mirror of
https://github.com/Oibaf66/uae-wii.git
synced 2024-11-22 10:39:19 +01:00
Added Audio menu, Virtual keyboard called by + button, Added second game cube controller configuration,
This commit is contained in:
parent
7cae90048e
commit
0623999eab
@ -16,38 +16,28 @@
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#include "VirtualKeyboard.h"
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class VirtualKeyboard
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{
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public:
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VirtualKeyboard(SDL_Surface *screen, TTF_Font *font);
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struct virtkey* get_key();
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static struct virtkey* get_key_internal();
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static void draw();
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static void select_next(int dx, int dy);
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private:
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struct virtkey* get_key_internal();
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void draw();
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void select_next(int dx, int dy);
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void toggle_shift();
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SDL_Surface *screen;
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TTF_Font *font;
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int sel_x;
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int sel_y;
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char buf[255];
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};
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static SDL_Surface *screen;
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static TTF_Font *font;
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static int sel_x;
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static int sel_y;
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static char buf[255];
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#define K(name, sdl_code) \
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{ name, "KEY_"name, sdl_code, false }
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{ name, "KEY_"name, sdl_code, 0 }
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#define N(name, key_name, sdl_code) \
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{ name, "KEY_"key_name, sdl_code, false }
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{ name, "KEY_"key_name, sdl_code, 0 }
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#define D(name) \
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{ name, "None", 0, true }
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{ name, "None", 0, 1 }
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#define KNL() \
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{ NULL, NULL, 0, false }
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{ NULL, NULL, 0, 0 }
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#define NJ(name, joy_name) \
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{ name, joy_name, 0, false }
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{ name, joy_name, 0, 0 }
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#define KEY_COLS 14
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#define KEY_ROWS 8
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@ -63,33 +53,27 @@ static virtkey_t keys[KEY_COLS * KEY_ROWS] = {
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NJ("Fire","JOY_FIRE_BUTTON"),KNL(),KNL(),NJ("Joy 2nd button","JOY_2ND_BUTTON"),KNL(),KNL(),KNL(),KNL(),KNL(),NJ("Joy 3rd button","JOY_3RD_BUTTON"),KNL(),KNL(),KNL(),KNL()
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};
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VirtualKeyboard::VirtualKeyboard(SDL_Surface *screen, TTF_Font *font)
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{
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this->screen = screen;
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this->font = font;
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this->sel_x = 0;
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this->sel_y = 0;
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memset(this->buf, 0, sizeof(this->buf));
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}
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void VirtualKeyboard::draw()
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void draw()
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{
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int screen_w = this->screen->w;
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int screen_h = this->screen->h;
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int screen_w = screen->w;
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int screen_h = screen->h;
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int key_w = 36;
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int key_h = 36;
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int border_x = (screen_w - (key_w * KEY_COLS)) / 2;
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int border_y = (screen_h - (key_h * KEY_ROWS)) / 2;
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int y;
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int x;
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SDL_Rect bg_rect = {border_x, border_y,
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key_w * KEY_COLS, key_h * KEY_ROWS};
