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Don't force b button on the classic to fire
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@ -391,7 +391,7 @@ static void insert_keyboard_map(const char *key, const char *fmt, ...)
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static void setup_joystick_defaults(int joy)
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{
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int fire_buttons[] = {3,7,9,10};
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int fire_buttons[] = {3,7,9};
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int i;
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/* For some reason, the user uaerc removes these. The following
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@ -74,12 +74,10 @@ input.1.joystick.0.axis.5=JOY2_VERT
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input.1.joystick.0.axis.6=JOY2_HORIZ
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input.1.joystick.0.axis.7=JOY2_VERT
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# 2 on wiimote, Z on nunchuck and a/b on the classic controller
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# 2 on wiimote, Z on nunchuck and a on the classic controller
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input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.7=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
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input.1.joystick.0.button.10=JOY2_FIRE_BUTTON
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# Wiimote 2
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input.1.joystick.1.disabled=0
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