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https://github.com/Oibaf66/uae-wii.git
synced 2024-11-22 02:29:17 +01:00
Added refresh rate and sound stereo delay options, vsync=true to enable double buffer
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0623999eab
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@ -5554,8 +5554,10 @@ void check_prefs_changed_custom (void)
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if (currprefs.chipset_mask != changed_prefs.chipset_mask ||
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currprefs.gfx_vsync != changed_prefs.gfx_vsync ||
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currprefs.ntscmode != changed_prefs.ntscmode) {
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currprefs.ntscmode != changed_prefs.ntscmode ||
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currprefs.gfx_refreshrate != changed_prefs.gfx_refreshrate){
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currprefs.gfx_vsync = changed_prefs.gfx_vsync;
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currprefs.gfx_refreshrate = changed_prefs.gfx_refreshrate;
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currprefs.chipset_mask = changed_prefs.chipset_mask;
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if (currprefs.ntscmode != changed_prefs.ntscmode) {
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currprefs.ntscmode = changed_prefs.ntscmode;
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@ -136,6 +136,8 @@ static const char *emulation_messages[] = {
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/*03*/ "^|real|max|90%|80%|60%|40%|20%|0%",
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/*04*/ "Framerate",
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/*05*/ "^|100%|50%|33%|25%|12%|custom",
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/*04*/ "Refresh rate (Hz)",
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/*05*/ "^|off|10|20|30|40|50|60",
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/*06*/ "Floppy speed",
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/*07*/ "^|normal|turbo|400%|800%",
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/*08*/ "Collision level",
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@ -150,13 +152,16 @@ static const char *audio_messages[] = {
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/*01*/ "^|none|normal|exact",
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/*02*/ " ",
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/*03*/ "Sound stereo separation",
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/*04*/ "^|0|3|6|9|12",
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/*04*/ "^|0|20%|40%|60%|80%|100%",
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/*05*/ " ",
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/*06*/ "Sound interpolation",
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/*07*/ "^|none|rh|crux|sinc",
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/*06*/ "Sound stereo delay",
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/*07*/ "^|0|2|4|6|8|10",
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/*08*/ " ",
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/*09*/ "Floppy sound",
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/*10*/ "^|on|off",
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/*09*/ "Sound interpolation",
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/*10*/ "^|none|rh|crux|sinc",
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/*11*/ " ",
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/*12*/ "Floppy sound",
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/*13*/ "^|on|off",
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NULL
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};
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@ -593,7 +598,7 @@ void set_dfxclick(int sounddf_on)
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static void emulation_options(void)
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{
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int submenus[6];
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int submenus[7];
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int opt;
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memset(submenus, 0, sizeof(submenus));
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@ -601,37 +606,44 @@ static void emulation_options(void)
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submenus[0] = get_emulation_accuracy();
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submenus[1] = get_cpu_to_chipset_speed();
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submenus[2] = get_gfx_framerate();
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submenus[3] = get_floppy_speed();
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submenus[4] = changed_prefs.collision_level;
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submenus[5] = !changed_prefs.immediate_blits;
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submenus[3] = changed_prefs.gfx_refreshrate/10;
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submenus[4] = get_floppy_speed();
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submenus[5] = changed_prefs.collision_level;
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submenus[6] = !changed_prefs.immediate_blits;
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opt = menu_select_title("Emulation options menu",
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emulation_messages, submenus);
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if (opt < 0)
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return;
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if ((submenus[3] != changed_prefs.gfx_refreshrate/10)&&(currprefs.gfx_vsync==0))
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msgInfo("You must set gfx_vsync=true in uaerc file",3000,0);
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/* Cycle-exact or not? */
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set_emulation_accuracy(submenus[0]);
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set_cpu_to_chipset_speed(submenus[1]);
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set_gfx_framerate(submenus[2]);
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set_floppy_speed(submenus[3]);
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changed_prefs.collision_level = submenus[4];
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changed_prefs.immediate_blits = !submenus[5];
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changed_prefs.gfx_refreshrate = submenus[3]*10;
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set_floppy_speed(submenus[4]);
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changed_prefs.collision_level = submenus[5];
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changed_prefs.immediate_blits = !submenus[6];
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}
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static void audio_options(void)
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{
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int submenus[4];
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int submenus[5];
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int opt;
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memset(submenus, 0, sizeof(submenus));
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submenus[0] = changed_prefs.produce_sound-1;
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submenus[1] = changed_prefs.sound_stereo_separation/3;
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submenus[2] = changed_prefs.sound_interpol;
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submenus[3] = !get_dfxclick();
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submenus[1] = changed_prefs.sound_stereo_separation/2;
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submenus[2] = changed_prefs.sound_mixed_stereo/2;
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submenus[3] = changed_prefs.sound_interpol;
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submenus[4] = !get_dfxclick();
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opt = menu_select_title("Audio options menu",
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audio_messages, submenus);
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@ -639,9 +651,10 @@ static void audio_options(void)
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return;
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changed_prefs.produce_sound = submenus[0]+1;
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changed_prefs.sound_stereo_separation = submenus[1]*3;
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changed_prefs.sound_interpol = submenus[2];
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set_dfxclick(!submenus[3]);
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changed_prefs.sound_stereo_separation = submenus[1]*2;
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changed_prefs.sound_mixed_stereo = submenus[2]*2;
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changed_prefs.sound_interpol = submenus[3];
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set_dfxclick(!submenus[4]);
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}
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static void other_options(void)
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@ -170,7 +170,9 @@ gfx_width_fullscreen=640
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gfx_height_fullscreen=480
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gfx_center_horizontal=true
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gfx_center_vertical=true
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gfx_vsync=false
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# This enables double buffer and refresh rate setting
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gfx_vsync=true
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# Set true to adapt the Amiga screen to Wii SDL screen (640X480)
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gfx_correct_aspect=false
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