Don't force b button on the classic to fire

This commit is contained in:
simon.kagstrom 2009-05-31 07:21:50 +00:00
parent 810622660c
commit 511d70865f
2 changed files with 2 additions and 4 deletions

View File

@ -391,7 +391,7 @@ static void insert_keyboard_map(const char *key, const char *fmt, ...)
static void setup_joystick_defaults(int joy) static void setup_joystick_defaults(int joy)
{ {
int fire_buttons[] = {3,7,9,10}; int fire_buttons[] = {3,7,9};
int i; int i;
/* For some reason, the user uaerc removes these. The following /* For some reason, the user uaerc removes these. The following

View File

@ -74,12 +74,10 @@ input.1.joystick.0.axis.5=JOY2_VERT
input.1.joystick.0.axis.6=JOY2_HORIZ input.1.joystick.0.axis.6=JOY2_HORIZ
input.1.joystick.0.axis.7=JOY2_VERT input.1.joystick.0.axis.7=JOY2_VERT
# 2 on wiimote, Z on nunchuck and a/b on the classic controller # 2 on wiimote, Z on nunchuck and a on the classic controller
input.1.joystick.0.button.3=JOY2_FIRE_BUTTON input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
input.1.joystick.0.button.7=JOY2_FIRE_BUTTON input.1.joystick.0.button.7=JOY2_FIRE_BUTTON
input.1.joystick.0.button.9=JOY2_FIRE_BUTTON input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
input.1.joystick.0.button.10=JOY2_FIRE_BUTTON
# Wiimote 2 # Wiimote 2
input.1.joystick.1.disabled=0 input.1.joystick.1.disabled=0