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SDL_FillRect(this->screen, &bg_rect,
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SDL_FillRect(screen, &bg_rect,
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SDL_MapRGB(screen->format, 0xff, 0xff, 0xff));
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for (int y = 0; y < KEY_ROWS; y++ )
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for (y = 0; y < KEY_ROWS; y++ )
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{
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for (int x = 0; x < KEY_COLS; x++ )
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for (x = 0; x < KEY_COLS; x++ )
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{
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int which = y * KEY_COLS + x;
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virtkey_t key = keys[which];
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@ -102,28 +86,28 @@ void VirtualKeyboard::draw()
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if ( key.is_done )
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r = 255;
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if ( (x == this->sel_x && y == this->sel_y))
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if ( (x == sel_x && y == sel_y))
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g = 200;
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menu_print_font(this->screen, r, g, b,
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menu_print_font(screen, r, g, b,
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x * key_w + border_x, y * key_h + border_y,
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what, 20);
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}
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}
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}
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void VirtualKeyboard::select_next(int dx, int dy)
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void select_next(int dx, int dy)
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{
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int next_x = (this->sel_x + dx) % KEY_COLS;
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int next_y = (this->sel_y + dy) % KEY_ROWS;
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int next_x = (sel_x + dx) % KEY_COLS;
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int next_y = (sel_y + dy) % KEY_ROWS;
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virtkey_t key;
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if (next_x < 0)
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next_x = KEY_COLS + next_x;
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if (next_y < 0)
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next_y = KEY_ROWS + next_y;
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this->sel_x = next_x;
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this->sel_y = next_y;
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sel_x = next_x;
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sel_y = next_y;
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key = keys[ next_y * KEY_COLS + next_x ];
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@ -131,36 +115,36 @@ void VirtualKeyboard::select_next(int dx, int dy)
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if (key.name == NULL)
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{
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if (dy != 0) /* Look left */
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this->select_next(-1, 0);
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select_next(-1, 0);
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else
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this->select_next(dx, dy);
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select_next(dx, dy);
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}
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}
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struct virtkey *VirtualKeyboard::get_key_internal()
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struct virtkey *get_key_internal()
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{
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while(1)
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{
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uint32_t k;
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this->draw();
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SDL_Flip(this->screen);
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draw();
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SDL_Flip(screen);
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k = menu_wait_key_press();
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if (k & KEY_UP)
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this->select_next(0, -1);
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select_next(0, -1);
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else if (k & KEY_DOWN)
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this->select_next(0, 1);
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select_next(0, 1);
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else if (k & KEY_LEFT)
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this->select_next(-1, 0);
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select_next(-1, 0);
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else if (k & KEY_RIGHT)
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this->select_next(1, 0);
