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https://github.com/Oibaf66/uae-wii.git
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Add handling of the joystick hats. This allows the classic controller Dpad
to be used (maybe the wiimote as well)
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@ -29,7 +29,7 @@ static struct joyinfo joys[MAX_INPUT_DEVICES];
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static void read_joy (unsigned int nr)
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static void read_joy (unsigned int nr)
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{
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{
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unsigned int num, i, axes, axis;
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unsigned int num, i, axes, axis, hats;
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SDL_Joystick *joy;
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SDL_Joystick *joy;
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if (currprefs.input_selected_setting == 0) {
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if (currprefs.input_selected_setting == 0) {
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@ -43,6 +43,25 @@ static void read_joy (unsigned int nr)
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setjoystickstate (nr, i, axis, 32767);
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setjoystickstate (nr, i, axis, 32767);
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}
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}
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/* Handle hat - used e.g., for the Wii */
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hats = SDL_JoystickNumHats (joy);
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for (i = 0; i < hats; i++) {
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Uint8 v = SDL_JoystickGetHat (joy, i);
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int x = 0, y = 0;
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if (v & SDL_HAT_UP)
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y = -1;
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if (v & SDL_HAT_DOWN)
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y = 1;
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if (v & SDL_HAT_LEFT)
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x = -1;
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if (v & SDL_HAT_RIGHT)
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x = 1;
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setjoystickstate (nr, 0, x, 1);
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setjoystickstate (nr, 1, y, 1);
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}
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num = SDL_JoystickNumButtons (joy);
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num = SDL_JoystickNumButtons (joy);
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for (i = 0; i < num; i++) {
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for (i = 0; i < num; i++) {
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int bs = SDL_JoystickGetButton (joy, i) ? 1 : 0;
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int bs = SDL_JoystickGetButton (joy, i) ? 1 : 0;
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