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Renmae FOLs branch
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11
Makefile.wii
11
Makefile.wii
@ -33,7 +33,7 @@ SRCS := $(filter-out src/compemu_raw_x86.c src/compemu_fpp.c src/compemu_support
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src/cdrom.c src/blkdev-libscg.c src/blkdev.c src/blitops.c src/akiko.c src/filesys_bootrom.c \
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src/filesys.c src/fsdb.c src/fsdb_unix.c src/hardfile_unix.c src/genblitter.c src/gencomp.c src/gencpu.c \
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src/hardfile.c src/genlinetoscr.c src/compemu.c src/compstbl.c src/fsusage.c src/filesys_unix.c \
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src/enforcer.c src/ar.c src/debug.c src/cpuemu_6.c \
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src/enforcer.c src/ar.c src/debug.c \
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src/readdisk.c src/gengenblitter.c src/scsiemul.c src/tui.c src/linetoscr.c, $(SRCS))
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# Library object files.
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@ -115,14 +115,13 @@ $(BIN_DIR)/%.dol: %.elf
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@echo ----
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# Compilation flags.
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COMMON_FLAGS := -g -O3 -G8 -mrvl -Wall -D__inline__=__inline__ $(MACHDEP)
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COMMON_FLAGS := -g -O2 -mrvl -Wall $(MACHDEP)
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INCLUDES := -Isrc/md-generic/ -Isrc/include -Isrc -I$(DEVKITPRO)/libogc/include -I$(DEVKITPRO)/libogc/include/SDL
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DEFINES := -DOS_WITHOUT_MEMORY_MANAGEMENT -DSAVESTATE -DUSE_SDL -DSUPPORT_THREADS -DCPUEMU_0 -DCPUEMU_5 -DFPUEMU -DAGA \
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-DAUTOCONFIG
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DEFINES := -DFPUEMU -DCPUEMU_0 -DCPUEMU_5 -DCPUEMU_6 -DAGA \
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-DSUPPORT_THREADS -DUSE_SDL -DFDI2RAW -DSAVESTATE \
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-DOS_WITHOUT_MEMORY_MANAGEMENT
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CFLAGS := $(COMMON_FLAGS) $(INCLUDES) $(DEFINES)
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#unused defines; -DFDI2RAW
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# Test link flags.
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LDFLAGS := $(COMMON_FLAGS) -L$(LIB_DIR) -L$(DEVKITPRO)/libogc/lib/wii -lz -lSDL_ttf -lSDL -lfreetype -lfat -lwiiuse -lbte -logc -lm -lwiikeyboard
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42
uaerc.wii
42
uaerc.wii
@ -1,44 +1,38 @@
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kickstart_rom_file=/uae/roms/kick.rom
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#kickstart_ext_rom_file=
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floppy0=/uae/floppies/
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floppy0=/uae/floppies/budbrain.adz
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# Alters CPU speed (values are; real, max. CPU to Chipset; 1 through 20)
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# Current setting of 3 = 17% CHIPSET and 83% CPU
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cpu_speed=3
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# CPU Type (values are; 68000, 68020, 68020/68881 and 68040)
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cpu_type=68000
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cpu_speed=5
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# CPU Type (values are; 68000, 68010, 68020 etc etc)
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cpu_type=68020
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#No need to explain
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cpu_compatible=false
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cpu_24bit_addressing=false
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#Immediate blits helps with speed
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immediate_blits=true
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collision_level=playfields
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# Chipset type (values are; ocs, ecs_agnus, ecs, aga)
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chipset=ecs_agnus
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# Chipset type (values are; OCS, ECS AGNUS, ECS DENISE, FULL ECS, AGA)
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chipset=aga
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#Immediate blits helps with speed
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immediate_blits=true
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# Mem values (0 = 0MB, 1 = 512KB, 2 = 1024MB etc etc)
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chipmem_size=4
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fastmem_size=4
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# Chip Memory (Values are; 0 = 0MB, 1 = 512KB, 2 = 1MB, 3 = 1.5MB and 4 = 2MB)
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chipmem_size=2
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# Fast Memory (Values are; 0 = 0MB, 4 = 2MB and 8 = 8MB)
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fastmem_size=0
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# Accellerator Memory (Values are; 1MB, 2MB, 4MB, 8MB, 16MB and 32MB)
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z3mem_size=0
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# Floppy speed, can cause incompatbility with certain floppy loaders
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# (Values are; 0 = Turbo, 100 = Standard and 800 = 800% faster)
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# Floppy speed, can cause incompatbility if set too high.
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# E.g., 800 is much faster though
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floppy_speed=100
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gfx_width=640
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gfx_height=480
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gfx_center_horizontal=true
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gfx_center_vertical=true
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gfx_vsync=false
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gfx_correct_aspect=false
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gfx_correct_aspect=true
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gfx_framerate=2
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show_leds=true
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sound_frequency=32000
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sound_latency=200
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sdl.map_raw_keys=true
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input.config=1
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