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select_next(1, 0);
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else if (k & KEY_ESCAPE)
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return NULL;
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else if (k & KEY_SELECT)
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{
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virtkey_t *key = &keys[ this->sel_y * KEY_COLS + this->sel_x ];
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virtkey_t *key = &keys[ sel_y * KEY_COLS + sel_x ];
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return key;
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}
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@ -169,26 +153,25 @@ struct virtkey *VirtualKeyboard::get_key_internal()
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return NULL;
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}
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struct virtkey* VirtualKeyboard::get_key()
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struct virtkey* virtkbd_get_key(void)
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{
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virtkey_t *key;
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SDL_Rect rect = {32, 32, FULL_DISPLAY_X-64, FULL_DISPLAY_Y-96};
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SDL_Rect rect = {56, 80, FULL_DISPLAY_X-104, FULL_DISPLAY_Y-176};
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SDL_FillRect(this->screen, &rect, SDL_MapRGB(screen->format, 0xff, 0xff, 0xff));
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SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0xff, 0xff, 0xff));
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key = this->get_key_internal();
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key = get_key_internal();
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return key;
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}
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/* C interface */
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static VirtualKeyboard *virtual_keyboard;
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void virtkbd_init(SDL_Surface *surf, TTF_Font *fnt)
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{
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virtual_keyboard = new VirtualKeyboard(surf, fnt);
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sel_x = 0;
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sel_y = 0;
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screen = surf;
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font = fnt;
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memset(buf, 0, sizeof(buf));
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}
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struct virtkey *virtkbd_get_key(void)
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{
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return virtual_keyboard->get_key();
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}
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@ -20,13 +20,5 @@ typedef struct virtkey
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int is_done;
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} virtkey_t;
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#if defined(__cplusplus)
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extern "C" {
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#endif
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extern void virtkbd_init(SDL_Surface *surf, TTF_Font *fnt);
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extern struct virtkey *virtkbd_get_key(void);
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#if defined(__cplusplus)
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};
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#endif
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@ -46,9 +46,9 @@ static const char *main_menu_messages[] = {
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/*04*/ "#1-------------------------------------",
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/*05*/ "Wiimote configuration",
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/*06*/ "^|Wiimote1|Wiimote2",
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/*07*/ "Virtual keyboard",
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/*08*/ "Hardware options",
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/*09*/ "Emulation options",
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/*07*/ "Hardware options",
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/*08*/ "Emulation options",
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/*09*/ "Audio options",
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/*10*/ "Other options",
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/*11*/ "Save confs",
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/*12*/ "Reset UAE",
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@ -138,29 +138,44 @@ static const char *emulation_messages[] = {
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/*05*/ "^|100%|50%|33%|25%|12%|custom",
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/*06*/ "Floppy speed",
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/*07*/ "^|normal|turbo|400%|800%",
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/*08*/ "Sound interpolation",
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/*09*/ "^|none|rh|crux|sinc",
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/*10*/ "Collision level",
