OS X it
|
||
|
offers significantly better performance. Enabled with
|
||
|
'sdl.use_gl=true'.
|
||
|
* Support for the 'uae-configuration' tool merged from WinUAE. This is
|
||
|
an AmigaOS shell command which allows UAE settings to be queried and
|
||
|
modified from within the emulation environment.
|
||
|
* Better, smoother performance when cpu_speed=real (A500 speed). E-UAE
|
||
|
adapts better to changing system latencies.
|
||
|
* 'Sinc' audio interpolation added (Antti Lankila).
|
||
|
* Minor performance improvements in interpretive CPU emulator and JIT
|
||
|
engine.
|
||
|
* Mac OS X icon added (from Daniel Pimley).
|
||
|
* Lots of bugs fixes, including:
|
||
|
- Broken 'delayed' interrupt handling when JIT was disabled.
|
||
|
- Inconsistent refreshing of P96 screens.
|
||
|
- Filesystems being mounted twice.
|
||
|
- Hardfiles broken following a reset.
|
||
|
- Broken detection of XKB path in X11 driver (fix from Peter Volkov).
|
||
|
|
||
|
|
||
|
Still to do
|
||
|
===========
|
||
|
|
||
|
The following features of UAE and/or WinUAE are not yet supported yet
|
||
|
in E-UAE. These include:
|
||
|
|
||
|
* Serial and parallel port emulation.
|
||
|
* AHI soundcard emulation.
|
||
|
* Catweasel support.
|
||
|
* Graphics filters, scaling, etc.
|
||
|
* Floppy drive sounds.
|
||
|
|
||
|
|
||
|
Known problems
|
||
|
==============
|
||
|
|
||
|
Some significant misfeatures that I know about and am/will be working
|
||
|
to fix (eventually):
|
||
|
|
||
|
* Only platforms supporting the GTK+ toolkit have a useable
|
||
|
configuration GUI (and the GTK+ GUI is still incomplete). However,
|
||
|
Mac OS X users may like to try Daniel Pimley's graphical front-end,
|
||
|
Hi Toro. See http://www.pimley.net/projects/.
|
||
|
* JIT direct memory access only works on Linux/x86 and, by default,
|
||
|
you may only emulate up to 32MB of direct ZIII RAM; select more than
|
||
|
that and the JIT will fall back on indirect memory access and hence
|
||
|
will be slower. This is due to a system limit on the size of a POSIX
|
||
|
shared memory segment. You can overcome this limit my modifying the
|
||
|
value of the procfs setting, /proc/sys/kernel/shmmax.
|
||
|
* Virtual filesystem doesn't support platforms which use UTF-8 for
|
||
|
filenames (e.g., OS X, Linux with a UTF-8 locale, etc.). Filenames
|
||
|
with characters outside of the core ASCII range will be mangled.
|
||
|
* OpenGL renderer is experimental, unfinished and has no error
|
||
|
recovery.
|
||
|
* Tear-free graphical output (with the gfx_vsync=true option) doesn't
|
||
|
work on most platforms yet (the exceptions being Mac OS X with the
|
||
|
SDL/GL renderer and AmigaOS4.0 with SDL).
|
||
|
* The Mac OS X version is currently for PowerPC hardware only (I don't
|
||
|
have an Intel Mac). Users with Macintel hardware may wish to try
|
||
|
Jens Weichert's Intel builds. See http://e-uae.de.vu/.
|
||
|
* The build scripts are a horrible, unmaintainable mess.
|
||
|
* Full documentation is lacking.
|
||
|
|
||
|
|
||
|
Using E-UAE
|
||
|
===========
|
||
|
|
||
|
Documentation is a work-in-progress. See the docs directory.
|
||
|
|
||
|
|
||
|
Compiling E-UAE yourself
|
||
|
========================
|
||
|
|
||
|
See the docs/compiling.txt file for more information about building
|
||
|
E-UAE.
|
||
|
|
||
|
|
||
|
CVS
|
||
|
===
|
||
|
|
||
|
Details about how to access the CVS repository containing the current
|
||
|
development version of E-UAE can be found at:
|
||
|
|
||
|
http://sourceforge.net/cvs/?group_id=109723
|
||
|
|
||
|
|
||
|
Contact
|
||
|
=======
|
||
|
|
||
|
See http://www.freelists.org/list/uae for details of a mailing list
|
||
|
discussing problems with and development of E-UAE.
|
||
|
|
||
|
Send bug reports, comments, patches, etc. to the above list or to:
|
||
|
Richard Drummond <uae@rcdrummond.net>
|