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/*11*/ "^|none|sprites|playfields|full",
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/*12*/ "Immediate blits",
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/*13*/ "^|on|off",
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/*08*/ "Collision level",
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/*09*/ "^|none|sprites|playfields|full",
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/*10*/ "Immediate blits",
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/*11*/ "^|on|off",
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NULL
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};
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static const char *graphic_messages[] = {
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static const char *audio_messages[] = {
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/*00*/ "Sound ouput",
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/*01*/ "^|none|normal|exact",
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/*02*/ " ",
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/*03*/ "Sound stereo separation",
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/*04*/ "^|0|3|6|9|12",
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/*05*/ " ",
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/*06*/ "Sound interpolation",
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/*07*/ "^|none|rh|crux|sinc",
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/*08*/ " ",
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/*09*/ "Floppy sound",
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/*10*/ "^|on|off",
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NULL
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};
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static const char *other_messages[] = {
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/*00*/ "Correct aspect",
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/*01*/ "^|off|100%|95%|93%|90%|custom",
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/*02*/ "Scanlines",
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/*03*/ "^|on|off",
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/*04*/ "Leds",
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/*05*/ "^|on|off",
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/*06*/ "Floppy sound",
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/*02*/ " ",
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/*03*/ "Scanlines",
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/*04*/ "^|on|off",
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/*05*/ " ",
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/*06*/ "Leds",
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/*07*/ "^|on|off",
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/*08*/ "Port",
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/*09*/ "^|DEFAULT|SD|USB|SMB",
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/*10*/ "Rumble",
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/*11*/ "^|on|off",
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/*08*/ " ",
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/*09*/ "Port",
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/*10*/ "^|DEFAULT|SD|USB|SMB",
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/*11*/ " ",
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/*12*/ "Rumble",
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/*13*/ "^|on|off",
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NULL
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};
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@ -274,7 +289,7 @@ static void A1000_config(void)
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changed_prefs.cpu_level = 0; //68000
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changed_prefs.fastmem_size = 0; //OFF
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changed_prefs.chipmem_size = 256 * 1024; //512
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changed_prefs.chipmem_size = 512 * 1024; //512
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changed_prefs.bogomem_size = 0; //OFF
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changed_prefs.chipset_mask = 0; //OCS
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@ -578,7 +593,7 @@ void set_dfxclick(int sounddf_on)
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static void emulation_options(void)
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{
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int submenus[7];
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int submenus[6];
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int opt;
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memset(submenus, 0, sizeof(submenus));
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@ -587,9 +602,8 @@ static void emulation_options(void)
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submenus[1] = get_cpu_to_chipset_speed();
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submenus[2] = get_gfx_framerate();
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submenus[3] = get_floppy_speed();
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submenus[4] = changed_prefs.sound_interpol;
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submenus[5] = changed_prefs.collision_level;
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submenus[6] = !changed_prefs.immediate_blits;
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submenus[4] = changed_prefs.collision_level;
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submenus[5] = !changed_prefs.immediate_blits;
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opt = menu_select_title("Emulation options menu",
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emulation_messages, submenus);
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@ -601,15 +615,38 @@ static void emulation_options(void)
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set_cpu_to_chipset_speed(submenus[1]);
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set_gfx_framerate(submenus[2]);
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set_floppy_speed(submenus[3]);
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changed_prefs.sound_interpol = submenus[4];
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changed_prefs.collision_level = submenus[5];
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changed_prefs.immediate_blits = !submenus[6];
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changed_prefs.collision_level = submenus[4];
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changed_prefs.immediate_blits = !submenus[5];
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}
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static void graphic_options(void)
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static void audio_options(void)
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{
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int submenus[6];
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int submenus[4];
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int opt;
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memset(submenus, 0, sizeof(submenus));
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submenus[0] = changed_prefs.produce_sound-1;
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submenus[1] = changed_prefs.sound_stereo_separation/3;
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submenus[2] = changed_prefs.sound_interpol;
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submenus[3] = !get_dfxclick();
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opt = menu_select_title("Audio options menu",
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audio_messages, submenus);
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if (opt < 0)
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return;
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changed_prefs.produce_sound = submenus[0]+1;
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changed_prefs.sound_stereo_separation = submenus[1]*3;
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changed_prefs.sound_interpol = submenus[2];
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set_dfxclick(!submenus[3]);
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}
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static void other_options(void)
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{
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int submenus[5];
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int opt;
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memset(submenus, 0, sizeof(submenus));
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@ -618,21 +655,19 @@ static void graphic_options(void)
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submenus[0] = get_gfx_aspect_ratio();
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submenus[1] = !(changed_prefs.gfx_linedbl == 2) ;
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submenus[2] = !changed_prefs.leds_on_screen;
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submenus[3] = !get_dfxclick();
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submenus[4] = changed_prefs.Port;
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submenus[5] = !changed_prefs.rumble;
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submenus[3] = changed_prefs.Port;
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submenus[4] = !changed_prefs.rumble;
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opt = menu_select_title("Other options menu",
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graphic_messages, submenus);
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other_messages, submenus);
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if (opt < 0)
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return;
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set_gfx_aspect_ratio(submenus[0]);
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changed_prefs.gfx_linedbl = submenus[1] ? 1 : 2;
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changed_prefs.leds_on_screen = !submenus[2];
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set_dfxclick(!submenus[3]);
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set_Port(submenus[4]);
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changed_prefs.rumble = !submenus[5];
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set_Port(submenus[3]);
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changed_prefs.rumble = !submenus[4];
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currprefs.leds_on_screen = changed_prefs.leds_on_screen;
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currprefs.rumble = changed_prefs.rumble;
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}
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@ -962,7 +997,7 @@ void gui_display(int shortcut)
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memset(submenus, 0, sizeof(submenus));
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do
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if (shortcut==-1) do //Enter Menu
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{
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opt = menu_select_title("Main menu", main_menu_messages, submenus);
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notice_screen_contents_lost ();
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@ -983,16 +1018,16 @@ void gui_display(int shortcut)
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input_options(submenus[2]);
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break;
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case 7:
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virtual_keyboard();
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break;
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case 8:
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hardware_options();
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break;
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case 9:
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case 8:
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emulation_options();
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break;
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case 9:
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audio_options();
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break;
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case 10:
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graphic_options();
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other_options();
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break;
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case 11:
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save_configurations();
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@ -1012,6 +1047,8 @@ void gui_display(int shortcut)
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}
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} while (opt == 0 || opt == 5 || opt == 8 || opt == 9 || opt == 10 || opt == 13);
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if (shortcut==6) {virtual_keyboard(); notice_screen_contents_lost ();}//Enter Virtual Keyboard
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resume_sound();
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gui_is_active=0;
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}
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@ -151,5 +151,5 @@ enum aks { AKS_ENTERGUI = 0x200, AKS_SCREENSHOT, AKS_FREEZEBUTTON,
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AKS_INCRFRAMERATE, AKS_DECRFRAMERATE, AKS_SWITCHINTERPOL,
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AKS_DECREASEREFRESHRATE,
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AKS_INCREASEREFRESHRATE,
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AKS_ARCADIADIAGNOSTICS, AKS_ARCADIAPLY1, AKS_ARCADIAPLY2, AKS_ARCADIACOIN1, AKS_ARCADIACOIN2
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AKS_ARCADIADIAGNOSTICS, AKS_ARCADIAPLY1, AKS_ARCADIAPLY2, AKS_ARCADIACOIN1, AKS_ARCADIACOIN2, AKS_VIRTUAL_KEYBOARD
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};
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@ -1189,6 +1189,9 @@ void inputdevice_handle_inputcode (void)
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break;
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case AKS_SWITCHINTERPOL:
|
||||
switch_audio_interpol ();
|
||||
break;
|
||||
case AKS_VIRTUAL_KEYBOARD:
|
||||
gui_display (6);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -307,3 +307,4 @@ DEFEVENT(SPC_ARCADIA_PLAYER1,"Arcadia player 1",AM_K,0,0,AKS_ARCADIAPLY1)
|
||||
DEFEVENT(SPC_ARCADIA_PLAYER2,"Arcadia player 2",AM_K,0,0,AKS_ARCADIAPLY2)
|
||||
DEFEVENT(SPC_ARCADIA_COIN1,"Arcadia coin player 1",AM_K,0,0,AKS_ARCADIACOIN1)
|
||||
DEFEVENT(SPC_ARCADIA_COIN2,"Arcadia coin player 2",AM_K,0,0,AKS_ARCADIACOIN2)
|
||||
DEFEVENT(SPC_VIRTUAL_KEYBOARD,"Vitual Keyboard",AM_K,0,0,AKS_VIRTUAL_KEYBOARD)
|
74
uaerc.wii
74
uaerc.wii
@ -23,34 +23,37 @@ floppy0=/uae/floppies/
|
||||
# i.e. setting of 4 = 20% CHIPSET and 80% CPU
|
||||
cpu_speed=max
|
||||
|
||||
# CPU Type (values are; 68000, 68020, 68020/68881 and 68040)
|
||||
# CPU Type (values are: 68000, 68010, 68020, 68020/68881, 68040 and 68060)
|
||||
cpu_type=68000
|
||||
|
||||
#Use the 32 bit Motorola CPU 68020 version
|
||||
cpu_24bit_addressing=false
|
||||
|
||||
#Immediate blits helps with speed
|
||||
immediate_blits=true
|
||||
|
||||
collision_level=playfields
|
||||
|
||||
#Use the 32 bit Motorola CPU 68020 version
|
||||
cpu_24bit_addressing=false
|
||||
|
||||
# Emulation precision
|
||||
cpu_compatible=true
|
||||
cpu_cycle_exact=false
|
||||
|
||||
# Chipset type (values are; ocs, ecs_agnus, ecs, aga)
|
||||
# Chipset type (values are: ocs, ecs_agnus, ecs_denise, ecs, aga)
|
||||
chipset=ecs_agnus
|
||||
|
||||
# Slow Memory (Values are; 0 = 0MB, 1 = 256KB, 2 = 512KB, 3 = 1MB and 4 = 1.7MB)
|
||||
# Slow Memory (Values are: 0 = 0MB, 1 = 256KB, 2 = 512KB, 3 = 1MB and 4 = 1.7MB)
|
||||
bogomem_size=2
|
||||
# Chip Memory (Values are; 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB)
|
||||
# Chip Memory (Values are: 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB)
|
||||
chipmem_size=1
|
||||
# Fast Memory (Values are; 0 = 0MB, 4 = 2MB and 8 = 8MB)
|
||||
# Fast Memory (Values are: 0 = 0MB, 4 = 2MB and 8 = 8MB)
|
||||
fastmem_size=0
|
||||
# Accellerator Memory (Values are; 1MB, 2MB, 4MB, 8MB, 16MB and 32MB)
|
||||
# Accellerator Memory (Values are: 1, 2, 4, 8, 16 and 32 which are MB)
|
||||
z3mem_size=0
|
||||
# Picasso96 Memory (Values are between 0 and 32 which are MB)
|
||||
gfxcard_size=0
|
||||
|
||||
# Floppy speed, can cause incompatbility with certain floppy loaders
|
||||
# (Values are; 0 = Turbo, 100 = Standard and 800 = 800% faster)
|
||||
# (Values are: 0 = Turbo, 100 = Standard and 800 = 800% faster)
|
||||
floppy_speed=100
|
||||
|
||||
show_leds=true
|
||||
@ -61,9 +64,8 @@ sound_frequency=32000
|
||||
sound_latency=200
|
||||
|
||||
|
||||
input.config=1
|
||||
|
||||
# Keyboard setup
|
||||
input.config=1
|
||||
input.1.keyboard.0.button.96=SPC_ENTERGUI
|
||||
|
||||
# Mouse emulated by Wiimote 1
|
||||
@ -72,20 +74,19 @@ input.1.mouse.0.axis.0=MOUSE1_HORIZ
|
||||
input.1.mouse.0.axis.1=MOUSE1_VERT
|
||||
input.1.mouse.0.axis.2=MOUSE1_WHEEL
|
||||
|
||||
# Mouse emulated by Wiimote 2 - disabled by default since Wii SDL uses wiimote 1 only
|
||||
# Mouse 2 disabled by default since Wii SDL uses wiimote 1 only
|
||||
input.1.mouse.1.disabled=1
|
||||
|
||||
# Mouse Left Button - Wimote 'A'
|
||||
# Mouse Left Button - Wimote 1 button 'A'
|
||||
input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
|
||||
|
||||
# Mouse Right Button - Wimote 'B'
|
||||
# Mouse Right Button - Wimote 1 button 'B'
|
||||
input.1.mouse.0.button.1=JOY1_2ND_BUTTON
|
||||
|
||||
# Mouse Middle Button - Wimote ?
|
||||
input.1.mouse.0.button.2=JOY1_3RD_BUTTON
|
||||
# Mouse Middle Button not emulated by Wii SDL
|
||||
#input.1.mouse.0.button.2=JOY1_3RD_BUTTON
|
||||
|
||||
|
||||
# Joystick configuration. Wiimote 1 is both mouse and joystick 2, with
|
||||
# Joystick configuration. Wiimote 1 is both mouse 1 and joystick 2, with
|
||||
# the mouse buttons being the A and B keys. Wiimote 2 is Joystick 1 only
|
||||
# See http://wiibrew.org/wiki/SDL for the button numbers
|
||||
|
||||
@ -95,8 +96,6 @@ input.1.joystick.0.axis.0=JOY2_HORIZ
|
||||
input.1.joystick.0.axis.1=JOY2_VERT
|
||||
input.1.joystick.0.axis.2=JOY2_HORIZ
|
||||
input.1.joystick.0.axis.3=JOY2_VERT
|
||||
input.1.joystick.0.axis.4=JOY2_HORIZ
|
||||
input.1.joystick.0.axis.5=JOY2_VERT
|
||||
# The "hat" on the wiimote (dpad)
|
||||
input.1.joystick.0.axis.9=JOY2_HORIZ
|
||||
input.1.joystick.0.axis.10=JOY2_VERT
|
||||
@ -107,8 +106,6 @@ input.1.joystick.1.axis.0=JOY1_HORIZ
|
||||
input.1.joystick.1.axis.1=JOY1_VERT
|
||||
input.1.joystick.1.axis.2=JOY1_HORIZ
|
||||
input.1.joystick.1.axis.3=JOY1_VERT
|
||||
input.1.joystick.1.axis.4=JOY1_HORIZ
|
||||
input.1.joystick.1.axis.5=JOY1_VERT
|
||||
# The "hat" on the wiimote (dpad)
|
||||
input.1.joystick.1.axis.9=JOY1_HORIZ
|
||||
input.1.joystick.1.axis.10=JOY1_VERT
|
||||
@ -120,25 +117,30 @@ input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
|
||||
input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
|
||||
|
||||
# Home button
|
||||
input.1.joystick.1.button.6=SPC_ENTERGUI
|
||||
input.1.joystick.1.button.19=SPC_ENTERGUI
|
||||
input.1.joystick.0.button.6=SPC_ENTERGUI
|
||||
input.1.joystick.0.button.19=SPC_ENTERGUI
|
||||
input.1.joystick.1.button.6=SPC_ENTERGUI
|
||||
input.1.joystick.1.button.19=SPC_ENTERGUI
|
||||
|
||||
# Joy 2nd Button: 'Z' on nunchunk and 'x' Classic Controller - Uncomment if you want to use them
|
||||
# "+" button
|
||||
input.1.joystick.0.button.5=SPC_VIRTUAL_KEYBOARD
|
||||
input.1.joystick.0.button.18=SPC_VIRTUAL_KEYBOARD
|
||||
input.1.joystick.1.button.5=SPC_VIRTUAL_KEYBOARD
|
||||
input.1.joystick.1.button.18=SPC_VIRTUAL_KEYBOARD
|
||||
|
||||
# Joy 2nd Button: 'Z' on nunchunk and 'x' Classic Controller - Delete # if you want to use them
|
||||
#input.1.joystick.0.button.7=JOY2_2ND_BUTTON
|
||||
#input.1.joystick.0.button.11=JOY2_2ND_BUTTON
|
||||
#input.1.joystick.1.button.7=JOY2_2ND_BUTTON
|
||||
#input.1.joystick.1.button.11=JOY2_2ND_BUTTON
|
||||
|
||||
|
||||
#Joy1 3rd Button: 'C' on nunchunk and 'y' on Classic Controller - Uncomment if you want to use them
|
||||
#Joy1 3rd Button: 'C' on nunchunk and 'y' on Classic Controller - Delete # if you want to use them
|
||||
#input.1.joystick.0.button.8=JOY2_3RD_BUTTON
|
||||
#input.1.joystick.0.button.12=JOY2_3RD_BUTTON
|
||||
#input.1.joystick.1.button.7=JOY2_2ND_BUTTON
|
||||
#input.1.joystick.1.button.11=JOY2_2ND_BUTTON
|
||||
|
||||
#GAME PAD 1
|
||||
#GAME PAD 1 as Joystick 2
|
||||
input.1.joystick.4.disabled=0
|
||||
input.1.joystick.4.axis.0=JOY2_HORIZ
|
||||
input.1.joystick.4.axis.1=JOY2_VERT
|
||||
@ -148,10 +150,17 @@ input.1.joystick.4.button.0=JOY2_FIRE_BUTTON
|
||||
input.1.joystick.4.button.7=SPC_ENTERGUI
|
||||
#input.1.joystick.4.button.1=JOY2_2ND_BUTTON
|
||||
|
||||
#GAME PAD 2 as Joystick 1
|
||||
input.1.joystick.5.disabled=0
|
||||
input.1.joystick.5.axis.0=JOY1_HORIZ
|
||||
input.1.joystick.5.axis.1=JOY1_VERT
|
||||
input.1.joystick.5.button.0=JOY1_FIRE_BUTTON
|
||||
input.1.joystick.5.button.7=SPC_ENTERGUI
|
||||
|
||||
|
||||
# Graphic configuration
|
||||
|
||||
# Necessary to get the relative coordinates from mouse emulated with wiimote
|
||||
# Necessary to get the relative coordinates from mouse emulated with wiimote IR pointer
|
||||
gfx_fullscreen_amiga=true
|
||||
|
||||
# Set the screen dimensions
|
||||
@ -163,14 +172,13 @@ gfx_center_horizontal=true
|
||||
gfx_center_vertical=true
|
||||
gfx_vsync=false
|
||||
|
||||
# Set true to adapt the Amiga screen to Wii screen
|
||||
# Set true to adapt the Amiga screen to Wii SDL screen (640X480)
|
||||
gfx_correct_aspect=false
|
||||
|
||||
# Set the screen correct % ratio when gfx_correct_aspect is true - possible values 80-100
|
||||
gfx_correct_ratio=93
|
||||
|
||||
|
||||
# Set the framerate
|
||||
# Set the framerate (Values are between 1 and 20)
|
||||
gfx_framerate=2
|
||||
|
||||
# Enable 2 floppies
|
||||
|
Loading…
Reference in New Issue
Block a user